You apparently have a reading problem. Or a comprehension problem. I did not say “everyone”. I said “people”, which simply implies more than one, and is easily verifiable simply going back on these forums and looking at topics.
American skill trees can’t be too complicated.
So then what you’re saying is even worse. You want the entire franchise to change because of a plurality of people.
Doesn’t change that you still don’t care about the outcome just the single thing. If you cared about variety of play styles and more options then you’d already be approving of tempering and not be focused solely on “skill tree”. For the future you need to look at results and ways to get them. “Big skill” tree isn’t a result, it’s a tool.
Blah blah blah. You’re boring and have no unique ideas. You just want to “be right”. You spend over a hundred comments trying to convince people that dynamic skills will break the entire concept of metas but you can’t even see it just means more buttons in a single rotation that still ends in a meta.
The reality is you want a franchise that tells you what it expects to bend to your shallow opinions. Which is why I said move on, because you’re not the standard bearer. Millions and millions of people play Diablo games across decades and they have something in common, simple skill systems enhanced by gear and additional methods. You’re saying you are more important than all of those people, that you are the only one that knows the right answer. But all these people didn’t flock to any of the games with your dynamic skill systems, they came to Diablo. And you know what, look at the short history of D4. People flipped the heck out when it wasn’t what they expected. Haven’t they been screaming that they didn’t take the lessons they learned from previous titles into D4?
It’s not about keeping a tired system around, never was. It’s about having expectations of a franchise and getting those things you expect. When you change up the formula then the title crashes and burns. Look at Ubisoft and AC Black Flag. People loved the seafaring in that game but what about the changes to it in Skull & Bones? The single biggest criticism is they took years and years to make a worse system.
So no, you’re not the messiah. Your ideas aren’t Diablo enough. You clearly don’t know better than anyone because you keep beating that dead horse.
There was no seafaring in the Assassin’s Creed franchise until like the fifth game, you idiot.
Antimessiah.
I’m glad you figured out some AC game had sailing and I don’t particularly care which one because the point still stands.
You should take it as “I don’t care about [that game] because I’m playing [this game] and if I wanted something other than what [this game] offers I would play [that game] instead of trying to make [this game] turn into [that game]”.
I was never a fan of the adage “doing the same thing repeatedly and expecting different results is the definition of insanity” but you’re starting to change my mind.
I’m glad you have nothing of value to offer other than name calling though, perhaps you’re finally going to get it.
Again, you can look through the history of this forum, as well as wishes before the game launched. A better skill tree is what people want, not their character decided by items. I care about the outcome of the game entirely, as what is currently the game needs work. And one of those things is expanding the skill tree (amongst other things). This thread was about the skill tree. You are the one that seems hyper-focused on that the only change people are asking for is skill tree changes, when that is not true.
Tempering is a neat idea, however as written, it won’t solve any of the issues people have been asking for, and is still too driven by RNG instead of player choices.
What is [that game] that has this implemented?
Point me to it so I can get acquainted with another intelligent lifeform.
I’m still hung up on you calling me not Diablo enough.