My advice to Blizzard

Pick a true visionary and leader.

Why was Metal Gear so successful? Hideo Kojima. Dark Souls? Hidetaka Miyazaki. Path of Exile? Chris Wilson.

Pick a leader and visionary who truly seeks to create a fantastic piece of art for a target audience of arpg fans. Maybe that’s a more mmo approach that doesn’t do seasons, caters to casuals more. Cleans up all the time wasting and difficult to scan through stats.

Or maybe it’s someone who understands what made D2 good like 4 stam 4 strength leather belt philosophy, more than 6 skills with a game that’s unapologetic about difficulty like Uber Lilith.

D4 has no artistic soul or cohesive overall direction that brings it all together. Way too much overuse of assets hidden behind simple procedural generation. Too long xp grinds to emulate a long time to execute content instead of having an actually long fun adventure. And massive overcomplication of using systems that are actually really simple. Having a decimal point on stats is just bad. Having so many DMG VS is just bad. No idea how these went so far in development.

One ultimate leader with a vision for a certain type of game, with the confidence to be unapologetic to other types of players. And the passion to truly want to make it good for the type of players that like that type of game because they plan to play it for 10 years themselves. This is the person that should be making the hard decisions to execute on their vision with a final word on everything to make sure the game has an overarching plan and end goal on how to bring it all together. A requirement should be that this leader is a player of the game and a hardcore player at that even if they are a hardcore player that prefers a casual playstyle. They should be able to and enjoy and be participating in completing all content in the game IN THEIR SPARE TIME imo. Otherwise I do not trust they truly love the game and should be in charge.

Someone with the stones to take criticism from the community and disagree with it because it doesn’t fit with their vision.

Games are art. Blizz should take a chance on and hire a real artist. A real gamer not someone who wants to be a games designer but has no desire to actually play the game they are designing. I don’t want to play that persons game when it comes to long term arpgs. This is a genre that requires a visionary that actually plays the damn game.

D4 feels like it was made by compartmentalised departments on some corporate formula Blizz execs think they cracked after years of trying to figure out how to addict us to games instead of just making good art.

And the whole marketing run about end game being planned from the beginning was a complete lie. Blizzard have no integrity. Hire someone with integrity.

Gave feedback for a long time. Defended this game after launch. Then it started to settle in. The feeling that I’m not playing because I’m having fun. But because of a game smartly designed using player RETENTION data driven analytics to waste players time on overmanaging, overcomplicated actually simple systems (not where the depth should have been). And launching with as little a viable product as possible. Clever massively funded marketing strategies using the buzzwords you want to hear with smart management of dev time to pump out the 120+ dungeons you wanted that look just good enough for the first 50-100 hours of play before you realise how flipping repetitive they are (play for the next 10 years!). Years of Blizz execs and money men collecting data on our psychology. It feels like I’m pressing a drug button (am I allowed to say drug?blizzforumsamirite).

Blizz don’t know

  • How to have enjoyable stats on items that aren’t time consuming to read through and sort DMG VS WHO CARES uninspired actually hate my loot and inventory
  • How to have an inventory and stash that isn’t awful to experience, time wasting, not even a search feature or sort by affix shame on you for wasting years of peoples lives collectively because you can’t implement such simple features (aaa billion dollar company 7 year development)
  • How to make interesting uniques that people actually want to use
  • How resistances should be working
  • How overpower should work
  • How Uber Lilith should be balanced
  • How classes should be balanced to have at least more than 2 viable build per class for launch
  • How tier 100 should be balanced
  • How to provide an experience for both casuals and hardcore players
  • How long it should take to level…
  • How to have an enjoyable horse experience
  • How to have an armour system that’s intuitive and easy to calculate among other calculations
  • How to make dungeons not feel like repetitive over used asset reflips
  • How to have interesting nightmare sigil affixes
  • How to have a season 1 that isn’t a few caves with boring season mechanic single mob and terrible boring boss that’s the content for an entire season you want us to pay for with battlepass?
  • How to have items that actually feel like upgrades when I replace them I can barely tell I’m doing more dmg even when going from 3/4 bis stats to 4/4
  • How to have affixes that don’t just feel like sets
  • How to have paragon tree that doesn’t just feel like I’m adding dmg and nothing else
  • How to have numbers not be so high
  • How to have vulnerable not be so important on every build
  • How to recognise only 1 weapon would be used by each class making the rest useless because of obviously op default stats
  • How to not have the most egregious gold sink I have ever seen with actual rerolling and priority stat bugs causing players to dump weeks worth of gold farm and can even brick the item with too expensive rolls

Some quotes from a post no one read but should.

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blizzard does not listen to feedback. you are wasting your time.

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They had one… his name is Jay Wilson

You forgot one thing. No honest person will want to work for them. :rofl:

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They did increase mob density, add teleport to nm dungeon and adjusted scaling to name a few. all changes from feedback.

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My advice to blizzard is not listen to the community because they don’t know how to develop and it’s easy to say how to do something retrospectively.

Am I foruming correctly?

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Bruh.

Putting this hack on the same level as Kojima or Miyazaki…

I can’t bro. I can’t even. Like the Brevik thing I get even if I disagree with it, people simp for Brevik because he’s basically the father of the ARPG even if he isn’t nearly as talented as people pretend, but Path of Exile is just like… a game.


Now, if your point was only to say he’s an auteur and he gets the final say before any execution meddling, sure, but he’s not really in the same league as the actual god-among-men Hideo Kojima. Kojima has four or five game of the year awards. Dude is a living legend.

They also reduced mob densitiy prior to increasing it, they just brought it back to the old levels. its probably not that these changes are made based on feedback.

Also fun, the shadow changes (they have not mentioned anywhere):

  • in season patch, they reduced material drop/salvage rate by 35%.
  • in latest hotfix/patch they doubled repair costs.

Btw why do we need Paragon/Skillpoint “reskill Gold costs” at all? Whats the reason for this to cost Gold? I mean i dont want to break the news to you, but i have a suspicion that this is just another “artificial” way of them gatekeeping us.

Somehow looks like Diablo4 isnt part of the gaming industry, it looks more likely to be a part of Taxi companies… how blizz is acting about it atleast, drive slow, take every red light you can etc. All these mechanics just to squeeze more and more playtime out of players to have a greater statistic to show the shareholders. Instead of really trying to make a good game and try something thats making people wanna play the game… :sob:

6years, 9000+ developers and thats the only way they thought they could get people to collect enough playtime to satisfy the shareholders.

Exactly.

Blizzard don’t make games or art anymore they make data driven focused grouped player retention addiction machines and I’m fed up of being manipulated into playing.

The irony is players are perfectly capable of addicting themselves LOL we just want a true art and true gaming masterpieces made by true artists. And we can damn well tell the difference.

Bring on POE2 so we can finally dump this heinous company and teach them what the “free” market really looks like because passionate developers and artists finally got enough money to challenge corpo.

Oh yeah, we arent even that picky. We just need goals and shiny things… D4 would had been tons better with things like repeatable competitive endgame content, would have made people play nonstop. Even a working Lootsystem would have extended the playtime far more than those shady gatekeeping tactics and wouldnt have dissapointed people to a point where they are quitting.

Yeah… releasing Diablo 3 with this graphic style, real money auction house and many other issues was first sign there’s something wrong going on at Blizzard.

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to be fair, the amount of improvement over time is next to none in diablo3. Never ever have i noticed another game that developed as fast to the better, while the first patches in d4 left the impression that everything just got worse in comparison to release.

It took 2 years to make D3 worth playing when RoS got released.

yes and after that it got better and better regularly, greater rifts, seasons… cube, follower revamp… all that took time, but its quite fast for a video game to bring that many changes that are really that impactful. Dont expect d4 to improve with the same speed.

Id be happy if it would only take 2years for D4 to be a somewhat desireable game to play. I mean ofc i would love it to happen much faster, but we somewhat have to be realistic about it. I mean there is reasons why they asked for more feedback and ideas… i dont think that alot of things that people want really got started to be in the works yet, they still try to improve on the basegame before those things can happen.

But this is what Blizz knows…

THAT YOU ARE STILL PLAYING. Keep on whining, whiner.

How about make your own game? It seems you are knowledgeable about the perfect game. Make one. You dont need Blizzard.

Just because you don’t notice/like where they’ve got their real talent at, doesn’t mean they don’t have it.

They have an entire board of visionaries that have the sole desire of removing your money from you with as little input as possible. In that regard, for their all important short term, quarterly/yearly gain, it is a resounding success and a show of pure genius in “being good at business”.

We live in a world where genius is freely attributed to the rich that fail upwards due to the rigging & exploitation of the systems in place, and we will filter ourselves out because of it.

And forgot to mention Ed Boon and the amazing success and fan admiration for Mortal Kombat.

MK1 is looking great and really understanding its audience. I believe this has a lot to do with Ed Boon. Making a game for long term fans, innovating and bringing new players in by trying new ideas/experiments instead of A B testing data driven game design. And trying to be more accessible mechanically, whilst still retaining the high skill cap for hardcore players.

Blizzard doesn’t make art anymore with a real artist and visionary at the helm.

Like corpo understand to hire an artist for a huge building they are going to build on the New York skyline.

Why do they not do this with games. We see through the mobile gaming mechanics and data driven metrics they are trying to bring into AAA gaming experiences and I’m done with it. I only trust real artistic game dev companies now.

they worship money. their almighty leader and visionary. :dollar: