Patch Notes - S3

patch notes are up.

Class Updates

Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.

All Classes
New Items

Paingorger’s Gauntlets – Unique Gloves

Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Aspect of Adaptability – Utility

When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.

Juggernaut’s Aspect – Defensive

Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

Ring of Starless Skies

The unique power has been changed.
    Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
    New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
Offensive Aspect of the Expectant
    Damage bonus now has a 5-second duration to be used.

Melted Heart of Selig

All Stats increased to 2x normal value.
Core Skill Damage changed to Movement Speed.
Damage While Healthy increased to 3x normal value.
Unique Power Changed
    Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
    New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Overpower

Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Barbarian
New Items

Ring of the Ravenous

Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.

Aspect of Sundered Ground – Offensive

Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Skills

Charge

Base damage increased by 900%, from 0.25 to 2.50.
Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

Leap

Base damage increased by 30%.

Passives

Brute Force

Overpower damage decreased from 15% to 8% per rank.

Walking Arsenal

Duration of each weapon bonus increased from 8 to 10 seconds.
Additional damage from having all bonuses increased from 15% to 20%.
Having all bonuses now also increases attack speed by 20%.

Unconstrained

Berserking damage bonus increased from 60% to 100%.

Gushing Wounds

Bonus bleed amount increased from 115% to 140%.
Overpower explosion damage increased from 70% to 85%.

Weapon Expertise

Expertise leveling has been cut by 50%.

Paragon

Marshal Glyph

Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

Item Updates

Resource Aspect of Echoing Fury

You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

Offensive Aspect of Limitless Rage

Damage bonus now has a 5-second duration to be used.

Veteran Brawler’s Offensive Aspect

Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

Offensive Aspect of Ancestral Charge

Reduced bonus damage from 75%–125% to 20%–30%.

Offensive Aspect of Encroaching Wrath

Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
Damage bonus now has a 5-second duration to be used.

Ring of Red Furor

Damage bonus now has a 5-second duration to be used.

Druid
New Items

Unsung Ascetic’s Wraps

Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

Maximum damage bonus increased from 30% to 60%.

Lacerate

Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

Twister damage increased from 23% to 46%.
Lightning damage increased from 77% to 95%.

Supreme Cataclysm

Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

Additional Healing received increased from 5% to 6% per rank.

Thick Hide

Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

Control Impairing Effects duration reduction increased from 3% to 5% per rank.
Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

Required Shapeshift duration reduced from 2.5 to 2 seconds.
Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

Maximum Spirit increased from 10 to 20.

Avian Wrath

Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

Barrier increased from 5% of Maximum Health to 15%.
Duration increased from 4 to 6 seconds.

Wilds

Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

Bonus damage reduced from 20–40% to 20–30%.

Necromancer
New Items

Mutilator Plate

You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

Shattered Spirit’s Aspect – Offensive

Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Skills

Iron Maiden

Damage increased from 0.2 to 0.3.

Horrid Iron Maiden

Bonus damage increased from 20% to 30%.

Corpse Explosion

Lucky Hit Chance reduced from 40% to 25%.
Base damage increased from 50% to 70%.
Blighted Corpse Explosion damage decreased from 110% to 95%.

Blight

Damage over time increased from 80% to 95%.

Sever

Initial damage increased from 66% to 75%.
Return damage increased from 21% to 25%.

Bone Spirit

Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

Dreadful Bone Spirit

Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

Acolyte’s Decompose

Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

Initiate’s Decompose

Previous: Decompose Slows enemies by 50%.
New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

Dreadful Blood Mist

Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

Bone Prison

Friendly players and Minions can now freely pass through Bone Prison walls.
The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

Enhanced Bone Prison

Enemies inside of Bone Prison are Vulnerable.

Ghastly Bone Prison

If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison

Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

Passives

Ossified Essence

Now displays the current bonus on the tooltip.

Book of the Dead

Golem

When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
Blood Golem and Iron Golem
    Basic Attacks now hit enemies in an area around the main target.
Bone Golem
    Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
Bone Mage
    Upgrade now Fortifies based on your Maximum Life instead of Base Life.
Skeleton Priest
    Healing increased from 25% to 40% over the 8 second duration.

Paragon

Cult Leader Legendary Paragon Node

Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

Golem

Additional Bonus changed from 25% Health to 25% Damage.

Item Updates

Aspect of Swelling Curse

Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Torturous Aspect

Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

Rotting Aspect

Chance to spawn additional corpses increased from 30–60% to 50–100%.

Hulking Aspect

Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Rogue
New Items

Beastfall Boots

When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

Resistant Assailant’s Aspect – Defensive

Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.

Skills

Blade Shift

Damage increased from 16% to 20%.
Duration increased from 3 seconds to 4 seconds.

Fundamental Invigorating Strike

Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

Enhanced Caltrops

Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Rain of Arrows

Cast time reduced by 15%.
The first wave of arrows now hits closer to the player.

Cold Imbuement

Chill amount now increases by 5% per skill rank, up from 2.5%.

Blended Cold Imbuement

Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

Mixed Poison Imbuement

Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

Forceful Arrow

Vulnerable duration increased from 3 to 5 seconds.

Enhanced Penetrating Shot

Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

Improved Penetrating Shot

Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Passives

Close Quarters Combat

Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
Attack Speed per stack increased from 10% to 15%.

Precision

Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Chilling Weight

Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Concussive

Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Paragon

Leyrana’s Instinct

Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

Item Updates

Bladedancer’s Aspect

The orbiting blades can now hit each enemy 2 times, reduced from 3.

Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.

Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.

Aspect of Stolen Vigor

Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

Icy Alchemist

Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Toxic Alchemist

Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

Windforce

Lucky Hit Chance increased from 20%–30% to 30%–40%.

Skyhunter

Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
Effect updated to reflect changes to the Precision Key Passive.
    Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
    New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

Eaglehorn

Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Sorcerer
New Items

Starfall Coronet

Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.

Aspect of Shredding Blades – Offensive

Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Skills

Ball Lightning

Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

Blizzard

Mage’s Blizzard condition to be cast while over 50 mana has been removed.

Lightning Spear

Critical Strikes now apply Vulnerable for 3 seconds.

Paragon

Searing Heat

Fixed an issue where the Critical Strike Chance bonus was not properly applying.
Critical Strike Chance bonus increased from +10% to 12%.

Elemental Summoner

Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Burning Instinct

Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

Item Updates

Offensive Aspect of Shattered Stars

Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

Staff of Lam Esen

Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

Iceheart Brais

Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

Gameplay
End-Game Activities

Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
So players can more consistently acquire Distilled Fear, we've reworked how Distilled Fear is collected from Nightmare Dungeons.
    Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
    Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
    Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.

Items

Scrolls of Escape
    Now will populate in the lost items stash if the player missed one that was dropped.
    Stack limit increased from 20 to 99.
    Appear as Legendary so that they are harder to miss when dropped on the ground.
The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
Scattered Prisms can now be acquired from Legion Event Chests.
The Material cap has been increased from 99,999 to 999,999.
Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
World Tier III and IV World Boss weekly caches can now drop Unique Items.
The increased cap for Item Power on drops from World Bosses has been adjusted.
    Previous: +100 to min, +100 to max
    New: +65 to min, +25 to max

Developer’s Note: World Bosses are intended to reward powerful loot for your level. With this change, at a high level, players will see maximum Item Power gear from World Bosses at higher levels.

The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
    Varshan in WT3 (Level 55)
        Unique Item Power Range: 675-750
        Rare/Legendary Range: 650-725
    Grigoire in WT4 (Level 75)
        Unique Item Power Range: 850-925
        Rare/Legendary Range: 800-875
    Beast in the Ice (Level 85)
        Unique Item Power Range: 900-925
        Rare/Legendary Range: 850-925
    Duriel remains unchanged (always drops 925)
Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
    Monsters at level 100
        Legendary Item Power Range
            Previous: 820-925
            New: 845-925
        Rare Item Power Range
            Previous: 785-925
            New: 810-925
    Monsters at level 125
        Legendary Item Power Range
            Previous: 845-925
            New: 910-925
        Rare Item Power Range
            Previous: 810-925
            New: 885-925
All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.

Miscellaneous

Potion count will no longer be reset after dying and being revived by another player.
The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
Uber-Unique Items can now be unlocked as transmogs.

User Interface and User Experience

New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
Event Timers are now displayed on the world map.
The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
We have introduced a new way for players to approach reworking their Skill Tree.
    Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
    Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.

Developer’s Note: he new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.
2 Likes

Thank you, broseph!

Lowered CD on Lacerate and slight damage increase to Rabies. At least they listened to that feedback.

Does anyone happen to know if the changes to Starless Skies and Seligs are retroactive? Or will we have to refarm these Uber elites? I am disappointed to see no addition to the number of max character slots.

Ball Lighting nerfed at last…
unfortunately no other skills will buffed to compensate…
Lord have mercy
Now sorcerer will o back to pre-season and season 1 levels: DEAD.
It was good while lasted

Still noway to disable the minimap! How am I supposed to roleplay?

I never played one, how does that change affect it?

cause you are smart.
playing any other class rather than sorcerer is smart.

No mention to snapshotting aspects being fixed… oh well.

I never played a Sorc. I saw videos of ball lightning just destroying things in 1 second. I don’t understand the skill since I’ve never played it, was just curious how it was nerfed.

there’s was a bug when applying synergies and attack speed.
Now is regulated to back to normal.
so, instead of destroying things in a second, you will be.
Sorcerer has also being notorious for dying easy and deal to little damage
So never ever touch a sorcerer… friendly advice

1 Like

Um. Got to the druid and saw the boost in damage for lightning.

Are yall gonna see furries running around everywhere this season?

3 Likes

Ball Lightning was about 10X stronger than it should have been last season.
You will still be able to use it as it was intended, it just won’t wipe as fast as it was.
There are other skills that make Sorc fine. I did not play BL last season and was fine through NM100.

They did make lightning spear and meteor better, but I don’t want to get in the way of the other guy’s complaining.

The key thing to remember is unlike preseason, resistances work now, and that is more important to the Sorc’s survivability. So no it won’t be like preseason.

5 Likes

This made me lol

characters

It will be fixed. No need to remind them every 6 months :slight_smile:

curious about this too

Damn straight you are. I was already planning on it. Two of the 3 skills I was hoping would get some attention did, so I’m smiling a little. We’ll see how it all pans out.

1 Like

you know that is a lie. You are lying to yourself.
Sorcerer was only good because of Ball Lightning…
NONE of sorcerer skills deal enough damage, NONE.
cooldowns are horrible, get killed easy even with 90% dissobedience and 70% resistance.
Incinerate is suicide, as it has too many penalties for the low damage.
Meteor is too slow and now depends on an unique
ball lighning was nerfed
Ice shards was never strong, and enemies are inmune to it 60%.
Fire ball is crap, useless and mana hungry like the rest of core skills
Flame wall does not do enugh damage…like the rest
accept it, the class is garbage… any class or any bad-planned build from other characters plays better than sorcerer…and devs: deaf ears

3 Likes
  • Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

This made me laugh, I know it’s just semantics, but adding the X after the value would really help. I can just picture people thinking .75-1.25 armor? I have 10K armor what good is an extra 1 armor point going to do me?!

1 Like

When you’re surrounded by carvers and getting hit 10 times per second, it’ll take 21 hits to kill you instead of 20.

1 Like

2 main elements to the core build:

  1. Rapidly recharging mana so you can spam ball lightning non stop - its an expensive skill to cast, but gathering crackling balls and using cooldown based skills can recharge your mana very rapidly if you commit to it with gear/aspects/paragon/build etc. I can spam ball lighting basically as quickly as I can press the keys once the fuelling engine is ramped up and its doing damage and so dropping crackling balls to pick up.
  2. High tick rate of damage from the individual lightning balls while in contact with an enemy - IIRC this feeds into 1 as well (Been a while since I looked deeply at the synergies etc).

It looks like they have nerfed the tick rate of the damage which may be drastic or not (not sure) and could even cripple the fuelling of the build as well to make it completely non-functional. I do not know the deep mechanics of it well enough offhand without firing the game up and re-reading.