Pit bosses still 1 shot

They will 1 shot and I wont even know what killed me. If you are going to have them 1 shot can you at least make it obvious when they are doing a 1 shot mechanic so we can at least attempt to avoid it?

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bosses themselves dont oneshot, if they do, you mighrt be running a tier thats a little too high for you.

now the shadow bosses do one shot a lot. thats only solved with dodging. you will see a red ā€œsummoning circleā€ during the fight, which announces a shadow boss attack.

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I avoid as much stuff as I can see, then suddenly just die with the only info being I’ve killed myself.

I’m using shako (20% DR), melted heart of selig, armor cap and resists with 52k hp.

the info of you having killed yourself usually happens due to ground effects, when the source of the damage isnt there anymore (in this case id assume some shadow boss mechanic)

while melted heart of selig is nice btw for survivability, it can fool you sometimes - especially on builds that arent always on max resources ^^

It’s meant to prepare you for Uber Bosses. If you make it to Pit 80 and can clear it with relative ease, you are ready for Uber Bosses. Most of the attacks you experienced that put a hurting on you before will most certainly outright kill you now.

Being mindful of the Shadows Summoned, The Bosses Mechanics/Phases, and when to attack/dodge is the only thing that will help you apart from being properly geared and having a build that can do endgame content.

I had a homebrew Thorns barb that was able to dish out millions of damage with almost 100k health and a ton of DR/Resists/Fortify. You can only survive most shadows up until about Pit 40, and that’s with a build specifically for survival like the one I had made, but a build like that isn’t feasible at higher pit tiers because you lack enough damage output to make it worthwhile.

Not that Thorns isn’t a great source of damage, it’s just the Bosses tend to spam shadows and have awfully developed attacks that either 1) don’t hit you or 2) don’t hit you fast/enough in general.

your stats mean nothing. you must learn to dodge the mechanics

Patch notes:

  • Adjusted the damage of boss powers and boss affixes to be more in-line with the difficulty of the dungeon leading up to the fight.
  • Reduced the frequency of boss affixes so they don’t overlap.

Plus some other changes.

Note this isn’t live yet, not sure why the ā€˜still’ in the title.

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Dodge the invisible and untelegraphed abilities? Gotcha

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there are no invisible or untelegraphed abilities. every singles thing is telegraphed and avoidable

I need to find time to go through the load of clips I have where I definitely felt like I got killed out of nowhere.

I know things must be avoidable or there wouldn’t be HCs pushing high Pit tiers. But for me, things definitely happen which are definitely not clearly visible or telegraphed.

I sometimes wonder if it might be because I’m on console & TV and maybe the settings aren’t optimal for seeing stuff. Or maybe it’s lag. Or some bug on consoles.

And it’s not just me.

So, there’s a disconnect somewhere.

i play on both ps5 and pc. i was speedrunning pit90’s yesterday on my ps5. i assure you every shadow bosses attacks are telegraphed and avoidable. some are easier to dodge than others. some are more visible than others. but even the more annoying ones like the druid tornadoes are still telegraphed, visible and avoidable.

The patch 1.4.2 Build #54489 has not been deployed yet.
Only the event hotfix I guess the stygian stones changes and Pit changes will come maybe Tuesday but who knows.

Read the patch notes on top there is :
Note that exact timing for this Patch is to be determined. We will share updates once we have them.

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In a game about grinding for gear to min/max stats… your stats don’t matter because these garbage shadow boss mechanics that one-shot you. End game is pointless because the time spent grinding for it is then just shoved back in your face and disrespected because nothing you just spent hours grinding for matters.

Pit bosses are trash right now, they absolutely need more fixes than just the bugged stuff, they need to change the one-shot mechanics as they are completely un-interactive and defeat the whole purpose of time spent farming better gear.

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I am not sure if its addressed/fixed. For graphic settings lower than medium, certain floor effects from pit bosses are invisible/difficult to visualise.

I’ll take your word for it until I have chance to look at my clips and try to work out what actually killed me. If I can’t see it coming in a clip where I can slow it and watch repeatedly, I’d say that counts as not being clear enough even if others are somehow able to see them.

The same discussion was had with Lilith, I had the same issue as many others, watched clips of my deaths and could not determine from those what had killed me. I concluded it was a combination of lag/latency and that things didn’t look nearly as clear on my TV as they did on people’s YT videos, to the point they were effectively invisible. And gave up until S2 Ball Lightning let me bypass her ā€˜mechanics’.

Of course, it could also be an information processing issue. Not everyone is capable of processing the same amount visual information at the same speed, and for sure there is always a lot going on hence why my complaint isn’t the damage of attacks but how many are randomly thrown around at once.

It seems to some extent Blizzard agree as they are patching a fix…

I just made a post on this topic, too. It would nice to see what 1 shot me, even. For now it just seems like mind bullets, or a short projected animation of an area that I cannot avoid, and isn’t fun at all. Edit: I am forced to play at lower graphics settings due to the games poor overall performance.

Maybe this is my issue, will check settings if I can remember. Which I will next time I get 1-shotted. :face_with_head_bandage:

It would be an absolute tragedy if lower graphics settings were prevented from seeing absolutely necessary ability broadcasts.

It would - you might think it should be the other way around.

But it could explain the disconnect between those insisting everything is clear and those who are getting killed by things they can’t see.

Exactly.

The need to lower system performance to increase your ability to perform basic functions seems pretty ludicrous.

I understand that we live in current year, but that does not mean that everyone is running higher graphics or even performing well under higher graphics despite their advanced hardware due to current optimization issues.

We really need the ability to respond to deadly mechanics, regardless of current game settings, if that is the issue, or we need more clear projections of Extremely deadly mechanics if that is the intent.