really a great game one of the best in a while. BUT, there is no pause and no option for wasd. If I could review the game it would be 2/5 stars.
why would anyone play this with wasd?
also, lol an online game without pause.
Definitely should add pause with offline mode!
The game is online only and is a shared instanced world. Small instance, but shared none the less. There is no option to pause because you are not alone in a game.
WASD is something that many people have discussed and asked for. I am also a WASD fan so I hear you. At this time, they are not adding it, but they did not say it was off the table. We do have controller support on PC if that is preferable.
Not sure if sarcasm or what. Heh. There will be no offline mode. It was never made to be offline. D3 PC, D3 Seasons on Console, and every other modern game Blizzard has is online only. D4 was announced as online only back in 2019 so …anyone thinking otherwise is dreaming.
Of all the things you could take issue with in DIV, it’s the fact that you can’t pause an online game and there’s no WASD movement that makes you rate it a 2/5? Lol. I can’t even.
Just wait until you actually start playing the game.
I absolutely want a pause feature. I understand you can’t pause in a shared world but there is absolutely no reason why it can’t be added while doing instanced solo content like dungeons, cellars, campaign moments etc.
This would be a big QOL for everyone when having brief afks/distractions and an absolute life-or-death benefit for all of us hardcore players when we hit lag spikes.
D3 had it in solo play and it was GREAT. Please make it happen.
None of those activities are solo. They can be done solo, but they are inherently group activities. They’d have to completely revamp the code to add pausing anywhere.
Don’t get me wrong, DIV is basically a single player experience anyway so I get it.
The future is built on dreams Misscheetah!!!
They cannot add a pause to this game, imagine if someone goes PvP, and someone pause the game in the middle of a fight
Game Pausing in 3, 2, 1 seconds
Game Unpausing in 3,2,1 seconds
Game Pausing in 3, 2, 1 seconds
Game Unpausing in 3,2,1 seconds
Dota 2?
I’m not so sure of that.
I don’t know if the rumors that D4 is re-using copy-pasta’d blocs of D3 code, are actually true. It’s just what I’ve heard on the internet, and we all know the internet never lies. (/sarcasm)
And even if it IS true, we don’t know which parts and how extensively.
BUT. I’m saying there’s a chance.
If the right portions of D3 were pasta’d, and D3 itself had a pause feature for solo games… it could theoretically be converted to function in D4’s sharding. If instances are considered “solo shard” then we just convert D3’s “solo game” to reference “solo shard” instead.
And now you have a pause function for anything that uses solo shard.
That’s not a reason to have no option to pause.
That’s an illusory device to make it seem like the game world is vibrant and dependent on other players, and their cooperation, to be meaningful. Clearly that is not the case. But never mind that…Ill concede the point.
If you have turned off the option to see other players or are alone in an instance…why no pause then? What is the insistence that RL must take a backseat to the important work of solo play? There is no compelling reason to not have a pause function…unless of course you are off the mind that D4 is srs bsns.
That’s easy.
Pause button is “T”.
Wasd can be remapped with a key mapping software.
There game is now fixed for you, but still 2/5.
your pause is your town portal and that is sufficient. because of that this game will never have an actual pause feature and thank god for that…because it is not a single player game. just because you choose to play alone does not make the game single player or offline. it is an online multiplayer game. this would be like going to the WoW forums and demanding them put in a pause option because you choose to play solo rather than with other people.

What is the insistence that RL must take a backseat to the important work of solo play?
If your cat is on fire or your baby ate a magnet or your roof has just been torn off by a hurricane or your significant other asks for help opening a jar of pickles or literally ANYTHING else in real life whatsoever is going down, and you’re worried about a PAUSE button keeping you back from fixing the real world issue?
You might have to put a pause button on YOU so that you have time to sort out your priorities. Just saying.
I don’t care if I’m literally saving lives with my gaming, when my Uber eats shows up I will be walking away for a minute. That’s damn good pizza and Lilith can wait.

Of all the things you could take issue with in DIV, it’s the fact that you can’t pause an online game and there’s no WASD movement that makes you rate it a 2/5? Lol. I can’t even.
No pause is expected in a live service online only game. No WASD when it’s a fairly common control scheme in other similar games can be a deal breaker for many. Being able to move and aim independently of each other is a real thing. It’s one of the things I’m surprised PoE hasn’t picked up on at least allowing WASD movement as an option. They may have twice the number of key/button binds as D2R/D3/D4, but properly set up binds can eliminate much of that issue and it would have given them even more of a leg up on D3 at the time and D4 now.

This would be a big QOL for everyone when having brief afks/distractions and an absolute life-or-death benefit for all of us hardcore players when we hit lag spikes.
Unfortunately the reason why this isn’t available contextually is laid out in your own sentence: hardcore. Pausing gives you additional time to plan out how you might escape your current predicament. The game isn’t intended to work like that. As for the lag spikes, the odds are that if the lag spike is significant enough to notice then by the time you paused, the round trip for that signal would exceed the time it would have taken you to die from said lag spike.

I don’t know if the rumors that D4 is re-using copy-pasta’d blocs of D3 code, are actually true. It’s just what I’ve heard on the internet, and we all know the internet never lies. (/sarcasm)
It’s a fair bet some of the code was reused. The netcode handles turns much the game way in both games, and it’s kind of hard not to see this being true when the devs stated that the reason for less stashes was due to the game syncing other players’ stashes as you entered an area with them present. That was a D3 problem and they had eleven years to learn from that, somehow chose not to? The only way this particular “problem” happens in D4 is if they reuse that part of D3’s codebase. Which means they cut corners to try and complete the game on an ultimately rushed schedule.

If the right portions of D3 were pasta’d, and D3 itself had a pause feature for solo games… it could theoretically be converted to function in D4’s sharding. If instances are considered “solo shard” then we just convert D3’s “solo game” to reference “solo shard” instead.
D3 did not have sharding, and D4’s code allows for dynamic allocation (addition) of group members. D3 for consoles has a rather clunky grouping system and solo play was the most common mode of play within that game as a result.

Wasd can be remapped with a key mapping software.
There game is now fixed for you, but still 2/5.
Not quite. You can remap movement to WASD with remapping software, but not the independent move + aim simultaneously.

there is no pause
You achieve almost the same with your free teleport skill.
You only suffer a single loading screen after resuming the game (assuming you leave to do whatever requires a pause directly when starting the teleport cast).

Unfortunately the reason why this isn’t available contextually is laid out in your own sentence: hardcore. Pausing gives you additional time to plan out how you might escape your current predicament. The game isn’t intended to work like that. As for the lag spikes, the odds are that if the lag spike is significant enough to notice then by the time you paused, the round trip for that signal would exceed the time it would have taken you to die from said lag spike.
I don’t know how much experience you have with HC (I’ve played almost all of D2 in HC, all of D3, and now all of D4) or if you play it but both of these statements are incorrect.
1 – Pausing was available in both D2 (singleplayer mode) and D3 (solo mode) both of which had a well established hardcore mode from the start. This is not a consideration as whatever minor benefit you can get from “planning” things is vastly offset by all the QOL benefits that you are being denied.
Not to mention that scrolls of escape exist in HC - if you so wanted to be uber safe you’d just scroll out of the situation instead of trying to puzzle it out.
2 – The lag spike statement is also incorrect. There is a world of difference between when you first detect a lagspike and when/if you actually die. Sometime you’re just screwed of course, but most of the time you have some leeway if you have a well made character and act appropriately fast enough. In HC a couple seconds are a huge difference in life and death.
Lag spikes don’t deny all control to your character - they just make all of the actions “invisible and delayed” but the actions still go through and activate whenever the game is able to catch them up either in part or in whole. That’s why you should keep running away and mashing all your potions/cooldowns when you’re lagging.
Hitting the pause button (only once, not to undo it) as soon as you notice lag will MASSIVELY increase your chances of surviving further lag in that spike before you regain control of your character. This (and blindly running away) has kept me alive through countless lag spikes in D3 where escape scrolls weren’t available.
Scroll of escape kind of does the same thing if you want to relatively safely live out the lag spike but there are many instances where you’d much rather pause for a bit than scroll out.
A request for a pause feature in an “mmo lite” game as they titled it is… Trying to be respectful here: inappropriate. If you want a pause feature in a game, you don’t play an online game. You don’t buy an online game and then demand they add pause. I read over other people’s thoughts on where pause COULD be added but just can’t agree. This has been gaming basics for like 30 years. Adapt to the system, don’t demand everything else adapts to you.
-WASD, sure. A lot or people want this and the devs have been ambiguous about it for a while now. I CANNOT abide click to move so I separated interact/move/basic skill which you can do in the options and then remapped my “move” to the A key on my keyboard. Now, I just hold down A to move and it moves me in whichever direction my cursor is. It’s the best compromise I came up with and it let me avoid screen clicks to move. I am not assuming this will solve the issue for people but just mentioning it because you may also find something that suits you in tweaking options/key bindings.

I don’t know how much experience you have with HC (I’ve played almost all of D2 in HC, all of D3, and now all of D4) or if you play it but both of these statements are incorrect.
Just to add a few more cents worth of comment to your exellent post:
there are also turn based permadeath games out there.
Death awaits in details, not in instant actions.
Usually death comes because you didnt plan accordingly, not because something happens too fast (exception would be the lethal lag spike at just the wrong moment).
Diablo3 100% disagrees with your statement that an online game cannot have pause, and sets a heck of a precedent being it’s a direct prequel and all… Diablos were always both a single player and a multiplayer game at the same time. Adding “mmo lite” to it doesn’t change that - that’s just a replacement for the group lobbies we had in a way. Also, there are certainly other online games that have a pause ability of some kind in solo content.