I am using a 3070ti and was running on High quality settings. Had consistent stuttering and rubber banding. Ran across a post saying this was linked to vram usage and texture size so I dropped to medium quality settings and, whammo… no stutter and the game play is smooth.
If you’re dealing with a lot of stutter and banding this might be worth giving a shot. Kudos to the OP of the thread I found! Haven’t been able to find it again or I’d link it.
This is exactly what fixed it for me. Was unplayable with High settings on my 1080Ti. Both video and audio massive stuttering even when standing completely still.
Lowered to Medium, restarted the client, and it fixed about 90% of my issues. Still a little stuttering in towns, but I can live with that. I know my card is old, so I don’t expect miracles.
I had to drop to medium even on a 3080; it would play smoothly most of the time but then rubberband/stutter randomly when loading new areas/mobs or walking into buildings. Even on medium I sometimes encounter the issues when there are lots of reflections (ice, etc.).
The game is still chewing up all of the 10 gigs of vram even on medium. I have to assume this is an optimization issue and/or v-mem leak because, frankly, the graphics aren’t showing all that much (view distance, etc.) to justify all that memory. It’s definitely the memory because the game is only using about 70% of the 3080’s power.
And here’s me on a 3060 (8Gb) / i7-9700k / 32GB RAM on max settings wondering what you guys are on about.
Their servers are trash that’s the rubber banding
… the stuttering is what you’re fixing by lowering your settings - with my settings I’m seriously not having as much issues as what you guys sound like you’re having and I’m seeing your graphics cards are a lot better than mine.
Task manager was showing ~9GB of memory usage on medium texture, but 18-19+GB on high. 3080 was struggling on high as a result.
This is way over the 3GB (medium) / 8GB (high) texture suggested VRAM in the video options, so hopefully it’s just an optimization thing that can be address before launch.
Quick update. I’ve seen rubber banding twice since posting this. once in town and pretty significant but short lived and once in a dungeon run. I think it was the archives. No stuttering at all.
Did anyone else have issues with rubber banding when trying to enter or leave an area and have to logout and log back in to be able to get to where you were going? Like when trying to leave town, my character would just run in place like there was an invisible wall.
I’ve noticed that the game stutters during scene transitions, even when I lower the settings. My wife and I have both experienced this issue - I have a 3080ti, 5900x, and 64GB RAM, and she has a 3060ti, 3700x, and 32GB RAM. From my observations, I think it could be due to the game’s lack of loading screens or poor optimization. Instead of loading screens, the game transitions between scenes, which could be the cause of the stuttering.
So far I haven’t heard a single AMD user complain about graphics performance, and most of it is from people with 1000, 2000, and 3000 series RTX cards (all of which greatly exceed their recommended level). It seems like a strange thing to have issues with, though, since those are some of the more popular cards… You would think they had been tested internally.