Patch Notes - S3

I mean, I’m pretty confident that they didn’t intend for it to kill something like Uber Lilith in 1 second but it wouldn’t be the first time I’ve seen a build go from stupid OP to not even worth using. That’s what happened to Ball Lightning in D3 :slight_smile: It was a super awesome skill, especially with the “moves 30% speed” but now, it’s not used anymore.

I don’t share your confidence.

Leaderboards without snapshotting fixed is absurd.

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too LOW amount of new uniques.

If this was finished game than adding 5-10 per season is ok, but holy crap this game is in beta state at best, there is too few uniques, we need at least 5 TIMES more.

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That I can kill ubers in a couple of seconds is what make repeated farming of them tolerable.

Hated doing repeat kills of them with my rogue as it just coudnt get the klll in before it got messy and dragged out.

As for BL - I tended to think of sorc BL in this as more comparable to the problem they had with wizard whirlwind in D3. High tick rate with a high proc rate and no limit meant you could endlessly spam them and stack them. Because the only real factor one appropriately geared was how long each exists for, the attack speed just meant you could spam more out before they expired. Pretty much as BL in this works except you sometimes have to move to pick up a crackle.

tbf if someone starts arguing with the phrase “in d3 was x”, it only means that he has 0 arpg experience and he doesn’t know what he’s talking about at all

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Based on the changes made to the Temerity pants, we needed to reacquire them, the changes did not impact the ones players already had.

It would be nice if they worked retroactively, but you will know once the season starts by looking at your old one if it updated.

Read all the way through.

Still no love for necro minion build?

Only thing that would have made me want to play S3.

Oh well……

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Thanks for posting OP.

@Devs:
THANK YOU!!!

Sorcerer

Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.

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:smile_cat:
So play one of the other classes, you don’t sound like you play Sorc anyway.

Buff to Druid companions, thank you.

Yeah not sure why they keep ignoring this.

Someone in another thread suggested this season’s pet might be “beta testing” of applying buffs to minions…would be an interesting approach if it has some truth to it.

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believe me I did…
I’m or I was the only incinerate build you would find around.

Oh wait now I remember you, I told you in another thread I use Incinerate on my fire build. :smile:

In this season… (IF i PLAY IT) I will be smart…
I will wait until my friends get lvl100 so I can be carried, and avoid a lot of frustration.
I wont buy the battle pass either… I wont waste money on a game that does not listen to feedback,… and If I don’t die as much…maybe…MAYBE I can WASTE a couple of dollars on battle pass…

Based on former updates the changes are not retroactive

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Season of the Wet Farts

I’m eager to see how that plays out.

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Sorc changes, where are they?(these 5 dont count)…

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I play frost sorcerer (refuse to play a bugged build) and it does a lot of damage in both AOE and Single Target. With the new unique the fire sorcerer will do a lot of damage too. So why buff what is already good enough ? Balls Lighting, HotA and rogue + tibault´s will overpowered damages were BUGs and they finally fixed it. World bosses are not supposed to be melted in seconds or killed with one shot.

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I love it when my 3 werewolf’s with rabies jump on a demons face. :wolf: :wolf: :wolf:

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