I will be doing a minio/thorns build for the necro in S4.
Just looks like fun.
I will be doing a minio/thorns build for the necro in S4.
Just looks like fun.
With the full stat transfer do you really need thorns?
Asking because i wanna do summoning necro and want ideas lol
Yes…cuz i want to.
I was more meaning is it really needed as a base line like it is now. If you dont have thorns now minions are nothing
First thing I’m testing out with the PTR is a minion build, I got a few ideas I’d like to mess with. Should be fun.
This is my plan to. With the stat conversion changes + the mendeln ring changes, and just a slew of other changes. There is a lot I want to test and mess around with on necro.
I’ll be starting minion and, yes, the Priest buffing the player and the Bone Mages casting Bone Spear stood out
Not sure if that is the build I’d do as Cold Mages also seem quite good
yes they will be viable, as they are viable now… just slow and weak, which is not much fun.
You can clear NMV100’s with butcher, Son of Malphas in as well as doing uber lilith in season 3. It just needs a lot of gear and is quite slow.
Season 4 will be a huge spike in power and far more interesting skill design which is amazing!
viable? if you mean playable for the most content, probably.
but it’s very clear a regular necro build will be better.
Idk giving skellies the ability to cast bone spear would seem helpful especially if the level of the skill transfers
Can’t really say either way until we can get on the ptr.
If Bone Spear is still extremely strong and the minions cast it at the same strength as the one on your bar - that would be pretty powerful IMO. Even if the minion AI is still poor (they said it’s better) just having multi shot bones would be very strong.
Instead of it being a lucky hit proc for your minions to explode x% amount of dmg, it’s going to happen every 6th attack from each minion.
The problem with Mendeln is that it was never based on Minion stats, but rather the players’ stats. So things like +Minion Damage never increased it. It’s unknown if that’s changed or not, but it seems unlikely to have.
Every 6th attack is an improvement as it will at least function with Player Attack Speed and Minion Attack Speed. Does the Ring still have Lucky Hit as an affix? It’s not needed now and should be replaced.
Haven’t played in a while. Did Necro ever get any love on the movement skill front? Played to like 50 once and seemed kinda slow, but that was like S0/1.
Even if the ring effect it’s self is changed, the lucky hit affix on the ring will still be useful since lucky hit is sill a good stat for builds, even minion. We may end up seeing different kinds of minion builds as well that will utilize lucky hit also. Just have to wait for ptr to mess around with things
My favorite changes
The same here + Shadow Damage Over Time from Exploding Corpses. But we have to use 1-handed weapon and shield because we need as more free space for Aspects as possible.
50% x 20% is only 10%.
So everything lol nice