Fairly certain it’s a session affinity/caching issue. Seems like any accounts that were playing right when beta opened and when the initial network drop happened, are now stuck. The load balancer probably sees our accounts as already logged in and the client just spins at “queued” waiting for a response from the LB or auth server, which never comes because the game server thinks you’re already logged in. The fix is to clear the session cache and reboot the LB. Which they won’t do until the weekend is over. Of course, that’s only a band aid, they need to find the root cause of what made accounts get “stuck” during the network drop in the first place, otherwise it’ll just happen again. I don’t see those of us in this predicament getting into the game this weekend, unfortunately.