Tempering frustration

Please, can you give an alternative to tempering? I really hate RNG crafting. I don’t care if it requires rare mats, grinding to get the item the way I want, but this system gives me some serious anxiety (for those lacking the ability to translate, I’m not going to a therapist over this… it’s a way to vent my frustration, an expression. People are weird). I found the perfect sword, with 2 higher affixes (which is impossible enough), just to brick the item. I don’t mind the RNG loot system and you don’t need to remove the RNG tempering crafting system. If the player likes to gamble and skip the grind, it’s nice to have a high risk/reward system in place. Perhaps, add the chance to RNG a higher tempered affix (which cannot be acquired by grinding). The way it’s currently designed is incredibly frustrating.

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I bricked a 2GA amulet for 2 billion three hours ago.

The three hours after that I spent 4b on rolling +2 exploit on a ok amulet. Almost 1000 rolls and it offered +1 exploit 6 times.

Weighted might be OK but not that hard.

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Today I bricked 3 of the best drops I have had since the season started. All I needed was chance to freeze and i didn’t get it once on 3 different items. I sure did get chance to slow 15 times. RNG huh … sure

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Some advice, Don’t temper the items you are worried about or just use what ever you get and masterwork the item until you find a replacement which could be even better. Atleast that is what i do. And sofar i have been able to replace the items that did not give me the temper i wanted with items that i did get the right temper.

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I dont temper the best gear, I sell it. I bricked a 3 GA BiS god tier weapon and since then I’ll probably never temper a 3GA piece, just sell sell sell.

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Well, Pitty to the buyer then right? It’s one thing to find something and not get the tempers you want, But even worse would be to buy that item and have the same thing happen. But oh well…

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Yeah, that’s what I mean. We should feel the incentive to improve items, not be worried about bricking them. We should be able to pick what affix we want to add to the item. I’m fine if the range is RNG. Also, I’m also OK with the current system, but there should be a better incentive to it. If you choose to go all out on random (gambling), we should have the chance to roll greater affixes on those tempered values. This system sucks for people like me, because I’m not a gambler. I play Diablo for the gameplay, not for the gambling on items. I don’t get the same dopamine shot people get when I finally get that 1 in a billion item. I feel awful having to go through that process. That’s just my opinion anyways and I’m just asking for an alternative so I can play the game the way I’d enjoy it.

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I wish people would stop saying things like this. No one will pick risking an item if it can just be grinded to perfection. Streamers will do it for content sure, but streamers are not representative of the player base, they are so detached from the rest of us.

My issue is not that you can grind for it, my issue is that your saying it’s a choice when it’s not. This feels like gaslighting imo. It can be high risk high reward or not. You can’t just say it’s the same thing.

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Finding an upgrade, or even just an item in general, that has the stats you want is already rare enough as it is. Even more rare still is the same item that rolled a GA stat that you’re looking for (most are trash). Throwing said item into a slot machine (that’s mandatory) only to get pulls for a stat that you dont want is demoralizing and not fun.

Masterworking an item isn’t nearly as bad as tempering. You can at least reset it’s slot machine if you get an upgrade on a stat that you already were looking, wanted to improve, but wanted a specific stat upgrade.

Tempering sucks and needs a reset function.

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You should start with acknowledging this is only a video game. Most, if not all, of your problems would go away if you treat the pixels as just a video game.

Welcome to season of the :brick:

Fix —> Tempering 2.0 🔨

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Tempering is definitely a badly designed system.

Bad not in the sense of not working, but bad that it creates negativity in many players.

The key to understanding the situation is that the moment an item drops, we already make a decision on whether this item is a good or bad item. So when tempering fails to give us the important rolls, it feels like the system has taken something valuable away from us.

The argument that “it’s just an item, get over it” is bad, because this is a game where those items are everything. This is a game about chasing items. Everything is and should always be built around the experience of chasing those items.

This is a psychology issue, and games, just like any form of entertainment, is about psychology.

There is no doubt that in the future, whenever anyone talks about Season 4, it’s going to be a great season, but, the tempering system was annoying and frustrating. And that is going to be enough proof that it is a badly designed system.

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Either I don’t understand what you’re saying or I think you don’t understand what I’m saying.
I’m not gaslighting and I don’t think anything about the current tempering system works. I think I was pretty clear on that front. I NEVER it was a choice and I have no idea what gave you such impression (Hell, I created the post because I don’t have a choice). I said I hate RNG crafting and I prefer grinding. I said the current system is fine (for those who like it) if I have another way of getting what I want.
The ideal system, in my opinion, is that the player should pick exactly what affix he wants. He has 3 chances to reroll each affix (we currently get 2 per item) to get the value as close to 100% as possible. I would be fine with that.
Another option is, I can grind the affix of my choice to perfection but that affix can never be a greater affix. You want a greater affix, go the RNG route.
Bottom line is, I dislike the current system and I’m just trying to offer a constructive criticism and throwing some suggestions.

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This is tricky as a lot of ARPG players have an expectation to continually/grind farm the item—> Try to make it perfect—> brick until they FINALLY get what they want and get that AWWWWWWW moment.

-Personally, the grind and “AWWWW” for me is in actually getting a truly good base item to begin with. I also do NOT enjoy constantly bricking items etc and it LESSENS my engagement with the game/seasons. A lot of ARPG players feel VERY differently than myself and if you bring it up: they insist that you want everything handed to you.

I’m glad I don’t work in a dev team for this sort of game where you are somehow expected to find a way to cater to both types.

-I swear, I am SO sick of bricking tempers where there are ONLY 3 OPTIONS YET I CANNOT GET THE ONE I WANT EVEN ONCE. Sorry, I think I let my rage slip out a lil there.

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Holy s hit, you are pathetic.

Nevermind. I posted what I had to, I’m done with this and people like you. Enjoy your life.

Damn bro. How much did that gold cost you in real money?

Nothing.
Its on eternal server.
I always liked trading. Did it long time in Everquest and Wow.
If you know what’s good to sell then you can get enough to buy good stuff :joy:

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man it just sounds like this game isn’t for you. you hate RNG? this genre of game revolves around RNG. this has always been the core of diablo. You want an MMO, and that is not what Diablo is.

You go gather a bunch of loot that could be good, then you do your tempers, then enchantments. salvage the duds and keep what is good. Tempering is cheap, you can spam it on as many items as you want, so do so and keep the items that turn out well. it’s not the end of the world if you don’t have a 10/10 god tier item, you won’t notice the difference in your gameplay more than likely anyway.

You’re entitled to your opinion but I wholeheartedly disagree with you. I never said I don’t like RNG. I said I don’t like RNG crafting, especially when it’s not done right. This is not done right and that’s my opinion, which I know is shared by many. If you actually take the time to read my comments, you’ll see I’m OK with some form of RNG. Every video game genre evolves, changes. Diablo 4 is not a pure ARPG any longer. Play all Diablos from 1 to 4, even Diablo Immortal… they share some similarities, but there are many peculiarities about them. Hell, at some point you didn’t even have to be worried about RNG in D3, you could buy anything off the auction house. They’ll never be able to make a game that will satisfy everyone but here’s my feedback.