1 - Never realized Druid had Shouts
Of Vocalized Empowerment (Previously of Echoing Fury)
Now equippable by both Barbarians and Druids.
Previous - Your Shout Skills generate 2-4 Fury per second while active.
Now - Your Shout Skills generate 5-10 Primary Resource per second while active.
Fleshrender
Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
Yep, shout Druid may be a thing
2 - Overpower Rogue
- Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 85-100% Dodge Chance for 2 seconds.
- Assimilation Now - You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-20% of your Maximum Life.
3 - Crowded Sage and Disobedience nerfed - bit bummer but good moves
4 - IDK what this is but sounds powerful (combo ?)
Of Mending Stone
Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.
Earthbreaker - Unique Ring
Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.
5 - Necro notes gave me headaches, lol, have to take a break for the rest
Overall seems like in general:
1 - Shout Druid
2 - Overpower Rogue
3 - Conjurer Sorc
Hydra
Baseline maximum amount increased from 1 to 2.
Of Concentration Now - Casting a Conjuration Skill grants you 10-25% Damage Reduction for 5 seconds
4 - Army Necro
Will (or could) become a thing for S4
5 - Barb will be more balanced overall (HotA and Overpower no longer king but Rupture, DS, Frenzy, e.t.c. will be viable), even Polearm might become a thing with the 15% LH of Mastery unlock
This one is also implying some intrigue, wasn’t even aware that DoT prevented channel (WW Barb anyone ?)
- Damage over time effects will no longer interrupt channeled skills.
Can’t think of much DoTs by mobs, but guess good to know