I canât roll it up and smoke it so -100 dkp.
Jokes aside though, I like the gradual changes to the balance and the buffs to minion gameplay. I like the increase in Hydras from 1 to 2, the adjustments to perhaps underused abilities, the love to glyphs and their conditional damage rules, changes to passive talents, and the new affix types we can now receive.
I think the old affix system while allowing hyper specific builds was just too rng and not enjoyable so itâll be nice to see how this smaller affix table feels. Now some affixes that were on that table were interesting like reducing damage when you were very low on health for example. I guess these new changes however can reintroduce that for tanky builds if needed. However, being able to see at a glance what loot could be useful is better than receiving endless amounts of loot with tons of different hyper specific affixes that leave you analyzing more than playing the game.
The main thing is we need to play this to know how it really feels. But from what I can see it looks like they loosened the reigns so to speak and let players have fun like weâre back in beta. Hopefully that leads to some wacky and fun builds while leveling towards the endgame, trying out NMDâs, and more.
In regards to systems, well imo NMDâs are still a bit meh but I have no idea what could be done to make them overall more interesting for the casual crowd (maybe some goofy affixes sigils can roll for one? Enemies hop randomly, can be cows, only demons?). They mostly just feel like a chore to me, but perhaps these changes will make them a bit more interesting given the increased player agency these upcoming changes allow. The Pit could be tons of fun for anyone, the new uber boss allows people to do other bosses and be rewarded still for a different path, and Helltides could be more fun. Still weâre still early in the games life cycle and it remains to be seen how the expansion might change things up. A lot of the world feels kind of bland and boring to me from forts, world bosses, legion events, and so forth though. It feels like these could be expanded on to make them more appealing and part of a fun addictive loop at endgame.
The crazy thing is this game is pulling from numerous arpgâs on the scene like D3, PoE, LE, D2, and who knows what else. How this mish mash of design will ultimately play out and come together will be interesting, but if anything this is something Blizzard is pretty good at.