New Gems are WEAK in weapons.
some are less then the rolls on items, some are stronger, but weapon stats on gems are the weakest by a mile
the Stat gems in armor are now 150 stat…
the 800 ancestral item power armor stats are 121, so one gem is equal to 1+ extra item equipped, without MW till MW6ish if you don’t hit the MW bump on them.
so two gems is equal to 3 more items of raw stat 300 (that converts to skill dmg)
the barrier gem and healing received gem are jokes for armor, because no amount of barrier is going to go over the hard cap the skills grant ?? or at best 100 % of max life ? and extra healing isnt as valuable as a stat, if it was changed to Life per second (regen) and you REMOVED life per second rolls on armor it would be valuable then as the only source for this affix
the skull gem granted to jewelry is 240. equal to 5 items worth of armor
while the diamonds under perform when the max diamond doesn’t even give the “base resists” the amulet or rings give at only 12 resist all, the amulet itself gives 30, equal to less then 0.5 of a item
and you only get 3 sockets for resists so the other gems out value the diamond a lot at 60 resist for 60 resist rolled on gear. so a 1to1 ratio of trade
then the worst value besides diamonds are weapon gems.
72 crit dmg = again 0.5 value of a item affix,
same across the board for rest of gems, except topaz as it seams basic dmg is removed from weapon rolls ??,
so this almost becomes a point where this is wear you socket your Runes in weapons because they have least amount of value gained when socketing the weapon with gems
so in short, a buff to weapon gem affixs is a must to be on par with a 1to1 ratio of affix on gear/weapon so 150 crit dmg on emeralds ect…
and a buff to diamonds would be nice to 20-24 resist all but i can see why you cant with current T4 situation and the designed progression armor guiding us to grind IE Tyreal chest (gotta have those chase items)
k, now that my gem feed back is over… NERF BARBS
because if nothing is changed with the values chosen by these gems then Barbs gain the equivalent of wearing again 5+ up to 15ish more (item stats worth) of armor by socket there Runewords in there (OF FOUR WEAPONS)in there TWO TWO-HANDERS compared to other classes and putting stat gems in there gear instead of the runes… RIP druids and sorc, necro for not getting access to slot rune words in mainhand/off hand (the only way to counter balance this advantage)
if you follow my math above, it makes sense doesnt it ?
or remove runewords from going into weapons
also if the DMG formula didnt change from S5 to S6, additive dmg is near unnoticeable anyways
Nerf Barbs !