I believe that diablo unlike other ARPG was supposed to be simple, just grind and upgrade with the hope of new mechanics like “Elias” boss fight at 60 was an amazing experience, and echo of Lilith which was 40 lvls away of nothing but grinds till you fight her, wish if there was something in between like every 10 levels you face a new challenge, but that’s a hope for the future.
what I really like to see for the future of this game is, REMOVE vulnerability, REMOVE lucky hit, REMOVE overpowered, REMOVE close and distance damage. make it simpler like in Diablo 3 the game we all love.
why? because it’s not a math exam, it’s a game! not everyone is a theory crafter who opens excel app to calculate damage.
also aren’t we all tired of reading each item, thinking is it worth it? does it have the right stats? wait! what are the stats again? “Recheck guide”…oh never mind, on to the next item.
because it’s hard to read with too much info, like, is it better to get 10% vul or 40% distance dmg? omg my math teach would be proud if he sees this.
again, just make it simpler, it’s a blizzard game and the unique thing about blizzard games that they are simple for every noob and hardcore player to feel welcomed and happy.
am I dumb, no I’m not very smart either, but I just want to have fun without too much mathematical equation with every item and build. I just want to grind and compare items extremely fast to know which is better or not.
I hope this feedback reaches blizzard and many players who agrees with me, otherwise in my honest opinion people would move back to PoE cuz it has more content already with hard but easier math equation to solve.
Sorry if I offended anyone with my feedback!