Suggestions for Grenade Rogue

I’m assuming this is additive but seems like a ton. Do you know what this gets to at 12/12 and not hitting master works on it? Curious if I could put on my Preparation Grenade Rogue since have perma uptime on Shrouds.

My gear is 8/12 with one masterwork hit on them. I don’t have the mats to temper properly and it’s just straight up buggy now. Multiple things are removing the damage increase despite having full shroud stacks. it is additive but when you combine multipliers like Exploit Weakness and Cheap Shot the number gets insane. 22m is the highest flurry tick I’ve seen during stagger so far.

According to maxroll’s ptr planner you can get +4,428% All Damage with 3 Masterworks on Weapons/Rings and just having the temper on amulet and gloves.

Gonna make another rogue and try with Crit Damage tempers and Momentum this time since dark shroud stacks are clearly bug for damage. I also have the new neck with the max 0.50 roll and Greater Affix Crit Damage.

Still haven’t got my hands on the new helm or dagger yet either… this rng.

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Just realized why I havent been able to try it… the temper manual has not dropped at all for me. I cant believe they made us regrind manuals on a PTR.

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It was the very last rogue temper to drop for me!
Be careful though so far Caltrops removes your damage buff and if you are at full stacks and use dark shroud it drops the damage as well.

Switched over to Heartseeker to test damage (Moonrise, Adaptability, Etc). Flurry actually seems to be doing slightly more damage per hit.

Getting 22-24m hits with Bladeshift interesting.

The Dark Shroud for Damage is a step in the right direction and is alot of damage for sure, but from what I can tell, making a build with it is still weaker than going with the weakest multiplicative passive (CQC)

hi
Is there still a bug in The Pit boss?
I was able to clear the probably still buggy Pit Tier 101 without dying, so it looks like the grenade build is getting stronger.
Video - https://www.youtube.com/watch?v=Wdyflm3vSh0

I have grown very fond of The Umbracrux.

I would love to hear your opinion on my build.
Build : https://maxroll.gg/d4/planner/ajlc20he

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Ye the bug is still there. Good builds can still kill the bugged boss at 101. So that’s another item I wasn’t able to get so far and your video makes me realize how good it is for grenades: it drastically increases the range with the totem proc. So all grenade damage gets to now hit the boss, pretty nice looking.

Thats not bad given that Caltrops is also bugged.

Still working on this Exposure Grenade build but it could be fun. You use Saboteur to give your grenades LHC and then use Subverting Smoke Grenade to get more LHC with Alchemist Advantage. Also put LHC for Poison Damage on weapon for a bit more damage and faster Alchemist Advantage procs when it falls off.

https://maxroll.gg/d4/planner/1tjmg0vr

Edgemasters only works on skills that are casted and not proc’d. So they don’t work with grenades. Retribution aspect would work better I think

The Inner Sight Aspect only works on 1 target and has low uptime, I think i would be better to pickup Quicken Fog for more Dashes and Auto cast of smoke grenades.

Artful Aspect you’re really only getting the 40% additive grenade damage, Clandestine could work good since you’re using so many agility and sub skills.

Other than that, the build actually looks pretty fun. Super mobile playstyle.

I did this for my flurry build and it was going off so much it was breaking the resource/dmg passive of it and I was running out of energy. With Grenades only have 5% lhc though, 15% extra lucky hit doesn’t seem like itll do much lol.

Doesnt it apply to just marked and not while Inner Sight is active? If so, seems like a decent aspect for bossing which is a weak point for grenades. *Although I guess it gets removed when it activates, so maybe it is low uptime.

I thought the same thing about bosses, but if any adds spawn it loves to target them instead of the boss. Quicken Fog would give more stun grenades procs. Assuming the smoke grenades from Dash proc the aspect to drop those stun grenades

It’s 1 random mob sometimes vs hitting all mobs when you want.

Re-watching the boss fight there were some random 200m procs. Is that the totem proc?? Shesh that seems like its double dipping somewhere and could possibly be the Inner Sight aspect.

I have got 4 pairs of the new boots but still can’t get my hands on the helm or dagger. Would like to be able to test the dagger out atleast before the ptr ends.

Realized, I should add in Alchemist’s Fortune since the Smoke Grenades are poison now.

True. My logic is that the Stun Grenades start at 5% but then should get the benefits of LHC from gear and Alchemical Advantage. Last season, when I played around with Exposure, the stun greandes Procc Exposure grenades at an okayish rate due to how many drop. I am just following that thread atm, if I am constantly spamming Smoke Grenade, then I am constantly dropping multiple Stun Grenades per hit. If the grenade spam is okay for Exposure’s 25% LHC then it should be fine for the 40% LHC to Proc Poison damage. At any rate unless I am pushing like 140+ PIT, there isn’t much else to put there when Caltrop Duration is already on 2-hander.

Okay finally got the new helm. Seeing 56m hit on Flurry during stagger with the Dmg Per Dark Shroud build. 200 millionish per flurry cast is nuts. Helm only has a 17% roll too. Had to put on Ring of Starless as i couldn’t maintain energy with the helm.

You think this helm is going to make it out of PTR? Its honestly so ridiculous how much damage it gives that I can’t imagine it does. I thought they were trying to move away from mandatory items but this one seems even more mandatory than Shako.

The damage increase is pretty crazy, but I lost alot of survivability too. Less dark shroud dmg reduction and the dr from the helm.

It shouldn’t. Like I made my Lucian Flurry or w/e and its nice…but then I realized I could just repeat most of the setup on practically any other build and have those builds perform better. Its too strong and has high staple potential imo. I like the idea of it though.

Thank you for all your replies.
I’m very happy to hear various stories.

I don’t know how to reply to individual one-sentence comments or paste URLs in this forum. Also, I’m translating my language into English with Google and DeepL, so I’m sorry if my words are difficult to understand.

I’ve made some modifications to my build and am looking forward to trying this build out in a patch 1.4.3 compliant Pit.
How far up in Pit tier will I push it?

=> to Mr.IAmGlaives

One of the concepts of my build was to focus on boss damage with reduced CC-dependent damage.
There are few aspects that are effective other than CC-damage, so I think I’ll use a CC-damage aspect as well.

I seem to have misunderstood the ability of “Edgemaster’s Aspect” for a long time.
In the text in the language I usually use, it says “damage increases with remaining resources,” so I thought it was effective on all damage…

In a test using a dummy, the four aspects that drop stun grenades looked multiplicative, but are they additive? (Trickster’s, Opportunist’s, of Surprise, of Artful Initiative)

“Aspect of Quickening Fog” is very good for Pit’s speed run.
I would like to use a multiplicative damage aspect for Pit’s push.

=> to Mr.bluebomber24

What kind of bugs does Caltrops have?

I also considered the possibility of a grenade build centered around Smoke Grenade, but I thought the grenade drops from Evade using “Opportunist’s Aspect” and “Aspect of Surprise” were overwhelmingly strong, so I just added “The Umbracrux” to my existing build.

Your build is very interesting. However, I think your build has a low dodge chance.
If your dodge chance is low, damage per DS-Shadow may not work well.
If it’s hard to get a dodge chance, stun grenade damage is strong.
(Because you don’t have CQC)

Also, there is currently a bug with the stun grenades dropped from Smoke Grenade with “Trickster’s Aspect”.
It’s fine with Caltrops, but with Smoke Grenade, only two stun grenades are dropped and the damage is very low.
(Under the same conditions, the stun grenades dropped by the Smoke Grenade appear to do 1/3 damage compared to the stun grenades dropped by the Caltrops.)

Video - https://www.youtube.com/watch?v=GWydcfooZ8w

=> to Mr.Apollo

Regarding “Aspect of True Sight”, in the S4 PTR, the High Tier Pit Boss had the same IS-resistance as stagger, and I remember it was hard to fill the gauge, but now it seems to have been fixed and the gauge fills up quickly. I think I’ll change this back to the aspect “Aspect of Elements”.

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Just saw Wudijo’s video about the PTR and new Uniques and agree with alot of the things he said. Where yeah, Flurry will definitely be better and viable at least by Season 4 standards, but when every other build can also equip the Unique same gear, the gap between build performance isn’t going to close much. I am very surprised that Lucion and Verathiel exist when the devs specifically said in the campfire they didn’t want staple unique that everyone plays and why they are reworking some of them like Tibualts will. Unless, I am misremembering they specifically stated that they wanted Unique’s to be more unique to specific builds.

Now, imagine if Verathiel was instead a 300% damage multipler that activated when you have max stacks of Momentum. Yeah, it would be an absurd boost but also not really when the average aspect has a 30% multipler and the gap between Passives like Momentum and CQC/Precision/Victimize is more than 2x. The only negative is that like Scoundrel’s Kiss, it would be a mandatory unique. But I would be okay with that because its specific to 1 build and giving it an stronger identity and the player has to maintain maximum Stacks of Momentum to get the bonus. Only have 9 Stacks? Too bad no 300% multiplier for you. To me thats more interesting then multiple builds running the same powerful pieces of gear that have trivial downsides.

Could be Inner Sight aspect, but the Totem also double dip and are bugged.

…NGL, this PTR sucks butt xD Way too many bugs. Caltrops only give you 5x% damage increase nothing else. It does not get stronger over time. Thanks for lettimg me know about Trickster

In my build I am still evading alot due to “Attacks Reduce Evade’s cooldown”. Should be able to evade after 2 Smoke Grenade throws.

Definitely will consider Stun Grenade damage but I would be more likely to put Dark Shroud on my bar if it became an issue. In Season 5, we only lose 1 Shroud every 1.5 seconds, the build should be generating at least 1 shroud in that time span.