So fed up with the dungeons

k bye. can i have your gold?

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Having played D2 and D3, I must say the obsession the devs have with locked doors is very unhealthy. It would be nice that as an event there simply was no locked door sometimes. I miss exploring a massive sprawling map to find the door to the next level.

This is an anti-bot CAPTCHA feature if anything. It’s really not necessary to this degree and the backtracking in these repetitive scenes is insane. Seeing Khava’s Abomination over and over and over again. This guy works more jobs than a struggling college student on a scholarship.

I dont mind the Animus type ones …just make it so there are lots more available so you don’t have to search every nook and cranny. I liked the kill ones that when you got the number low, event happens and it passes the threshold, bug or not.

I’d rather replay quests and/or the story than doing dungeon after dungeon after dungeon after dungeon after…

So, as far as i know now, the people want to log in, go to a room and kill the stuff. In the best case that one room looks different everytime and offers a vast amount of different enemy archetypes, but only enemies that can drop rare items.

Everything else should be a waste of developing time.

Easy fix: dont like it, dont play. Byebye.

All the dungeons are starting to feel the same. Everything explodes. Why does everything need to explode on death? Who thought damage resist was a fun idea? Do they even play their own game?!

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So you come here to complain about it to people that don’t care what you think lol

Then go play some thing else an stop trying to turn the game into another boring Diablo 3. Just because you to lazy to play the game.

Then you turn it into another boring Diablo 3.

Wait till you do maps in POE lol

I don’t even mind that portion of the dungeons. What really annoys me is the random dungeon affixes in NM dungeons. Like why do we need that annoying thing that constantly tries to get you and interferes with your gaming sessions?

Nothing like some awesome lightning strike hitting you every 10 seconds, unless you stand under a dome…

One of the biggest problems is the repetition, which I thought was initially just a randomization function, but there are a lot of dungeons that seem pretty static. However, one of the other main issues is that the dungeons are extremely linear. In D2 and I think D3 - if I remember correctly for the latter - there were at least multiple levels, entrances and exits. There was an air of exploration that seems lacking compared to the other titles. I would like to see some more variety for sure.

For real. The end game loop gives the same vibes as being nagged to go to the grocery store, drive home, cook dinner, and then you get to sort all the dirty dishes, put them back in the cupboard, and do it all over again.

I haven’t played in weeks and I don’t miss the miserable suffering of playing the game

kill all enemies in the area… all ghost archers. ouch

D3 was more entertaining than the trash we have now.

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You hit the nail on the head. The most bothersome thing about this game is there is too much stuff interfering with the flow of the grind. Especially if you run with ADD peeps. lol Let’s head to dungeon A! Ok, lets go! Wait! there is an event, oh there is a legion, oh there is a cellar…finally we are at Dungeon A. Lets kill the BOSS! Oh wait. need a key… and kill all the mobs etc. lol.

No you just like it because it was easy an you didnt have to do any thing.