The core problem is the skilltree

[quote=“LohanCohan-2130, post:1, topic:153714”]
– The tree is missing the defining characteristic of a skilltree. making meaning full choices.

I get what you mean when you iterate in the second paragraph below and i think great affix’s will be providing something for that, its up to uniques in this game so far and its not enough i agree, and some aspects do also. The nodes, depends on the node, but i am making a choice, probably more so on boards though.
One thing i am finding is since there is Choices, they are linked and not singular so for example the choice to take HOTA, and the node when i Overpower with HOTA i get 30x damage for 5s, is a choice based on what i can do with it for HOTA but aslo for the other skills, As a mutiplier, of 30% for 5s, i ask myself so if i have it here, instead of for example when i swap weapons 8 times, as i may want a one weapon barb, its just a example. can i guarentee OP to activate this, do i enjoy the playstyle of Looking at those smaller skill bar Symbols so i can time my HOTA strikes.

You see this is how i customise and find engagement, askign these questions, and then things click and i feel the progression and pay off more, Looking are it as a single choice feels rather bland i have been there, as if you choose this early, you are probably only going to over power at a 3% change rate, so it feels like nothing,

This is how i concluded Nodes are my fine tunning choice, i really dont need them mostly other wise, If you want to set and forget for later that is fine. But that is how it shines. I have Bonenbreaker so ever12s on a timer i proc hota for a mutiplier, i then swap weapons to proc another OP, With the 30%mutiplier and with UH i have it so that OP every 25s, so every 2nd or 3rd rotation i will get bonebreaker procs HOTA procs a 30% UH strike which is guarenteed to OP and has another 20% mutiplier.

Its alot to understand and i built it complicated and requires timing and monitoring of my SB to play it optimal.

You can build much simpler, too like a bonebreaker every 12s with VHOTA gives you a 30% dmg mutiplier, and wieght that choice up between your aspects and other mutipliers, and playstyle.

Less technical node is you do X dmg with fury on hit. See how that fits what you are building and playstyle. The effects sadly are it quakes and has aoe, and i agree the effect looks boring and could be way cooler. And we lack choice for sure.

So i look at nodes as those and i feel they needed more time and will add, or re-work it or whatever they are doing, to offer more effects.

Once you lock into it and get used to it it makes sense and the choice feels more robust and you are free to explore how to add or make use of the effect, So for FHOTA, you may explore resouce gains in your build since its based on the amount you have when you strike.

You do not Have to pick all nodes, So you may only want Enhaced Hota for Hota and you would have reasons why you will spend that point elsewhere, based on how you want to build HOTA, and that applies to all of it. Maybe you don’t want a node at all, just ranks or no points spent and get ranks from gear so you can get a Passive higher in ranks like Brute force for example, with a over rank

So yeah skills and fine tunning is how i see the tree. One piece of the build, gear and paragon and how i fit it together is the rest.

Not saying you dont know this, or anything, i just know i thought about it it many different ways and i often see different approachs, which is totally fine, that is the point of the game. This is just my thought process as someone that went through the same feelings, i just slapped on rupture half read it, pumped ranks, did the stabby thing and nothing happened.

Now i am much better at the playstyle and skill usage, meaning i only need 1 rank in it to be effective as for that skill ranks only reduce CD, so unless i need more CD for rupture i might take nodes but not ranks on that one. Its damage comes from prep, timing and payload. playstyle.
I feed this Skill by adding to my Bleeding Dmg, so i have 150% on it right now and for Rupture that is how i Bleed more, not ranks or nodes. So gear Affix, (yeah those useless additives cough) and glyphs, whatever effects the stat bleeding damage.

So yeah this effects Crimson etc its why people think the weapon is bad, they are using it wrong.It great for every situation not really, but it has usage and effectiveness. and i have a pretty crappy one atm, but i invested in Bleeding dmg.

So now i am blood gushing, on OP prcos, I can OP kick and Oneshot and get a Blood gush so there is my effect, or rupture OP proc and have blood gushing and crimson blood pool and bloodboils on OP procs. So yeah Not all of it is super polished yet but its pretty cool once you bring something together. Just need to look at the options and thnik about how the may work if you do X or Y as we have alot of freedom and choice to make.

I think with GA coming and posiibly more aspects of power, maybe HOTA Quake can get some polish on its visulas. it will get there. That said clearly so emergency changes for whatever reasons they want to do so, if player base is shrinking too much or whatever, some things we are gonna have to wait for…I wish we weren’t waiting so long for some, but boycotting the game and such only makes this process slower as they dmg control the player base etc. so yeah we have to wait and see now.

Maybe 3rd party sites already explain this or have different approaches that is is fine, this isn’t about the best numbers, this is about what you asked and that is the choices and the path to more effects in game, as i seek that out toom, this was my solution.

Good luck, hope it helps or sheds light for you and or others to more fun with D4.

That is all i try and do when i go on about this stuff, so i am not trying to be condescending i am a slow and self taught player and still learning so its just my thoughts and process. Sorry if it sounds otherwise.

Funny since they are reducing the reading, meaning the current was too much for most players right? it has been the thing i have been guility of myself and seen many others do rushing and going oh this sucks this is bad, nah usually not, they just dont read properly. I had to slow down myself and actually take the learnign curve to bring things online i thought was not punchy at first like rupture was one i did and saw mis used often.

So i think perhaps it is the other way around. Players rush D4 and think later, the reading is there, and people have complained about it lmao. So hopefully blizzard doesn’t make it the D3 hit of 2016 lol. Where reading doesn’t matter, just green up red down big number better, bick frost or fire game. Exaggeration ofc to make a point.