I wish I could say I am disappointed, but I am not, more used to it. Right now, items are boring. Did u notice how pretty much every item has chance to do double damage and change to expand it’s range as mandatory stats. This is the definition of lazy design.
To me, without good itemization or end game seasons pretty much end after a week, so, ya… I guess what I expected.
Leaderboards ey? It doesn’t interest me at all, especially in the current state of the game… but it’s an asset to the game overall - simply because it’s just another way to engage (that doesn’t involve bricking items & parking your toon @ vendors).
I have been very impatient with this game and I like to know what is going on. That’s why I have more of a positive feeling after seeing the roadmap even though it was quite disappointing. I wish they focused more on permanent content rather than borrowed powers and seasonal crap.
While these don’t rank highly for me, many on the forums have posted that they do for them.
I wouldn’t expect itemization or big code changes (like stash fix + more stash) until expansion. But likewise above, Stash doesn’t rank highly for me, but others certainly desire it. Speaking of expansion, it is indeed on the roadmap as well.
-Mercenaries = Only skills without itemization and changes in builds
-Itemization. Needs more elements, relics, special gems and more item layers. It’s still very poor, we’ve been losing manuals season after season without adding new ones.
-Systems that need help:
-Runes = Lack of uber runes, pursuit items in the game, be more useful as attributes (More mana, critical chance) Have level 1 = 10 m when traveling, level 20 = 5 m when traveling.
-Paragon = We still have little customization, it should be the refinement of builds but we only have damage, lucky strike and ice resistance. It still seems pretty useless.
-Pit = Still no changes and still terrible… only monsters with damage resistance. Terrible.