Raw hide should drop in hordes

Like i said i wasn’t expeting serious answer from this of your account, specially considered you confirm you not playing the game not knowing the daily limit of diablo 4.

Blizzard haved shame of this stealth nerf and not even put on patch notes, even Blizzard know is a wrong change, but they can’t find a better way to make the game work, so they prefer help cheaters and dupers.

Read the entire comment, they drop because in torment difficulties, blue and yellow gear get automatically scrapped so they become raw hide and iron chunks.

They don’t drop from directly from the chest like for other materials from the mats chest.

I talk of people not playing because they confirm not playing not knowing how the game work, i think instead you simple not readed the patch notes.

" * Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials."

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Then why do i see Rawhide and Iron Chunks drop from the chest??

Stop talking about others not playing the game when its clear that you are the one who doesnt.

EDIT: You are clearly showing that you dont play the game but rather make assumptions of said game without actually testing it.

I repeat read the entire comment, you are seeing items getting automatically scrapped and you get rawhide and iron chunks from them

From the patch notes

  • Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.

There are people not know how the game work, so they are not playing it, this instead is simple a thing Blizzard buried in the patch notes.

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Lol, they dont drop on the floor for me to pick up when a autosalvage takes place.

Stop pretend you know stuff and actually go and play the game and test it for yourself.

Well when your complaining and sad they fixed an exploit thinking it wasnt an exploit the level if understanding you have is low.

Well no there isnt a daily limit but resets to ToW but if yourl believe its the most efficient way to farm mats maybe you should look at more efficient ways to do things.

Again your just sad they fixed an exploit that shouldnt have been there in the first place.

Well I wouldnt say that. They did fix the exploit today that fixed mw mats to properly be aquired as intended in IH.

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I see you can’t accept the reality, this is the patch notes i suggest you to read it.

I rewrite it if you can’t find.

  • Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.
    Diablo IV Patch Notes — Diablo IV — Blizzard News

God damn what are you rerolling that you can blow through that much in 15 minutes. If anything t4 hordes is literally feels like playing on easy and the only hard part is convincing yourself to do another 10 wave.

Blizzard never said the quantity of gold of Infernal horde was an exploit, specially because there wasn’t any exploit, simple the gold drop directly from the gold chest.

So what exploit you are talking?

Blizzard specifically put a max quantity of whispers and helltide chest you can open in day, there is no way to get more indipentement of how you play, this isn’t a daily limit?

And again wasn’t an exploit blizzard never said it

Again not true, Blizzard pushed people to dupe alot more and helping cheaters directly with this changes, more they slow the progression to hide the lack of contents of diablo 4, more people will dupe and use trading to cheat, buy the game and you will see it.

Like i said, Blizzard haved shame to put on patch notes the nerf to the gold chest of Infernal Horde, so you defending a stealth nerf.

Even the community manager not answer to question about infernal horde, considered how little quantity of aethers and torment difficulties do difference in the rewards, i was thinking of a bug, so i asked to him for 3 times in two days, but the lack of answer even if he was answering to other question few minutes before i asked it, seems like they can’t talk of this.

You can go through thousands with just a few masterwork resets.

He is not talking about the quantity of gold you dumb a**, the obducite exploit.

There is no limit to Whispers or helltide chests, you can literally do them all/open them all on each reset, forever.

YOU should buy the game, since you do assumptions based on non gameplay/testing.

Im done with this thread, all you do is show your imcompetence of the game and then try to argue.

Have fun

The obducite exploit is new why talk of it, when we are talking of the stealth nerf, Blizzard have done to Infernal horde in season 6?

Bad attempt to derailing the thread?

You lying to yourself or not understanding, there is a limited quantity of whispers and helltide chests on the map, the reset multiple times to specific timing every day.

Someone can calculate how much whispers and helltide chests can be opened in total in day, you can’t open more of the amount Blizzard choiced, the limited the amount you can get every day.

Like i said people should play the game before talking of it.

But yet the exploit was fixed.

An exploit fix is not a stealth nerf, its an exploit fix.

You are talking of another thing seems, obducite exploit.

I’m talking of how Blizzard have stealth nerfed Infernal horde from season 5 to season 6, specially for gold chest.

Was to show to the op, how is improbable Blizzard will add something(in this care raw hide) to make easier the progression in infernal horde, Blizzard is trying to make Infernal horde useless and have shame to put it in patch notes.

Well i mean they did balance gold drops. They did say when PTR went live IH would not be available as they were reworking the way rewards worked. It was honestly rediculous in S5 when you could farm 250 million gold an hour.

This isnt D3 we dont need that. Gold had zero value or purpose in S5.

Wow it’s almost like these people with thousands of posts never actually play much of the game.

10k is nothing.

Each item tempering is a minimum 5x25. 11 items. Not counting bricks that’s 1.3k already.

Imprinting requires 25 each. As does adding sockets cost 120 each. That’s 1.8k right there.

Enchanting is 30 per try. Better not need to enchant anything.

Masterwork requires loads. Even getting items to level 4 is around 3.3k. Better not have to reset it.

10k can’t even get you to rank 7. No bricks and no enchanting allowed and still isn’t enough.

Yes and no, was yes too much for nearly everything in the game, expect Masterworking.

Masterworking is something Blizzard want you to achieve for T1, they writed it in the new difficulties explaination.

But when the reset cost 5 millions each and for get what you want you can need 100/300 millions, you understand players need a good amount of gold to do it.

Actually you can get less of 10 millions with around 800 aether in T3, some people said in T4 the change is minimal.

Even if you finish the Infernal horde in 11 minutes, 1 minutes per 10 waves and 1 minute for the council, you will need between around 16 and 55 hours to masterwork to max level, for one time, each piece of your gear.

Masterworking should be something basic for Blizzard, but dedicating all this time to a basic activity is simple wrong, farming gear should be the main thing, not farming gold.

Add to this there is a problem in the gamemode itself, the aether quantity do barely a change in the gold reward, from 500 to 800 in T3 means you get 7-8 million to 9,5 millions and in T2 the same quantity of aethers give barely a different reward 6-8 millions.

Basically quantity of aethers and difficulties do barely a difference and this is a bad error of game design.

So the solution can’t be simple reducing the reset cost of masterworking, but Blizzard must fix the scaling of infernal horde, because now you need only 200 aether to open the chest hoping with the exclusive uniques of infernal horde and nothing else, hoping the difficulties at least for this chest do some relevant differences.

Basically the best way to play infernal horde is with the lowest waves sigil you can find, get the 200 aether and stop, trying higher torment hopefully help at least for gear chest.

I am starving for rawhide right now and dont know what to do.

Dont need a ton of time. Already in pit 100+ with about 25 hours into the season.

You can still farm 10k in less then 1 hour but sure.

Do boss runs. Most efficient way to get rawhide and iron chunks right now.

Lol for some reason people think idk the exact number to masterwork a fully upgraded item means I don’t play the game. I rather admit I don’t pay attention to the exact number because I always have an abundance of mats so I don’t calculate the numbers.

If anything I feel so bored because everything dies by touching than worrying about mats.