The 91.7% number is based on what you lose out on from the old boss rotation with a 4-person group over spending the same amount of mats solo.
In the old system, you got 4x more in a 4-person than you would using the same amount of mats solo.
In the new system, you get 1.332x more in a 4-group than you would using the same amount of mats solo… That’s the 91.7% reduction.
But, I apologize, because my math was off anyway. I was talking about a 2-person group, not a 4-person group, and the percentages would be different. My bad.
I’m not gonna do the math, cuz I’m lazy. Let’s just call the reduction for a 2-person group “significant”.
Now, you’re right, I could just give him half my mats. But that’s a 50% reduction in the number of boss runs we can make together; 50% less time doing that mutually beneficial activity with my friend.
Call me irrationally sentimental if you like, but that’s 50% less fun. And forgive me if I’m miffed that the new system does that (and lowers the overall group drop rate) just for the sake of slower progression. The are better, less fun-reducing, ways to achieve slower progression.
You havent been paying attention if this is your view. The downside has been explained. Rotations are gone. Their reasoning is wrong. They took a system that had 1 leecher once in a blue moon and made a system that it effectively happens everytime.
This is their system:
Example A → 1 set of summons S7 in party = 4 loots tries minus leechers for you and each person.
Example B → 1 set of summons S8 in party = 1 loot try for you.
How do you get example B to work in example A environment? You need 3 leechers. Its as if you summoned first and then 3 leechers left party. This is the new system every single time.
Here is the true solution as it prevents leeching and ensures party gets same loot as before:
The boss summon thing has 1 slot per player that allows you to preload rotations.
Party leader can also put in mats for any other player in case he wants to cover that player or all players. Party leader always has control of what happens. Once the preload is done the party leader starts each round and other players cannot start rounds. This way all players have to contribute if the party leader asks for it and nobody gets left out and the loot is the same in S7. It might take a tiny amount of extra time but it should work in theory.
This actually fixes the problem instead of making it worse.
I couldn’t agree more. Imagine a manager of a soup kitchen who is getting paid 4 times more that a regular restaurant manager. When people start to question the high pay, he responds by saying that he’s only working at the soup kitchen because he’s helping the needy.
There’s another aspect to Season 8 and the reduction of group rewards while doing Boss runs and it deals with the theme for Season 8: “Boss Powers”. I haven’t researched the details of the theme so I could be wrong, but I have heard that the S8 related bonus powers comes from successfully completing Boss runs. My question is whether or not you get these powers from just successfully completing the run or do you get them from opening the chests at the end of the run.
If it’s the latter, wouldn’t keeping the current ability for groups to run 4 times the boss runs of Solo players for the same price exacerbate the benefit of playing in groups over solo play even more?
You don’t summon them, you just go to the event area for the new season, kill some enemies, wait for them to spawn, kill them, and you get a random boss power, it’s really very simple. The bosses you fight in this event aren’t anything special.
What Sketch is talking about is the Lair Bosses, you don’t spend anytime putting in materials and summoning them, you just click a button and go.
@Urza - assuming you see this. After much deliberation with others, and self reflection, I will admit you are not a charlatan, and I do apologize. Your topic is discussing the pains of which you can be generous, not necessarily that you yourself are generous or charitable in any fashion.
While I do agree that this new method makes it much harder to be charitable in the game, I don’t believe it’s a bad thing. We all play the game for own enjoyment. If your enjoyment is running random people through bosses so they get loot, it’ll just be a little more time consuming for you to do so. Your solution is also a nice alternative, and I’m fairly certain I saw the exact same solution given by multiple people on these forums when the debate of 1 set of mats for 4 people was originally brought forth.
As to my other point, of the cheater thing, I believe you are prejudice. I’m not of the mind that a label should be slapped onto a person for the rest of their life, for most cases. I’ll admit I have my own prejudices amongst people that have done some heinous crimes. Cheating in a video game is not one of them.
However that’s on an individual basis, rather than a broad spectrum. I believe people can learn from their mistakes and become better for it. That doesn’t necessarily mean I trust them, but I’m more open to listen to them, I’m still skeptic by nature, and actions speak louder than words. Just my personal opinion of course, you are obviously equally entitled to your own.
I play solo and I never complained about fairness, it was my choice to play solo most of the time. I had the option to do groups. I honestly don’t understand people that did complain about this.
So . . . don’t blame all solo players! Some people just look for something to complain about.
I’ve been watching this whole thread and I get what you are saying. I don’t disagree with what this is doing. But I think you’re fighting a losing battle here. Honestly, do you really think they did this change to fix a once in a blue moon problem, when there were so many other things they could have spent there time on instead? Where there really that many people complaining about this or the fairness (as a solo player, still boggles my mine that solo people would complain about this, it’s our choice to play solo)?
I can’t read the minds of the devs, but I would bet that the official reason, is just an excuse. Everywhere else they are working to slow things down and the boss rotations were giving multiplicative more drops, as you yourself have demonstrated. How often would you see a build guide up just a few days after the start of the season saying "You’re gonna need these three ubers before you try this build . . . "
Whether you love it or hate it, this really fits in with all the other changes they are making to try to slow progress down on completing a build.
Thank goodness you came around I was pretty sad I had somehow turned into an 1800s charlatan selling top 10 snake oil. Ignore is removed. Yay!
300% isnt a little more time consuming. Its a major shift.
I have a harsh view on cheaters I admitted it. I think once you go down that road you are always tempted to do it again and so the temptation is always there. ITs always you fighting back the devil in you but perhaps this could be said of most things. Those that have truly changed is rare but it does happen. I just havent seen it yet and Im old.
I dont see the konami code as cheating. Thay purposely programmed this into the game to be used if the player deemed it so. I dont see trainers and approved mods and such as cheating if the game allows it. I have a much more rigid view of what cheating is.
Macro gets an assist and he took a risk posting it as posting ignored stuff is kinda of a no no but Ill allow it.
After rereading your post I understand your point.
I agree that the reason behind the change isn’t great. If they said that grouping for Boss ladder is too beneficial compared to solo play, then we probably didn’t have this discussion.