Alright I’m gonna address every point, because this is simply wrong.
D4 and D3 give the ILLUSION OF CONTENT. The ILLUSION that there is “so much to do” and so many people fall for it when they make these silly comparisons like you have here.
** D2 and D3 - 5 acts each. D4 - 6 acts (Hell act is equivalent in size to mini Hell and Heaven acts in D2 and D3).*
Yeah D4 has 6 acts that have no ACT IDENTITY. The entire “story” blends together, since the game is a “linear open world” it doesn’t feel like I’m going from act to act, conquering each part of the story like the previous games. This seriously takes away from it being “6 acts long” It might as well be one giant act. They aren’t even Acts. They are QUEST LINES and that’s it. It’s a ILLUSION.
** D2 and D3 - small, instanced zones. D4 - a huge, seamless game world.*
Refer to what I said above, the open world design ruins the pacing of what everyone has come to know as an isometric ARPG.
** D2 and D3 - no big non-campaign bosses. D4 - 14 UNIQUE dungeon bosses (Sea Witch, Big Goat, Werewolf Mom, Spiritcaller, Tomb Lord, Scourge of the Land, Brambles, Knight Council, Bandit Lord, Cannibal Boss, Spider Queen, Big Grasshopper Thing, Blood Bishop, Slither), that’s not even counting the world bosses and the campaign bosses.*
And guess what all of those BIG non campaign bosses aren’t remotely memorable, they aren’t conceivably repeatable/farmable in any sense and don’t give you any meaningful loot. They might as well not be in the game. Do they even give you good xp? Who even knows. I doubt it though.
** D2 and D3 - 1-2 meta builds per class. D4 - no less than a dozen viable builds per class thanks to highly customizable Paragon Boards, Aspcts, and uniques.*
This is literally a lie. You are literally lying. I don’t even need to explain how or why.
You should apply to work at Blizzard if you like to sit here and lie for them so much. What a horrible post.