I guess this isn’t talking about them putting out too much damage, huh?
I mean technically but that’s semantics. It straight up one shots you unless you have some way to cheese it. It’s also something that the devs chose to add on top of what bosses normally do instead of creating brand new bosses. The echoes are basically a separate mechanic that just happens to coincide with the boss fights rather than being something the bosses themselves do, echoes can even spawn while the bosses are staggered. If the they were to be taken out of the equation boss damage would barely be a factor, their HP would be the only thing that can prevent you from timing a run at higher tiers.
It probably has been questioned and answered multiple times so sorry to ask but are they gonnna nerf bash to the ground?
I’ve read both things.
“Fixed an issue where Barbarian’s Bash was dealing multiplicative damage instead of additive damage when combined with the Tempering Affix that causes Bash to cleave.”
Diablo 4 Global Community Development Director, [Adam Fletcher] has stated that this is an error and that Bash will not be receiving any significant changes in Patch 1.4.1:
"Bash is still multiplicative and the notes are being updated.
Ok nevermind, i was scared after the ton of effort i was putting on my barb
Im wad right. In know what d4 team are