Inspired by this thread: New Gems are WEAK in weapons
In their current state I would not bat an eye if weapon sockets were removed entirely. A system is worthless if it does not benefit player engagement or the variety of choice. Customisation is fun and gems are perfect for that.
Right now we have:
- Overpower Dmg
- Dmg over time
- Crit Dmg
- Basic Dmg
- Vulnerable Dmg
- Ultimate Dmg
- Life on kill
What I meant is that players usually dont mix these gems in weapons. They focus on exactly one damage stat and go all in. No choice, very boring.
Exception is the unpopular Skull, which, funnily enough, is on the right track as it increases survivability instead of damage. This is a choice, but certainly a weak one that could use some tweaking.
Lets say weapon gems are more like this:
- Attack speed
- Ressource cost reduction
- Crit chance
- Lucky Hit chance
- Chance to apply Vulnerable
- Chance to reduce Ultimate cooldown by 1 second
- Life on
killhit
To me this is a lot more engaging.
If you look at what gems are doing in jewellery and armor, you notice that they can provide what is missing in order to reach the maximum resistances/armor cap or to push stats over a paragon threshold.
My proposal does the same with offensive affixes to better your current gears weaknesses. And arguably more important, it is also very helpful when crafting a new build by giving a good taste of what to expect if you increase an affix like Lucky hit for example. Furthermore, it gives your alts a noticable head start with fully upgraded gems.
Personally, I would love to see gems being exactly like that.
But what about this one class that has much more sockets available? Imo this is not a design problem, but a balancing problem. The devs said they consider it as the Barbarians unique selling point. I am fine with that and throw another idea in this thread: Why not make the Barbarian speciality (expertise) about gems?
Anyway, lets say weapon gems should be not that strong, but still worth a thought:
- Chance to Stun
- Chance to Fear
- Chance to Root
- Chance to Daze
- Chance to Chill
- Chance to Slow
- Chance to Knock down (its just too fun to be left out)
Crowd Control is popular as a tempering affix, but could find a new home in weapon sockets instead. Some builds require them as condition to do damage. But overall they are nice to have in every combination. On live server and PTR they are spammed way to much, you almost dont notice anymore. This proposal wants to change that.
I thought about putting them here as well, but as you can see, the thread is already getting too long. Imo armor and jewellery are in a better place. Still, they are kind of “unfun” and I have some ideas that I would like to share with anyone who is interested. This is the link: