Seriously what the Hell?!
They even buffed it so the initial hit always Overpowers now, which is cool, but it still heals the target if they don’t die from it.
Why why WHY hasn’t this even been acknowledged yet ?!
Seriously what the Hell?!
They even buffed it so the initial hit always Overpowers now, which is cool, but it still heals the target if they don’t die from it.
Why why WHY hasn’t this even been acknowledged yet ?!
Have you seen other barbarians use Rupture then see the health go back up?
Shadow Clone Rogues: “First Time?”
Yes? I got ripped by my entire party for using it since they would call out my skill healed bosses.
Yep, it’s definitely a thing. It would be interesting to at least hear something from Blizzard about how this works and why it does what it does and explain it to us and/or fix the bug already.
This. This is why it bothers me so much, because the devs still haven’t even acknowledged that it’s a known bug - and has been for every season so far.
Even if it’s going to take a while, just a simple “yeah we’re working on it” would be appreciated. I keep hoping someone will ask about it during a campfire and put them on the spot, because if they were to genuinely be surprised to learn about it would be such a huge embarrassment
And Barb is getting some nice buffs to the Bleed archetype in the patch notes - too bad it’s pointless when the main skill intended for taking down bosses doesn’t work unless it lands the killing blow.
I totally agree. Taken from my other post:
Rupture actually does deal, or supposed to deal 13% Damage (cannot modify) initially then when you pull your weapon out, it is supposed to immediately deal the Bleed Damage and removes the Bleed.
Enhanced Rupture is supposed to apply 70% (x10% 50 Strength you have) damage per of the Bleed damage as an AoE Bleed when you pull the weapon out over 5 seconds. That 70% should be multiplicative with your Strength contribution resulting in anywhere between x100% - x200% multiplied to the 70% of the current Bleed.
Ok, there is a lot here but order of Operations SHOULD in theory work this way:
What I think is happening is:
When do you not see this happen?
Thats not how the tool tip is stated, it causes a 70% weapon damage bleed (% enhanced by Strength)…not 70%+ of the 100,000 total bleed currently on the enemy. Its a fresh AOE bleed stack to enemies post ripping the big bleed. Otherwise youd have insane AOE bleeds easily.
You’re right, I misspoke however it does not appear that this Bleed is being applied but rather consumed by Rupture.
Enhanced Rupture
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x 10% for each 50 Strength you have.
70% x 200% (1,000 STR) should be a fresh 140% of Weapon Damage Bleed. This Bleed should be able to proc Gushing Wounds as it is applied.
Regardless, something very weird is happening with Rupture and enemies get healed an inordinate amount consistently.
Will probably only get wonkier when Rupture now overpowers to add another stack of bleed if using Gushing Wounds on top of the enhanced too. The healing issue bothers me so much that it hasn’t been addressed in any kind of notes or comment. Rend/Rupture is my favorite Barb skills by far thematically.
Yep, same. I’m actually more annoyed at the total lack of acknowledgement by the devs than the actual bug.
It makes me seriously question if they play their own game, because it’s the kind of thing that can’t possibly have gone completely unnoticed this long
Also my favorite play style. Its awesome… when it doesn’t heal enemies.
Gushing wounds would also appreciate it if the devs acknowledged that it was also bugged
Not familiar with that one, how is it bugged ?
It’s one of the key passives that gives you 140%x bleed bonus.
From what people have tested, it looks like it is either only doing additive dmg instead, not working at all, or ridiculously underpowered for a key passive.
The first 2 scenarios are the most likely to be true.
Few other things:
What Gushing Wounds SHOULD DO:
Unrelated to GW
Fields of Crimson
Unique 2H Sword
Critical Strike Damage
Strength
Critical Strike Damage
Vulnerable Damage
Ranks of Rend
Rend now deals damage in a 360 degree arc to all nearby enemies. Vulnerable Enemies take x50% Bleeding Damage.
I like your ideas for Gushing Wounds and Fields of Crimson.
I think Rupture should consume all bleeds and work properly.
If rupture didn’t health bosses Rupture would be a sweet skill, considering enhanced rupture would put a massive bleed on any target and then remove the bleed causing GW to proc from Rupture now always over powering… sounds amazing, just need to fix rupture
The Bleed is only 85% from Rupture OPs which isn’t very much. That is 85% over 5 seconds or only 17% Weapon DPS. Considering you have Skills that hit for 150% + Weapon Damage and can be spammed 1 per second or with high IAS, 2 per second that shows you just how bad Bleeds are. Also, your DoTs will never Crit or Overpower so it falls even more behind.
Still no idea why they haven’t added an overpower proc to Rend if they plan on keeping gushing wounds as is. Like make it similar to blood surge, overpower every 5 attacks while healthy if needed. Even then it’s worse than blood surge due to difference in range (blood surge hits entire screen).
Rend can Overpower since it deals direct damage but you need Earthstriker. It can be fairly quick, but you have to have the right set-up. The OPs do like no damage since the direct damage portion is so low like Flay.
Gushing Wounds would be fixed if they just let Bleeds Crit with the Key Passive and if the 85% Weapon Damage was a Direct Damage explosion on Overpowering any Bleeding enemies. That gives you a purpose to Overpower and Critical Strike Chance / CHD. They need to fix how CHD does not properly calculate the Gushing Wounds damage bonus also.
I really wish that they had an Offensive Rend Aspect that made it 360 degrees and increased the Bleed damage by x20% - 30%.