I have said since the start season 7+ they will finally hit their stride with enough of the original staff hopefully off the project.
Luckily the playerbase is dumb enough to buy in and dont see it. Stat bloat is still in the game with paragons, still no damage preview and endgame still consists of nothing.
too simplistic
not sure I fully agree here; it was confusing before, things need to be simplified first for the system to actually make sense in terms of scaling.
imo, you cannot just build pyramids on top of pyramids and end up with massively bloated and over-complicated systems. I like D4 is starting again from a point where enough variety of buff options are provided so that each player has a lot more control effectively min-maxing the build they want, compared to before, endgame is largely locked to a few select builds with pre-baked-in endgame guides.
Poe2 the only proper arpg now
Poe2 closed beta isn’t even out yet. Poe has an inherently different system. It appeals to a different (and more niche) player base. I get the hype, but saying it “proper” just feels more like you like that system more and give off an elitist vibe.
Despite my initial skepticism my curiosity took the upper hand and I finally bought Diablo 4 about three weeks ago. The visuals in reality turned out to be much better than what I saw watching Youtube. The effects are not as out of proportion as in Diablo 3. At first I had hopes regarding the loot: at the end of the day in Diablo 2 pre LoD you were also mostly hunting yellows with simply better stats without any particular unique properties. (but even then there were some) And unlike Diablo 3, I hoped, the aspects come separetly and not as a pre-set with 65 000% enhanced damage.
Now reaching level 72, I can’t progress further in this season. I’ll throw up if I have to launch the game again. You, guys, who play it should demand payment.
When I reached the 4th difficulty I could already crush the mobs without any ancestral items on. The game is a feast of easiness. And now at the D4 campfire event the devs promise that in the next season you will be more powerful. Jeez…
If Blizzard were to offer me a quarter of the amount paid for the game as a refund I would agree and consider Blizzard a highly decent company.
Patch 9/10. My principal fear now is The Pit still too easy (tier 200 down in 2 days in PTR by many streamers, its a problem imo).
Hope they really understand Pit is the ONLY end game activity, so it must be VERY difficult and dont be done in couples days.
I now have hope for D4 future for the first time, good times ahead!
Personally I’m with what ever they decided to do with D 4. The changes they made Like taking the “Failing to upgrade” thing away was really good…
and hell tide is the thing I’m looking forward to!
I’m just still gonna hate those who are still gonna complain about Everything. Gaa Just go Away!
I was going to write a big post about my total disappointment with how class changes/balancing was handled but I have come to a point of utter exhaustion with the class dev guy.
What’s even the point in giving any feedback to that guy, it always falls of deaf ears. He is so hilariously out of touch and incompetent that it has become a trend for me when I watch campfire chats to have my hype completely killed by the class balance section. He has his head so far up his … that he can’t hear or see anything but his own …
What makes me mad is not necessarily the fact that he is bad at his job, it’s the fact that he is unware of how bad he is at his job. So congratulations, I guess in the end you did manage to accomplish something, you made me so angry and bitter and killed all the fun that I was hoping to have with S4. You’re pathetic.
The class balance guy has logical explanations for the things he does, but often he is simply wrong.
What does this gibberish mean?
When they thought just a long boring leveling process and NMD’s were good enough for endgame I was thinking, yeah that ain’t gonna float. The capstones were cool tho and things that changed up a bit in higher tiers is a cool concept.
But there’s still a lot left to work on. Paragon Boards can be more fleshed out, have more newer boards added, and provide perhaps more connect points. Glyphs can be better and probably even revisited somewhat to make blue glyphs better somehow. World content can be better than it is like strongholds being even more of a threat, bosses being improved even more, and perhaps dungeons with similar layouts and reused assets like bosses could be revisited.
Might not happen but there’s tons of options just there alone not including any new features in the future.
When was anything NOT easy unless you’re playing some very obscure build??
I can see it, too, but I doubt it will remain as such for long after this upcoming season. This update is something the community has wanted since release, ie less clutter in the affixes and aspects re-worked to work the way they’ve been adjusted. Hopefully, as we progress into the following seasons, D4 will gain more uniqueness while still showing a bit of some of the games that came before it.
While I agree with OP to an extent, I think it’s more an “Uh oh, people stopped playing and this isn’t flooding us with money now, so we better give them what they’ve been asking for since Alpha testing.”
Definitely moving in the right direction, agreed.
The biggest miss for me was lack of endgame content. For those of us who have played this game since Beta where is the endgame? We have the same bosses to farm, I know they added Andariel but she has the same loot pool as Duriel, why? There’s no reason to do level 200 bosses as there isn’t anything they drop that you can’t get from the lower level version, again why? The pit and masterworking are cool, I would have liked to see higher tier pits like level 175+ have certain loot you can only get from farming them. I don’t see a reason to kit your character out to do high tier pit or level 200 bosses when there’s nothing you can’t get from the lower level stuff. I really want gear to chase. I don’t want to farm the same bosses every season for the same stuff.
Isnt that exactly what endgame should be?
You kill those for the challenge, not for loot.
As for Duriel and Andariel, it was crazy to place a bunch of rewards behind a single boss. Placing it behind two bosses is not much better. But it is technically better.
Much better would be just having these items have reasonably similar droprates everywhere (of course taking difficulty into account)
Quite a few people are complaining about the opposite. As in “Why give us these rewards when there is nothing harder to use the rewards against”. If the lvl 200 enemies gave us some new rewards you couldnt get before, that whole loop would just start all over again.
Now, there could of course be cosmetic rewards from lvl 200 bosses, as that would not reset the power loop.
Can you give us your definition of end game. This is a very ambiguous term.
Cannot overstate the fact that I quit last year and these changes are what has brought me back. Some people apparently like to hang around just to complain though. All the changes they are making have me excited, it’s all good from itemization to summon necro.
Well, I think they’re doing everything they can in these circumstances, but it’s still just bandaging. This game will never be good, and I have no complaints at all about the current developers, because I don’t think it’s their fault.
It’s the fault of the one who decided to use the d3 engine and all the d3 core mechanics along with it.
If you’ve ever played D2R I want something to chase. I don’t care about killing a level 200 boss that won’t give me any rewards. What’s the point in that?