Please Buff the Frenzy Skill for Better Viability

As a dedicated Barbarian player who has enjoyed the Frenzy skill in previous Diablo games, I feel compelled to share some feedback on its current state in Diablo 4. While Frenzy has a unique design and enjoyable mechanics, it unfortunately falls short in terms of damage output compared to other basic skills.

Community Feedback Highlights:

  1. Damage Output: Many players have noted that Frenzy’s damage is significantly lower than other basic skills, making it less appealing for endgame content where high damage is crucial. This feedback is echoed across Reddit and Blizzard forums​ (Blizzard Forums)​.
  2. Enhancements: The enhancements for Frenzy are seen as underwhelming. Players suggest that improvements could include higher crit chance and increased attack speed bonuses, making the skill more competitive​ (Blizzard Forums)​.
  3. Lack of Synergy: Frenzy does not synergize well with other Barbarian skills, especially those that require high damage output or AoE capabilities. This limits its utility in various builds, as noted by multiple community members​.
  4. Survivability vs. Damage Trade-off: While Frenzy provides a decent damage reduction, this benefit does not compensate for its lack of damage, making other skills like Bash more preferable in hybrid or Thorns builds​.

My Personal Feedback:

  1. Damage Enhancement: I believe that increasing Frenzy’s base damage or adjusting its scaling could make it more viable.
  2. Better Enhancements: Enhancements that increase crit chance and attack speed more significantly would make Frenzy a more attractive choice.
  3. Consistency Across Games: As a fan of Frenzy from previous Diablo titles, it’s disheartening to see it underperform in Diablo 4. Its design is excellent, but it needs a power boost to make it a viable option in competitive play.

I hope this feedback helps in refining Frenzy to better meet the expectations of Barbarian players who love the fast-paced, dual-wielding style it offers.

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Frenzy stacks need to increase global attack speed, damage, and movement speed. As it always has. The stacks should fall off one at a time. Frenzy duration needs to apply to all Frenzy specific buffs. Battle Trance needs to increase damage further, preferably ontop of some AOE or splash damage.

We need multipliers specifically for Frenzy and some synergistic uniques and aspects. Ideally, one that gives a huge AOE explosion of some sort when reaching max stacks, that resets your stacks to 0 after the proc.

There should be no attack speed cap on Frenzy.

At some point in S5, I plan to really attempt a serious end-game Frenzy build. I have ideas, we just need a few things to make it work well.

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My 2 goals of playing Diablo again was make a godly ww build which I have done and a frenzy build that obliterates everything. Hope they fix frenzy next season or back to trusty ww Again. Don’t mind it again but I do like to switch it up

Frenzy needs to last longer… I absolutely love using Frenzy for the old WW/HoTa build and weaving in a frenzy on weapon swaps but it’s so annoying how fast it falls off… Like wth u gonna do with 3 seconds… Sometimes it’s like 5 seconds just to get to a new pack

Do share what you find. I’m currently working a hybrid Thorns/Frenzy but i can see that I’m gonna run into some holes to get it doing what I want. Been looking for a good guide or build for weeks and can’t find one.

I’ll share if it ends ups being viable. The last time I did this in D4, I just switched it to Lunging because it’s so much better. The adjustments (or lack of) to Battle Trance will determine that prior to S5.

Unless they add a multiplier specifically for Frenzy, all other basics will automatically out perform it.

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