Tal Rasha is bugged, gives 1 less stack than anticipated

Glad to see the ‘fix’ made tal rasha give us negative damage :broken_heart: :cry:.

Kidding aside, make sure when you test that it is single shot damage with 5 seconds in between each other. Some skills and glyphs incrementally rev up damage.

Also when you do your A / B test, when you take off or put on new gear, leave the training room, wait 5 minutes and re-enter. There is a damage snapshotting issue where the effects of an equipment change are not immediately realized

Good to know. Well I will leave the testing up to people who know what they are doing, because the randomness of it makes it hard for me.

Yes please, lmao! The fact that the players have zero trust in the devs and want player confirmation of a hotfix tells you everything you need to know about the state of D4. :skull:

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Looks like the first stack works; thanks again Lurkin.

Incinerate tooltip is 680k no buffs, with 1 stack it went to 782k.

My burn ticks with everything up was at 9-9.5 mil, now seeing ticks in the 11-12m range.

The bug was fixed yesterday.

HOTFIX 1 - June 20 - 1.4.3

BUG FIXES

Fixed an issue where Tal Rasha’s Iridescent Loop was not granting the correct damage bonus at full stacks as intended

You missed the point, we didn’t trust them it was fixed

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To make matters worse, we only have 3 innate elemental types.

There is a temper that gives you a high chance to apply poison (also other types as damage as well). I was watching the buff bar yesterday, it looks like as long as you continue damage of any kind after the stacks get to max, they stay there.