As a dedicated Barbarian player who has enjoyed the Frenzy skill in previous Diablo games, I feel compelled to share some feedback on its current state in Diablo 4. While Frenzy has a unique design and enjoyable mechanics, it unfortunately falls short in terms of damage output compared to other basic skills.
Community Feedback Highlights:
- Damage Output: Many players have noted that Frenzy’s damage is significantly lower than other basic skills, making it less appealing for endgame content where high damage is crucial. This feedback is echoed across Reddit and Blizzard forums (Blizzard Forums).
- Enhancements: The enhancements for Frenzy are seen as underwhelming. Players suggest that improvements could include higher crit chance and increased attack speed bonuses, making the skill more competitive (Blizzard Forums).
- Lack of Synergy: Frenzy does not synergize well with other Barbarian skills, especially those that require high damage output or AoE capabilities. This limits its utility in various builds, as noted by multiple community members.
- Survivability vs. Damage Trade-off: While Frenzy provides a decent damage reduction, this benefit does not compensate for its lack of damage, making other skills like Bash more preferable in hybrid or Thorns builds.
My Personal Feedback:
- Damage Enhancement: I believe that increasing Frenzy’s base damage or adjusting its scaling could make it more viable.
- Better Enhancements: Enhancements that increase crit chance and attack speed more significantly would make Frenzy a more attractive choice.
- Consistency Across Games: As a fan of Frenzy from previous Diablo titles, it’s disheartening to see it underperform in Diablo 4. Its design is excellent, but it needs a power boost to make it a viable option in competitive play.
I hope this feedback helps in refining Frenzy to better meet the expectations of Barbarian players who love the fast-paced, dual-wielding style it offers.