Season 4 is a Disappointment - Nice Try, however

As the subject indicates, for me, this season is disappointing in a few ways:

  1. While I like tinkering with my gear, I don’t want it to consume nearly 30-50% of my play time. Diablo 3’s loot system worked just fine for what it was and it was actually fun to build sets, customize gear configurations, and tinker with Kanai’s Cube.

  2. Instead I feel as if we are collectively stuck in a doom loop of kill stuff, tinker with gear, and do it all over again, ad nauseum. It is way too time consuming, especially considering the strength required to enter and survive The Pit. And for what? Fight the same junk over and over and over again. That may just be the fundamental nature of ARPG 's in general, but Diablo 2 and 3 (even 1!) was more fun than this. This seems like a full-time job. It is not fun, but that’s my opinion. Others are more easily satisfied i suppose.

  3. The Masterwork system is flawed, though I will say I hope the Tempering System is retained for future seasons. There is a quality of life benefit to be had. I also appreciate that different specialists are now closer to one another.

  4. It would be nice if there was a follower system, which is what Season 3 brought to us in the end. I would have liked to have seen a blend of Season 3 and 4 together. Those constructs were cool and had high utility.

  5. Add a reputation bar to the UI so we do not have to travel back to the Iron Wolve’s camp just to check on our current progress. At least give us the ability to turn it on and off.

  6. Hellborne Mobs are way overturned and the benefits do not justify the cost or risk.

Anyway, there it is.

For those of you who continue playing, enjoy I suppose…

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Thanks!

Your rant has literally no serious “backup” facts.

Just some “…but i liked D3 or D2 system more”.

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You don’t understand what facts are, first of all. Second of all, people have subjective experiences, which are facts in the end.

All you have done is proven you have zero education or functioning neurons.

Thanks for playing. :smiley:

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You didn’t quite explain what was flawed about the master working system, care to add a little more detail? Just the fact you have to farm mats or what?

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Minion necro “Fixed” Codex and Storage issues “Fixed”

Seems worth playing for sure

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Nice wall of Reeeeeeee

:man_facepalming:

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lol. people saying that are just undertuned.

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D4 is an actual ARPG. Not an arcade like D3. And D4 is considered pretty basic by the arpg community so if this game is too time consuming for you, best to stick with D3 because its even more complex and time consuming in POE and LE.

You may be right. D3 was more fun for me. Thank you. :slight_smile:

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NP. I had a lot of fun in D3 as well. But the devs did say they were taking Diablo back to its roots which means a little more attention needing to be paid to stats and gear to create builds. Im just glad they didnt go complete D2 because THAT would have been a very boring experience.

1, that’s a you issue. Tinkering woth my gears doesn’t even come close to 30-50% of my play time. You are being hyperbolic or flat out lying.

2, again a you problem. One does not have to temper/masterwork/add aspects to every piece of gear every time.

3, just your opinion which is not back up with any reasoning so it’s just meaningless drivel.

4, agreed, but has not held back from the overwhelmingly positive feedback and reception of S4.

5, another yoy problem. Just play the game and check it upon return to town. No need to worry about it checking it constsntly.

6, git gud. We need tougher challenges and these guys are nice.

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With so much less gear dropping and it being much easier to compare, I don’t understand what you are doing to spend so much time gear tinkering. It usually takes me two minutes tops.

Do you have a clear picture of what you are trying to build? Having a goal in mind can speed things up enormously as you can break unnecessary gear for materials quickly.

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I’m not trying to defend arpgs but sometimes I wonder what some of you expect from a game like this? The point of this game type is to grind gear and whatever else systems they have in place. This is how this genre works. It’s meant to be time consuming as your character progresses and increase in power.

So far I’m having a blast with d4 they’ve made so many great changes to the game and I’m quite excited for the future of the game if they keep this up. I don’t care about op builds that blast through everything(gl with tier 200 pit). Out of curiosity has anyone cleared a t200 pit so far?

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Exactly.

He’s describing an ARPG and then saying he’s bored of them… lol.

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Most of your concerns seem like a time management issue, not a game system issue. If I come across a potential upgrade, I set it aside and keep going. I do not stop what I’m doing and go temper that item. Same with the seasonal quest thing. I play until I’m full of items. I’ll check progress and cash in on rewards on my next trip to town. I’m not against a better UI system for sure though.

I’m 90% sure we will see followers again.

Helltide mobs are not overtuned. I don’t know what gear or build you’re running though which will definitely impact that.

It doesn’t. You hardly have to do it until you get into higher levels because the affixes on your base gear are powerful enough to get you into end-game. After that, you might spend 10 minutes tempering your build every couple of hours if even.

I don’t know what to tell you. Diablo-likes are a loop of kill → loot → “tinker” → push higher difficulties. D2 and 3 were the same, D1 is a different genre entirely.

In what way? But also: every system is flawed. The degree to which it is flawed is what makes or breaks it.

Agree, although right now the player is very powerful on their own. This could come in an expansion; the devs tested the idea out in Season 3 so maybe we’ll see it come back.

Ehhh, I feel like I get regular notifications on my progress, a bar would be redundant.

Dunno, lad. Check your build, they feel fine to me.

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Your argument holds no water. You obviously played d3 after years of patches and an expansion. The release of d3 was 100 times harder than this game, inferno difficulties were almost impossible. The cube? patched in years after release. All of d3 was grinding for gear for more power. Those gear drops you hunted at gw 100+ all that perfect stat red legendary gear didn’t exist for years. A follower system? Party with people. There’s no reason to need an ai system to hold your hand in a mmo style diablo.

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I’m liking the changes: while the tempering/MW’ing takes more time/effort to upgrade gear to max, the journey allows you to tailor your build to higher power (hot damn, now you can have + to so many more skills/passives). The latter is also why you can’t just take a hard-earned item and use it for a different build should they change things up too much as they “tune” things, so hope they will keep that in mind, since we can’t reset tempers.

Its better than last season. Tempering and masterworking is better than augs in D3. Necros here and D3 are stupidly overpowered.

Lots of activities now. Helltides, whispers, dungeons, the pit. Only super mega big feature missing is leaderboards from D3.

Gauntlets still not doin it for me. Im not running two incredibly different builds to play the real game and gauntlet. Not without an armory system at least. I got 231k on my bash dust devils no movement skills build & called it a day lol.

If you’re not into pushing Pit, S4 becomes boring really fast. That’s true.
Still, best season so far. I might be done fast, but at least I didn’t hate the game during that time.