TLDR: I haven’t had less fun playing Diablo 4 since Season 1. If you don’t enjoy bottlenecks and having your time wasted, you probably won’t have fun this season. The reduction in loot(making aspects harder to get and materials less plentiful), making Ancestrals extremely rare, and creating a new resource bottleneck with iron chunks and rawhide make the expansion feel like 1 step forward, 4 steps back. I should have trusted my instincts from playing the PTR.
My personal feelings on this season is it’s a return to the worst times in Diablo 4. I have honestly been trying to just play the expansion and enjoy it as much as possible. However, the further I get into the end game the less I feel like my time is being respected, and the more frustrated I have become. I usually play 200+ hours per season, but we aren’t even 2 weeks into season 6 and I’m just disappointed with the rug pull. Seasons 4 and 5 felt REALLY GOOD to me, with plenty of loot and master working materials being the only bottleneck, but I was fine with that since I found Infernal Hordes fun. Remember how good it felt to finally be able to re-roll at the enchanter with no resource bottlenecks? The game was in such a fun place.
I have ZERO desire to go back to bottlenecks at the enchanter and grinding all season to optimize one or two characters/builds. I can’t emphasize this enough, the rawhide and iron chunks being added to enchanting will be worse than any enchanting bottleneck in the past. Now, getting unlucky at the enchanter doesn’t simply mean you can’t enchant without farming, it means you can’t do ANYTHING with gear without farming. Running out of rawhide and iron chunks literally hamstrings the entire gearing system.
This was a purposeful setback and we shouldn’t be ok with it. The dev team has spent the last year making changes and improvements to the game based on player feedback, only to have them undo some of the best changes for no good reason and add new bottlenecks.
Realize this is what they do, introduce new problems so they can solve them for us. Here is tempering, we know it sucks, so next season we will give you +1 roll per GA. We know it still sucks, so next season we will give you scrolls to reset your rolls ONCE. We know it still sucks, so next season we will give you…
We already suffered through D4’s bad loot systems and time consuming resource bottlenecks and waited for the improvements. I’m not going to endure it again just because it’s an expansion release. I’m done with this season, and I probably won’t be back to Diablo 4 until they get it back to how things were in Season 5.
Gear, Aspects and Materials:
- Legendary loot scarcity - the reduction in legendary drops this season is what I would call extreme. The old days of having reliable ways to farm aspects and materials from Helltides and Tormented Bosses are gone. You will now get 3-5 items from Helltides/Tormented bosses.
- Ancestral Gear - As I was concerned about in my PTR feedback post, Ancestral drop rates feel absolutely horrible. The drops are few and far between, and even when you do get an ancestral, it’s mediocre at best, with the GA more times than not being a garbage affix.
- Ancestral Uniques - Just as bad, grind for days to get boss mats, do 10-15 boss runs and you are lucky if you get an Ancestral drop of the unique you are farming and pray the stat you need a high roll on drops.
- Legendary Aspects - This goes back to the first bullet point on loot scarcity. I have played season 6 at least 2 hours a night and probably 4-5 hours/day on the weekend. Since release, it took me over a week just to get the legendary aspects for my build. 6 days in, I was still missing 3 aspects. This is boring and doesn’t feel good.
- Magic and Rare loot - remember 3-4 seasons ago when the devs said they were going to make materials drop instead of blue and yellow gear and everyone was like YES DUDE! What happened to that??? Instead, you go run Tier 60+ pits and your inventory is half full of blue and yellow drops. JUST DROP THE MATS LIKE YOU SAID.
- Iron chunks and Rawhide
– This feels like the Veiled Crystals of season 1 and Forgotten Souls of Season 2 ON STEROIDS.
– Just watch your last weeks supply go up in flames as you start preparing your gear for a build.
– They are used for almost everything now, so instead of an enchanting bottleneck, you have one resource to bottleneck the entire system.
– Imprinting
– Enchanting
– ADDING SOCKETS TO GEAR???
– Tempering
– Masterworking
– Alchemy - shockingly, they didn’t make iron chunks a material for potions and incense. I know, I know, it doesn’t make sense, but neither does requiring 120 iron chunks to put a hole in ancestral jewelry. Or 120 rawhide for socketing armor, it’s like saying I need more denim so I can put holes in my jeans.
Tempering and Masterworking:
/startRant - I will start by saying, I DO NOT like tempering in it’s current state. RNG is bad enough, but I don’t like gambling, and tempering with limits takes RNG to a new level and I feel like I’m being forced to gamble. Having roll limits on tempering is just another grind mechanic and adds nothing to the game, but introduces unnecessary frustration. I want to have fun when I play, and tempering sucks the fun right out of the game. /endRant
- In one of the recent Campfire chats, the devs said they recognized the frustration around tempering RNG and were going to aim to limit tempers to 3 affixes. Yet here we are in the new expansion, with a new class that has something like FIFTEEN class specific tempers with 4 affixes.
- Tempering RNG is still REALLY bad. Just tonight, I rolled “Worldly Finesse”, which has ONLY 3 affixes, 17 times to get two Overpower Damage rolls. This RNG is NOT uncommon, and sometimes even feels rigged. Not fun.
- Master Working - hit or miss, but when it misses it’s REALLY bad. I’ve had items where the same 3 affixes proc over and over, and it takes 20+ re-rolls to get the 4th affix to proc.
I dunno, I’ve always found the end game bottleneck mechanics to be where the fun gets zapped out of the game, but season 6 is exceptionally bad in this regard.
Launch and Season 1 were the least fun I had in Diablo 4. The time required to level and acquire gear/aspects made it feel like you were locked into one class and build for the majority of the season.
At launch, I was level 86 before I got my first Shockwave aspect for Pulverize, that felt bad. In season 1, I didn’t get a level 2 or higher umbral aspect until I was level 96. By the time I got it, I had been so frustrated for so long that I wasn’t even excited when it dropped.
Season 2 was a breath of fresh air, introducing the blood fountain events with an explosion of loot. Finally, we were able to get aspects fairly quickly and start blasting faster. It also allowed us to try new builds and I had more fun in general.
Now for some reason, the dev team decided to send us back to the stone ages of Diablo 4. I could be wrong, but I’m pretty confident if a poll was taken, you would find there are probably more players than not who are unhappy with the loot system changes in Season 6.
I have no interest in going back to a version of Diablo where I’m back on the struggle bus to get geared for the end game. I like to play different classes and try new builds and test them in higher level content. But that’s not going to happen in Season 6 with the loot scarcity and materials bottleneck.