Bingo.
As I have said in other threads⦠I donāt think builder/spender is a bad choice. The problem is the builder feels like garbage and the spender you only get 3 shots of and honestly unless geared really well doesnāt do all that great either.
As a sorc I am either waiting on cooldowns or waiting on resource or both. Meanwhile I am just bored holding down a button to go whip whip whip.
These things need to feel impactful through the entire leveling process. Not just when you are greatly geared towards the end of the game.
I donāt think itās changing much at endgame, sadly. Some builds are lucky enough to completely eliminate the need to build resources via basic skills through gear / paragon, but most are stuck using them.
frost nova, spam ice shards until oom (literally 3 casts), and then ārun around for 13 seconds waiting for mana + FN to come back so i can dps againā game play is the bestest experience ever for sure. /s
big agree. spending 90% of your time hitting like a wet noodle is not fun gameplay
Ya D3 had some issues however one thing D3 had was the ability for the player to pick their difficulty. Where as in D4, if I want gear upgrades I have to play WT3/4. If I donāt get the gear upgrades fast enough I just keep getting weaker and weaker with each level with no option to scale the difficulty down.
This scaling system is just here so they could have the MMO elements in the game.
This is my issue with every class. You basically need to be min/maxed for the character to even come online. āOh but you donāt want to be geared in an hour and get bored with the game.ā and how is that any different from being weak for 100+ hours and getting bored with the game.
Iām playing a tornado druid and the build definitely doesnāt feel like thereās a lack of resource. Spirit cost reduction + a couple of powers and I can essentially perma spam tornado.
Early levels I definitely felt it but it got better with gear progression.
(havenāt played much else yet so canāt comment on other classes - but Pulv and Werewolf have felt fine)
Agreed. Even if the damage is not great at low levels, you should at least be able to bring your build together to the point where youāre not constantly waiting for resources and cooldowns to effectively kill things. I think thatās the bottom line.
ā¦
How can I put thisā¦
If you are struggling for resources, your builds and/or gameplay are bad. If you cannot respect the mechanics of the game or at least the advice of other players, then you deserve to have a bad time and you should play another gameā¦and another game and that is probably all that you people do because you cannot be arsed to think or care.
You are probably the people who make Steam so successful because Iāve only purchased 20 odd games since the app existed!
I only play games with depth and people like yourself are allergic to it and quite frankly a waste of time to true gaming discovery and competitiveness.
That begs the question why are you playing D4 then?
People who post 1 liners and donāt put their open views for display or discussion, on a forum of all placesā¦
If your attitude is like this then why do you even exist talking to me? Are you simply here for the drama?
My case in point, if you arenāt enjoying yourself, the problem is you.
How did this happen? I had no problem during the closed and open betas. Did they dramatically nerfSorc mana?
I mean it is more fun then the game in its current state.
Iāll join the one liners. Iām sorry that you werenāt good enough for WT3/WT4.
Take your pontificating butt out of here and delete your account.
Nice try buddy but Im actually in WT4 and bored out of my mind so Im here waiting to see if Blizzard has any plans to address the issues people are bringing up as more and more people reach the endgame.
Most builds once fleshed out and with decent paragon levels have infinite or at least very good core spam ability. That said, Iām with you that having infinite resource without requiring active management in any way is actually more fun in an arpg than having to use builders at all, at least beyond a certain level; Iām fine with building up to that level of power.
I think the quickest and easiest solution is for them to add something like 0.01% primary resource leech per paragon point spent, so for every class and build there is light at the end of the tunnel to drop builders.
There are issues, none that would call for this level of backlash. The pilot is at fault if theyāre bored of their type of progression.
Yet another forum poster who refuses to discuss on anything properlyā¦
It would be a start but classes already feel like they donāt even start to come to life until you get deep into the paragon system as it is. Really wish they would just have the paragon system start at level 1 right away. That along with your idea would most likely be the fix.
I will admit that early game it feels rough and slow and the primary skill feels weak af.
HOWEVER, after around level 40 or so when you get core\base skill increase on your gear, attack speed etc⦠and spec it right. It becomes a power house. Iām using bone splinters with the āvulnerabilityā nodes, added the skills above (especially attack speed) and Iām 55 on my nerco rekting nightmare mode with it. Marks them as vulnerable, gives me full mana in like 2-3 hits and allows my bone spare to do more damage because of them being vulnerable.
From what I can see it scales better end game.