The only class that is not completely starved for resources, at least before the very late game, is Rogue. Inner Sight basically gives you limitless resources on bosses, and on trash you have multiple ways to generate tons of resources. This is fun gameplay.
All of the other classes feel like an absolute slog because of the constant need to wait for resources, or worse, spamming a zDPS basic skill to help generate resources.
This needs to change. Being starved for resources is not a fun gameplay mechanic. It doesn’t make the game challenging. It just makes it feel clunky and bad.
Sorc and Barb are especially bad. Outside of shouts, Barb feels really terrible to play. If they want you to spend HALF of your skill slots on shouts and have 100% uptime on them to make the character feel good then they should just turn them into auras that are always on.
I agree. And I remember being D3 being like this at release too and we got more build variety that allowed for circumventing builder/spender builds.
This is a step backwards. Most builds and many abilities are really bad, on top of it. The current ecosystem for builds/changing builds is like they have never made a game like this before, or they are purposefully being anti-fun, or they really didn’t play the game they were making or play ARPGs at all.
Yeah but Kripp is level 90+ … a class shouldn’t take being almost done with the game to feel good to play. My sorc build personally doesn’t need a lot of mana so it feels good, but any other build out there relies on mana that is depleted in 2 casts.
Hi, once you get Penitent Graves it gets way better. Honestly what would help a lot would be if High level NM dungeons would scale loot better. Right now there is not enough difference to push NM 20 levels above you other than challenge.
If this would change then running harder tiers where everyone has to go slower and more tactically would erase difference in mobility quite a bit. In meantime all I can do for you is wish you luck getting nicely rolled Penitent graves (upgrade them to r5, they get another +10% speed boost for last rank alone)
The ENTIRE theme of D4 seems to be “You want to do X then do Y for a while first”. Some examples:
You want to use a core skill? Spam a basic skill to build resources
You want to craft an elixir? Spend 20 minutes harvesting mats
You want to progress in a dungeon? Spend 15 minutes schlepping for a key first
You never feel like you can just DO something you’re always doing something else to do what you really want. Everything is a chore of grinding. Sometimes with multiple layers. I’m currently running Whisper tasks to level a barb. A typical one is “find the corpse of X” great… find it and what do you have to do, oh… of course… kill several other monsters to get the “big bad” to show up… why? Why the hell isn’t it find the corpse and simply fight the big bad? Nope… first you have to kill trash… then you can do what you really wanted… and repeat that several times to get a cache of random loot that you’ll probably just feed to the forge for mats because “Itemization is a Joke”.
But it does! I agree that there should be builds without it or uniques’legendaries which helps you with this (but yet again for such legendaries i would like to see that you will need to adjust your build, isntead of having one item to resolve all builds resource issues).
In general it helps to feel the game IMO, that you need to think about resources and manage your skills\items to be able to kill faster. Otherwise why have resources?
My sorc running out of mana after shooting a fireball 3 times is ridiculous. Who thought this was a good idea? Many of the skills are mediocre at best or take too much mana.
Perhaps if basic skills didn’t feel so useless it wouldn’t be so bad. I have to spam my generator which hits for 1,000 in order to do my main ability that hits for 60,000. My generator literally hits for 1.5% of my spender. It’s just ridiculous.
If basic skills built more resource per use OR did more damage, then it might be bearable. We shouldn’t have to spam a basic skill that does 1-2% of our core skill in order to gain resource. It just feels bad.
Imagine playing an old school Combat Rogue in WoW. Your Eviscerates are crazy powerful, doing massive damage, but your Sinister Strikes that you use to build combo points are hitting for 1% of the mob’s health. That would be awful. Sinister Strike in itself was a very powerful ability, so it felt fun. That’s not how it is in D4.
this is why I can’t play Barb or Druid, it feels awful to start every fight with empty meter because your resource doesn’t regenerate and actually goes away between fights
played barb until lvl 30 but then it was so annoying that I switched to Sorc, playing a cheap Sorc build rn so it’s not really an issue for me there luckily. I’ll probably try Inner Sight Rogue once I feel like I’m done with my Sorcerer haha
Friend of mine is playing a Stormwolf Druid (tornado + wolf form) and his damage and speed is insanely fast. He literally runs faster than a mount 90% of the time and one-shots damn near everything. Never has to wait for resources. I think people are sleeping hard on that build.
I would argue that running around in circles waiting for resource to regenerate, and/or spamming basic skills isn’t really challenging. It’s just boring. It’s not a fun gameplay experience. I had to turn off error speech because my character was constantly reminding me that “I need more mana” to cast to the skills that I need to kill monsters.
If Core skills were so powerful that you could just 1 shot everything on the screen, then planning resources would make sense. If I have to cast 5-6 core skills to kill a pack of mobs and I can only cast 2-3 of them on a full bar of resource, there is no planning to be done. I just have to wait.
Well the sheep will flock to the meta, but also Tempest Roar is very rare. I’m 86 and only gotten it once in wt3; I know druids that are 100 and never seen one. But what an amazing build and you can do LS or tornado!