Over the past few days, I’ve been doing some calculations and finally figured out whether I was right or wrong about Pit’s difficulty increase.
Initial results indicated a million-fold difficulty increase; however, based on what can be seen on the PTR, the increase is only 8-fold.
A little bit of the math:
To achieve this result, it was assumed that T4 would double the difficulty, and compared to the developers’ statements of being equivalent to 11 Pit levels.
With this, it can be concluded that each Pit Level increases the difficulty by 6.5%.
This was compared to the new Pit level of Torment4: Lvl 50 (Assuming that this level is equivalent to double the Pit 65 of season 7)
Based on this, it can be concluded that the new increase per Pit level is around 8%.
With this data, the difference between Pit 150 of season 8 and season 7 can then be calculated, giving the result shown above:
8 times.
Noted that the math involved is somewhat Chaotic, so small variations can create big differences in the final results.
If the calculations are approached in different ways, the result can be: 6 to 10 times more difficulty.
What definitely isn’t changing is pit innovation or originality, coz any developer can simply add several 000s to the boss’ health and make pit 150 (or whatever) impossible to complete in the allotted time.
Oh, yes, they can. And many players want it to happen.
Personally, I think it should be the other way around. I think you should be able to be ultra OP if you want. Although I don’t think it should be that way from the start.
I don’t mind super difficult content that’s literally impossible to beat regardless. It’s in quite a few games already, or more specifically genres of games, and it’s typically for content structured like the Pits where the numbers just reach absurdity. Tower Defense games for example with endless modes, various roguelites with an endless mode, etc.
I also agree the power fantasy of any Diablo-like game is getting to that OP level and just destroying everything in your wake. So not being able to beat Pit 150 doesn’t bother me, just as it didn’t bother me when no one could beat Pit 200 back when it was first released.
I understand people don’t think the way I do, and want to be able to complete everything the game has to offer in anyway they choose. Maybe that’ll be an option one day, just doubt it’ll be S8.
Hard to say I’ve been seeing mixed reviews in the forums and in the PTR itself. Haven’t had enough time with it myself to say one way or the other about the changes. I’ll try to give it more time tomorrow.
I think 1-60 is fine. I wish season powers meant something while leveling or just having a distinct season mechanic at all, but I’m fine as long as you can imprint dungeon aspects and that seems to be the case.
Personally, I don’t mind the existence of content I can’t beat (because I’m not a good player), but I do mind the existence of content I’ll never be able to beat, even if I were the best. It’s depressing. It makes me not want to try in the first place.
Normally, in real life, it makes sense to “just try”, because you learn from failure and increase your chances of success. But something that’s impossible, no matter how much you know or learn, is pointless.
Yes… the devs have a lot of interpreting to do.
Not everyone who complains necessarily says “I don’t like it” or “it’s bad.” Many say “I prefer something else” or “it’s not what others want.”
This is where selfish opinions are best.
The Season content can’t be changed at this point, only modified. What developers need to know at this point is whether it’s good or not, and not whether it’s the best content at the moment.
Follow up question, is this due to not wanting to change up what you’re currently doing? Because I feel everyone could get up to T4, quite easily in fact, they just don’t want to do it without using their own specialized builds.
In real life for example, I’m not about to break through a brick wall with my fist, I can however with a sledge hammer. I understand my choices have limitations. Just as I understand a build in this game may not reach as far as another. The same goes for most games with class balance, the only difference with this one is the gap is too wide and we need better balance.
So in the meantime, do you settle for less, because you’re enjoying the build you’ve made, but you’re still upset it can’t reach higher, or do you change your build, knowing you’ll be upset because your homebrew build can’t reach the same heights?
I’ll have to disagree here, leveling and gearing is supposed to be the first half of the game. When leveling takes a few hours gearing doesn’t matter till your maxed making literally 95% of items that drop useless minus needing resources for everything. Leveling should be half the journey not the first quest that takes a few hours to do
No. It’s just in case I want to change.
Right now I accept the little I can do… but… what if one day I decide to play a lot?? I would then like winning to be possible.
Maybe I can’t (because I’m a bad player), but I won’t know until I try.
On the other hand… if I know that no matter how hard I try, I won’t succeed… why bother?
So… as soon as I think about changing… about not being casual anymore: my motivation dies.
A game should motivate you to play it and not kill your motivation.
Right now, I’m happy being casual… I’m happy going as far as I can go… but it’s the only way (the only option) for me to be able to play this game happily.
In other words, the casual mindset is the only mindset that allows me to enjoy the game.
Makes perfect sense to me, I typically go in with that mindset too, but I’m a guide follower. I fully admit, following a guide isn’t for everyone, I just put a little more faith in those who have thoroughly tested every aspect of the game far better than I ever could. It’s not that I couldn’t figure it out eventually, I know I could, I do in other games, I just have no desire to spend that much time figuring it out in D4 right now.
My question was more or less pertaining to the fact that do you stay playing how you personally want, i.e. homebrew builds, or do you go for the ‘meta’ builds that you know can get into the harder content?
I personally think very little skill is involved with this game, aside from maybe dodging a few mechanics. It’s all about the build and the horrible balance of the game. As I said people can reach T4 quite easily, but its the choice of wanting to stay with their homebrew build instead. In a perfect world your homebrew build would easily get up to T4 and beyond.
Mine did (recent BL) and does all the time. Here’s the difference between me & you:
I typically go in with that mindset too, but I’m a guide follower.
I personally think very little skill is involved with this game, aside from maybe dodging a few mechanics. It’s all about the build and the horrible balance of the game.
By following a guide, you’re robbing yourself out of the trial and error process, the strategizing that happens during a build creation. When you use a guide, you’re skipping that entire process & get to a point of where the build works and all you’re doing is piloting it. However you don’t understand why this was picked and combined with that or whatnot. You don’t have that overview that the guide creator has that allows them to adjust and expand the build.
To throw another wrench into the mix, there’s the situation where my builds were copied by those guide writers but because they didn’t go through the trial & error process like I did, don’t have the same experience I do, that wrong information and wrong changes are being made to it which then gets passed off to those who consume the guides. Neither the guide writer or guide consumer can figure out problems that come up. That’s because they don’t have the experience that the original builder has. You chose to skip the development of that by following a guide.
Piloting the build sure. However what allows you to reach t4 easily is following the guide. Reaching t4 is not supposed to be easy. Why it seems effortless for streamers is because it’s been ingrained that you need, this and this and this and you need to get that, that and that. Guide followers can’t do that at the drop of a dime. Some eventually do because they pay attention to why something gets picked over and over again.
I hope I made an adequate point in that the player chooses to make the game easier and not necessarily because the game is easy. The game became easy because they took a lot of the work out of it.