Should Blizzard Nerf HotA Barbs?

Nah, let them have their fun, balance everything out in S3. Besides there will always be this kind of stuff in the future, can never anticipate how gear will work together in certain combinations. also ppl want new items constantly so good luck with balance.

ya but xfals is the majority of their dmg right now. take away their 70mil crits from xfals and they will cry

Like I mentioned, you can still build Infinimist without X’Fal, which is the pure DoT build. X’Fal being the majority of damage for Infinimist is if you build for/around X’Fal, which is the crit build.

They should release a 1.1 patch again. Let me guess your a BL sorc that cant kill things faster than a barb.

blizzard should nerf damage buckets. bring back the common sense crit ones, lol

Literally have lightning ball sorcerers running around like roaches and people still worried about Barbs.

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yes. a 1.1 is needed badly, but just like then 90% of the community will be crying. especially the streamers and then their sheep will flood the forums

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Agreed but overall the game is unhealthy in it current state. If they just buff everything to chase Hota and BL everything will be irrelevant and we will have another one clicker wonder like D3 :face_vomiting:.

They could balance out the bad feelings if they had some super interesting seasonal powers that added fun mechanics instead of “I win” powers.

But the :sheep: would definitely be on the fourms on how there steamer is sad they cant create the same click bait and streamer will be upset if they need to work harder or put in more time before shifting to there next cash cow for them clicks.

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Why wouldn’t they need HotA and BL? The game has finite progression that pretty much any build on IcyVeins can complete as well as a ton of off-meta build. HotA and BL don’t need to be as strong as they are to be competitive in the actual game.

I personally wouldn’t judge AoZ content to ever be actual endgame. That’s the only content that requires that much power and it’s just a broken mess of mangled future content. Either every class needs major buffs to everything in order to be competitive with the aforementioned two or we just realize AoZ was garbage built to showcase 1 or 2 builds for reasons other than being valid content.

It’s a live PTR Dungeon that works both ways.
Players: get something challenging and a nice temp ‘candy’ Glyph - which is also a [temp test] item for sure.
The Devs: They’re farming metrics and analytics while players engage, push and farm ToB xp.
One has to assume that every Meta build and countless self-made unknown ranging from top tier+ to hodge podge are running that content.

The medicine patch will come later.
For some it will taste pretty sour.
As I said above - Balancing is one thing, gutting something to uselessness(which we’ve all seen happen in D3 many times and to some degree in D4) is a totally different creature.

At this point, as much as I hated how they delivered 1.1, I am leaning towards another 1.1 patch.

But I’m gonna bet my YouTube account, Blizzard won’t have the balls to do another 1.1. No way they would do it for fear of another major outcry. Just look at how they nerfed AoZ.

It may be too late. A lot of my friends have already quit out of boredom, and i havent logged in in a few days either for same reasons.

Is what it is, and i hate to say this, but we MAY be witnessing the fall of blizzard now that MS has gobbled them up. Gone are the days of WoW blizzard.

Sad really.

I don’t doubt that’s how they’re using it but if it comes back in the current form of post endgame then it’ll still be as pointless as it is now. Heck it’s not even a challenge for most builds in the game, it’s borderline impossible to complete even a reasonably high tier. This isn’t even because it’s hard, it’s because there is a finite power progression and most builds even perfectly maximized can’t reach that level. You can’t put something with a design philosophy based on unlimited progression (rifts) and expect that anyone can compete it without serious balancing.

I don’t trust that they’re capable of providing that balance. That’s why they aren’t nerfing these SS+ tier builds, if they did then no one could get that far. AoZ is mostly exclusive content for HotA barbs and to a lesser extent BL sorcs.

I’ve heard some say it’s because of overpower that HotA builds are so powerful but that would mean so are druids and necros but we know that’s not the reality of the situation. This point is precisely why I don’t think Blizzard can balance this. The easiest answers are not the correct ones.

If they want to scale an AoZ content into NMD scaling, with say 75 starting a ramp in difficulty then I could see it being more viable. They’d just have to make sure you get rewarding drops so you can push without a gimmick glyph. This would let people progress high in NMD but offer challenge for other players. Best of both worlds but as it stands, tacked on it’s just a broken mess with the excuse of “it’s temporary anyway” covering it’s rear.

It is difficult to balance a game especially when there are seasonal power mechanics and new aspects introduced along with balance changes. There will always be a meta. Communities tend to flock to whatever is most optimal. That is the nature of what makes something meta.
As others have said there will be new powerful builds in season 3. All depends on what is introduced.

Yeah! Wouldn’t want any challenge in the game! Would we? Lets make at least one ridiculous broken spec a season so the bad people can think they are good!

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Devs already stated that overpower is doing more damage than it should and they will be fixing it come season 3. Which means classes like HOTA barb and pulverise druid will be nerfed.

what makes a player bad? the fact they do things more efficiently than you or that they complete more difficult content than you? are they bad because they can make it further in aoz than you? im trying to understand what makes them bad and you so good when everything they do is better than you

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yeah, hota isn’t the problem. the overpowered damage buckets are. Hota is really fun to play in AoZ. The immortal thing is crazy fun. Hopefully they can work Selig into the Immortal Kings D4 set. :wink:

without exploiting bugs, aoz shows us that every build has its problems.

That IS true…but doesnt explained the hota Madness…what does IS the fact that bloodbath legendary node Double dipps giving them an insane multipliyer. On top barb has more multipliyer legendary nodes than any other class…and thats completly in the devs and their competence regarding balancing

Of course overpower and HoTA need a nerf. Furious hammer of the ancients provides way too much damage compared to other classes or even in comparison to Furious Upheaval. It’s not even remotely fair.