Remove Stats, make it simpler

I believe that diablo unlike other ARPG was supposed to be simple, just grind and upgrade with the hope of new mechanics like “Elias” boss fight at 60 was an amazing experience, and echo of Lilith which was 40 lvls away of nothing but grinds till you fight her, wish if there was something in between like every 10 levels you face a new challenge, but that’s a hope for the future.

what I really like to see for the future of this game is, REMOVE vulnerability, REMOVE lucky hit, REMOVE overpowered, REMOVE close and distance damage. make it simpler like in Diablo 3 the game we all love.

why? because it’s not a math exam, it’s a game! not everyone is a theory crafter who opens excel app to calculate damage.

also aren’t we all tired of reading each item, thinking is it worth it? does it have the right stats? wait! what are the stats again? “Recheck guide”…oh never mind, on to the next item.
because it’s hard to read with too much info, like, is it better to get 10% vul or 40% distance dmg? omg my math teach would be proud if he sees this.

again, just make it simpler, it’s a blizzard game and the unique thing about blizzard games that they are simple for every noob and hardcore player to feel welcomed and happy.

am I dumb, no I’m not very smart either, but I just want to have fun without too much mathematical equation with every item and build. I just want to grind and compare items extremely fast to know which is better or not.

I hope this feedback reaches blizzard and many players who agrees with me, otherwise in my honest opinion people would move back to PoE cuz it has more content already with hard but easier math equation to solve.

Sorry if I offended anyone with my feedback!

5 Likes

No x 200000000000000.

10 Likes

Its already super basic besides not knowing you need vuln. It literally tells you what % things do dmg to. No math is involved.

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I came in here thinking you were talking about Nightmare dungeon affixes to which I would’ve agreed but absolutely not lol

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fixed :wink: removed affixes and made it stats hope this is the correct term, also i hope people explain why they disagree

Blizz may as well go all in with appealing to casuals so why not

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well for starter, i got almost 60% cooldown reduction as a number on my gear, and I got 36% -+ as a total on the spreadsheet. why make it hard to calculate?

why every build requires vulnrability AND lucky hit for resource. this will only make every build viable for a group of enemies making every build weak against a single enemy, why we should wait 10 seconds for CD to reset if we dont finish off all the enemies or from pack to pack, wasnt D3 fun for you? you just walk around and spam and dodge bullets it was fun for me :3

removing these stats will make every build good enough for every situation. and every situation meaning a big pack of enemies or a single enemy you left behind without waiting for resource to get back up or CD to reset.

But close and distance target modifiers lets me tune my loadout to better suit the way my build plays, why would I not want that? They should be tuning the % associated with those affixes to incentivize me to lean more into it over something like crit or vuln, not take them away.

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Why have items at all? Or levels? Maybe just give everyone a perfectly geared, perfectly built level 100, so they don’t have to hurt their brains and just make monsters go smash?

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They need to remove the +dmg to close and far modifier. It’s dumb and taking up space. Vulnerable and crit dmg is much better.

Just create a big red button that says “You Win”
and you win when you push it.

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didnt read. go back to neopets if you want simplicity

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close and distance damage are additive, like many additive things burning , poisoned enemies take more dmg … all added + + + why make too many names for the same output its all add up in the end and in the middle of the fight of a game of this type, u dont want to wait for the perfect situation where oh he is on fire now i wait for vul to apply oh now its on now wait for a crit chance to apply ok now i see damage, kinda kills the fun imo " i respect your view on the game ofc dont get me wrong ;p" im super casual.

I get that they’re additive, but I don’t see that as the problem. Vuln being multiplicative and an easy condition to maintain is the real problem. Good damage in a game with depth should require tactics and setup for payoff.

The reason you see these other modifiers as noise is because vuln and crit are too overtuned. If it was truly balanced, you’d be embracing those affixes in your build.

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:rofl: this made my day. tyvm

exactly, hope they break the game with an enemy that is immune to vulnerability, this would make things interesting :stuck_out_tongue:

I completely disagree. I dont want more simplicity. Sorry, I like the diversity in builds and stats.

^^ i mean the loyal people who kept on playing it since launch every season, i know some people were mad about it, but i loved it and so many others as well

Hmm, interesting. Hmm, very good.

respecting your opinion :smiley: but please explain to me how to deal with a situation where an item that drops gives you for e.g 15% vuln dmg vs 40% damage to burning enemies.

do you open excel app to do the math?

1 Like