Raw hide should drop in hordes

If raw hide is a master working material it should drop in horde chests cuz it takes so much raw hide to masterwork im stuck with having to do pits which gives u 1 per armor salvage

5 Likes

Material bottleneck is pretty terrible tbh.

Endgame should not be going back to t1 from t4 to farm materials even faster so I can keep getting gated by rawhide and iron chunks.

6 Likes

Do some T3 durry runs. Im sitting over 10k

Appreciate the follow up:D

That said, The fact that seems like a lot is the problem.

That’s maybe 5-10 masterwork resets. Barely one full masterwork.

Fun endgame.

4 Likes

we shouldnt have farm mats to get enough hides to masterwork our gear

It am arpg. Its all about farming tho D4 doesnt really have a grind like other arpgs. Its pretty simplified and easy.

There is good farming and boring farming, farming hides is literally the most boring sh*t you can think of. Its not rewarding, it feels like a chore.

Stop justifying an obvious oversight by devs

3 Likes

Meh, im upto 30k. Kill some bosses.

They are a byproduct of playing the game. A huge imbalance will exist for those who used the IH exploit tho.

Its really brutal until u get T3 and 4 rolling.

10k is nothing. You blow through that in 15 minutes masterworking.

D4 is a game of farming. So 1 hour of boss runs gives 15 min of mw…

Maybe youll get a 4ga TM

Not true good arpg not force ou to farm you basic materials and gold when you are in the advanced part of the game, you progress to newer advanced materials.

Blizzard instead force you to farm basic materials and the newer materials, this isn’t arpg, but f2p mmorpg, there is even some daily limits not even hidden very well.

Blizzard intentionally slowing the basic progression, probably for lack of contents, specially for seasons, without knowing how add more contents and fix the progression, they hope are dupers(trading) to fix it.

1 Like

Your right most arpgs have extreamly rare mats for upgrading, the ability to actually destroy items, no smart loot, more grinding, more rng, more complex systems.

diablo 4 instead have hidden daily limits, force farm of basic materials and barely have contents do builds, basically a f2p mmorpg spinoff of a diablo.

But at least Blizzard can make it more playable instead to clumsily try hide this problems, slowing the more basic progression.

The funny fact is they partially tried to do it, first with infernal horde, but then they stealth nerfed it.

But on the other side they raised the drop of summon materials boss from elite and event chest, raised the quantity and added two more methods to get them in dlc.

Blizzard make harder the basic progression(gold and basic materials) but make easier the advanced progression(farming ladder bosses).

Seems there even a problem inside Blizzard with different developers have different vision for the game, not a good situation.

Lol. What daily limit there is no daily limit. I mean sure if you only have X amount of time to play sure.

:rofl::joy::rofl:
If anything the required resources are easy to get and somewhat curb RMT along with tempering. You cant swipe your credit card for mats, you need to play the game.

You mean they fixed a broken bug where you could get 20k per run for the mw mats? Which now those who took part in an exploit need to play the game for other mats?

And right now bossing is the most efficient place to farm gold and mats.

Well no, you just seem to not want to play the game. Its good they have many different end gamr options and its not just GR till your eyes bleed.

1 Like

You should buy the game you would easily see the daily limits.

Whispers have a limited quantity per hour, so you can’t get more than a specific quantity every day even if you play for 24 hours, same for the chest of helltide, same go for legion and bosses, but they are mostly useless.

Daily limit is a feature of f2p mmorpg, which Blizzard have copied and “changed” in this way.

You confirm the problem, this wasn’t a bug, this was a fix to the wrong progression a good arpg not need you to farm basic materials and masterworking is basic for Blizzard considered they want you to use for play T1.

“efficient” or simple slowed to hide the problems of diablo 4?

I suggest you to buy the game, because you seems to not know how bad the progression of the game it is, you have a wrong idea of how arpg work, you want a f2p mmorpg.

But i wasn’t expecting a serious answer from you, i know this account, what answer give about the errors of Blizzard.

You even defending stealth nerf, so is evident, Blizzard have even shame to put this type of nerf on patch notes, they know how much bad they are doing.

It does, but from the 200 Aether chest, i have thousands of them and have used probably thousands as well to min/max my gear.

Have the game thanks… was busy getting 10 mythics tonight.

Tree rewards arnt as fast as bossing. Not very efficient if thats what your looking for. I did 1 legion this season for the required seasonal objectives.

Lol… whatever you need to tell yourself.

If it wasnt an exploit it wouldnt have been fixed. It was an exploit and now you’re sad because you have an imbalance of materials.

D4 is an entry to the arpg market, its as casual as they come. If you wernt using an exploit you wouldnt be in the situation you find yourself in.

When you farm there are efficient ways to do things. For example bossing is more efficient then running ToW for basic mats.

:rofl::joy::rofl:
S6 actually has progression instead of a 4 hour faceroll. Still in T4 facerolling but it took a little to get the gear I needed. So still a casual 1 week season to faceroll.

No Im applauding the fixing of an exploit that shouldnt have been there to begin with.

1 Like

Yes and no, raw hide don’t drop from the 200 aether chest, the raw hide you see is created by the automatically scrapping of blue and yellow gears.

Raw hide should be in the mats chest and drop in adeguate quantity from there.

Lol, Rawhide AND Iron Chunks drop from the 200 Aether chest.