Spiritborn Is unbalanced, But The Other Classes Are Actually In A Good Place (feedback)

So I Wanted to drop this feedback here that someone from Blizzard could see.

So Far I have made 4 Spiritborns, 2 Barbs, 1 Druid, 1 Sorc, 1 Necro, and 1 Rouge

I have spent time playing all the classes testing out multiple builds, running different gear, trying out the new Mythics, ect.

While the Spiritborn is obviously and very clearly Broken, so badly that I don’t even think the full depth of how broken the class is has really been discovered yet lol.

I do believe that the Other 5 Classes are very well balanced and in a good place right now. I feel like this needs to be highlighted before Blizzard does something very brash like completely ruining the balance of the existing game to as some people have requested “Bring the other classes up to the spiritborns level”

I really don’t want to see this happen, As fun as it is to be overpowered once in a while the Spiritborn is just way too broken, feels like I am basically cheating.

Nothing in the game is even remotely challenging, it gets quite boring even playing it eventually. As we all know once you turn on the cheat codes in a video game it’s only a matter of time before the fun is lost. Then you lose interest in even playing at all.

Currently with the other classes, you get to 60, and work a bit and you can get to Torment 3 easily which is fine, then from there you gotta work at your gear and glyphs to get to torment 4 and passed it.

The Spiritborn is so ridiculous you can do Torment 4 with no glyphs and lazy gear. Once you put in a little effort you are off to Pit 80-100 with ease.

I guess what I am saying is that having played the Broken spiritborn, and having played the other classes I think it’s pretty clear that the other classes are how the game should really be.

Druid, Barb, Necro, Rogue, and Sorc are actually in a very good place right now balance wise, and It would be a shame to see that go out of the window because of a handful of bugs propping up the spirit born. Then all the balance you all have worked for many seasons goes right out the window.

If you view the classes from the original pit cap of 100 before they increased it to 150 for the spiritborn, you start to see the other classes are actually doing very well.

The devs even said themselves that 80 was considered the deep end of the pool. And every build gets to 80 easily

Season 5 was the closest we got to an amazing balanced game, and it looks like sans the Spiritborn you all have continued to refine that balance very well into Season 6.

Also I say handful but dear god there are so many at this point…

#1 Fellsooth Slayer Double, and Triple Dipping
#2 Interdiction/Redirected force Bug with uncapped block chance
#3 Viscous Shield Infinite Scaling Multiplier
#4 Rod of Kepeleke Scaling Damage with Resource Cost Reduction
#5 Jaguar Spirit hall Double and Triple Dipping
#6 Resolve Stacking Masterwork is much higher than any other masterwork of the same amount. 2->4->13? When Most +2 Bonuses go to +8 maybe if they are triple masterworked
#7 Double, Triple Masterworking a single item with Two identical affixes

Do I really need to go on lol?

So I kinda wanted to see how far I could push a Spiritborn without all the bugs, and looks like I am topping out around Pit 90-95 most of the time.

Secondly, there are a lot of fun builds on the spiritborn right now that won’t survive the bug fixes unfortunately. It would be nice if some of these very fun builds got rebalanced with the changes to make them viable once the bugs are patched out.

14 Likes

I wonder what they’re going to say tomorrow on stream regarding class balance. Is it going to be even more insane powercreep or fixes and actual balance? Which means significantly lowering power levels and capping Pit to 100 instead of 150.

5 Likes

If SB is unbalanced buff it heavily and nerf all other classses that are actually in a good place.

1 Like

Having 1 broken bugged build doesn’t mean a class is in a good place balance wise. You fix the bugs in that build and you have a bunch of turd burglar builds left over.

Barb has mighty throw(broken by bugs). And it also has… hasssss… It haaaaaaaasssssssssss…

Nothing.

7 Likes

Like politicians words dont match their actions.

Pure optics

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I think that if they give any power to classes it might be through the boosting of some uniques. It might be easier that way. This is just my opinion and I am no developer.
As for SB, nothing will be done till S7 where they will then address all the bugged interactions and even after that, I think SB will be in a good place.
I hope that tomorrow they address the elephant in the room (to me) that they gave no extra stash with the expansion but keep introducing new ways for our current limited stash to get cluttered.
Runes, compasses, so many boss mats.
It’s rather annoying that over a year and an expansion later we are still dealing with such a QoL issue as storage.
If they are not going to give us more storage then they need to make compasses craftable like they originally were and increase the stack size of boss mats to 1k.
Otherwise who knows what else they will address?

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I don’t know what barb community think but that only build is so boring in my opinion.

4 Likes

“Other classes are actually in a good place” yes sure buddy, every build requires at least one mythic and very good GA gear in every slot just to speed farm T4 and can barelly make it into pit 110, is this an off season April’s fool? You gotta be kidding me!!!

OP isn’t playing D4 obviously.

11 Likes

We are mad and this game feels like a$$ atm… barb main but I play all classes every season so yeah A$$ GAME!

1 Like

Totally agree with you. It seems odd players are requesting to buff other classes up to SB level. It’s way more complicated to do ( and risk breaking things even more) than either fixing SB, as it is broken and it is akin to cheating. (No different to duping or other game changing exploit).

An alternative, till Blizzard work out how fix things as I’m close to certain they have no idea how to, is to drop mob, Elite and Boss HP & armour so that all classes can reach the hights SB are used to and will continue. But, as it is, too easy means less, dopamine hits which equals less fun in the long run. I don;t understand how Blizz don’t know this.

A similar post I made got flagged for “spam” so thanks for giving the topic some credibility with your effort.

2 Likes

Sar this this season I have played 3 different builds. I started with a frenzy earthquake build. That was fun but basically crapped out after pit 80. I switched to bash just because it was an easy switch and that got me up to pit 87.

Finally I switched to mighty throw. Took me a while to get all the gear I needed for it but now I’m up to pit 98. It’s actually not as boring as I thought it would be. I’m using my own version of the build and haven’t actually looked at any of the meta builds so I’m not sure how others are actually using mighty throw.

I’ve had fun with my barb. It’s been a lot of work to get everything done but I feel that’s a good thing. Normally I’m done with a season by now but I feel I have plenty left to still work on.

2 Likes

100 was the Original Cap on pit before they increased it for the bugged Spirit born.

All the classes can complete Pit 65, and can easily be brought up to pit 80 capable. The devs themselves stated Pit 80 was the deep end of the pool and where builds would start to struggle.

Every class has a build clearing pit 110+ some 120 when it was never meant to go higher than pit 100.

If you view it properly as it was intended that pit 100 was supposed to be the hardest content in the game.

Yes every class pit 80+ capable easily with builds stomping pit 100 is very good

Any build capable of stomping pit 80 is also easily clearing all content in the game and stomping on bosses.

It only becomes objectionable when you view it from the spiritborn pit 150 bugged runs and you think well geez they are doing 150 and I can barely do 100.

But 100 is literally the hardest pit in the game before they bumped it specifically for Spiritborn.

They were all balanced around pit 100, not pit 150.

And if you don’t use the bugs with Spiritborn ironically so is the Spiritborn balanced around pit 100. Because you can’t get past 100 without the bugs.

None of the classes are going past 100 without the bugs.

So what’s the point of the 150 pit achievement if no one is supposed to get it?

3 Likes

Sorc is bad, I have to mashing buttons activate flameshield when I am not in Danger to proc the Enlightenment stacks for max DPS. This class need some revamp.

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correct. just like no one got the pit 200 achievement

in the dev stream before launch when 100 was cap they said not everyone will be able to clear pit 100 and most people will tap out around pit 80. that was the intention.

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So basically they didn’t want people to get paragon 300. They didn’t want people to get glyphs to 100. They didn’t want people to get gear. They didn’t want people to get aspects. They just wanted them to grind each piece of content 2000+ times for no reward. Sound fun. Imagine a single player story game where there were 10 chapters but the devs only want people being able to finish 8 of them.

11 Likes

The Sorc is not balanced yet. Its closer than it has been in some time, but it is NOT there.
LS was intentionally nerfed so it wouldn’t outshine the SB. It was nerfed in 4 different areas of the same build just for that.
The Barb was heavily nerfed in season 4…kinda like a pre-nerf so that it wouldn’t outshine the SB.
The Necro keeps getting buffs to the most used skills, and…thats it.
The rouge is in a pretty good spot but victimize could use some love.
the Druid…well that class is actually the most balance currently but could use some DPS love.

At this point, I don’t think the devs don’t want us playing D4

5 Likes

this is the most moronic post I’ve seen here in a long time…
“classes are in a good place”
the birthday party of my son is in 3 months…
i can hire you for your services as a clown to entertain the kids…
send me a private message to negotiate

6 Likes

As you mentioned, other classes would be in a good place if the highest pit was still capped at 100. But now that the cap has increased by 50 levels, those classes are no longer as viable. By adding 50 more pits without properly balancing the other classes, they’ve essentially shot themselves in the foot.

2 Likes