Patch 1.1.1 2 steps forward, 5 steps back for rogues

As the hours tick on by in patch 1.1.1 the community enjoys the new mob density changes, unfortunately rogues as per usual got hit with more build breaking bugs, nerfs, shadownerfs, changes, ‘fixes’, whatever you might call them.

So far in patch 1.1 we got hit with doubled CD nerfs for imbuements and traps.
We were hit twice as hard by the violent nerf to innate crit dmg% on swords and innate vulnerability damage on Crossbows. And Siphoning Strikes becoming a meme to trigger now requiring to be close, to crit and a lucky hit and even then only has a 85% chance to trigger.

On top of that, we now have useless stats further diluting our pool of rolls such as Overpower Damage % Why in the nine hells do rogues need overpower dmg % on literally anything, literally none of abilities, paragons, mechanics, skills, actually cause overpower bar from the 3% passive chance???

So despite the doom and gloom that was Patch 1.1 at least they buffed Icy Alchemist aspect, and Bursting Venoms. Really putting an ephasis for rogues to go try this aspect out, along with a clear emphasis on basic attacks.

Then we get to patch 1.1.1

I was actually excited to play this patch, small mostly insignificant changes were made to some abilities, but most importantly no nerfs/changes that would destroy our builds.

OR SO WE THOUGHT

The rogue community is currently still discovering newly found undocumentated changes that completely screw over builds and synergies. Such as Icy Alchemist Aspect & Bursting Venoms Aspect not longer proccing off of other attacks when a target is infected by shadow imbuement.

Why buff the aspects, incentivize people to play them. Build upon them. Only to ‘fix’ them, by making them useless. How about you ‘fix’ them first, and then tweek and incentivize people to play it. This interaction has been around since launch, and only now you address it?

Heart of Trickery taunt is absolutely busted and doesn’t work making it useless, I don’t even know what it’s doing anymore.

And so excitement for 1.1.1 turns into resentment and generally loathing to play the game, on the positive side it works as encouragement to play other games that do allow fun.

All we asked for is transparency, and yet again they prove us wrong by omitting important patch notes.

16 Likes

As per usual, all nerfs are annoying…but just be happy we are not barbs. And yes, totally agree that taking so long to fix a bug or not telegraphing something is a bug and will get patched out while people are farming gear to build around it is incredibly disrespectful from developers to gamers.

I can still cruise through helltides with only 1 hand while eating an apple with the other. (On PC) So I never even need to touch the skill bar or evade, just basic skill spam. And I still out perform all the other equal level classes running around me when I do this.

2 Likes

They need to buff the chance to create puddles to around 50%
Why must our builds be reliant upon RNG to actually be good? Meanwhile druids can literally solo tier 100 without a scratch (only the case because the devs play as druid). Even if it was a bug, that bug was the only thing making that crappy poison puddle imbuement actually usable - not very good but USABLE. Which it is now not.

These changes not being on the patch notes was also unacceptable.

Blizzard, if I had any respect for you, I would have just lost some. Might as well nerf the barb again and give the druid a command to immediately end a dungeon and kill all enemies at this point.

2 Likes

NatK98, there is a good saying I wanted to pass along to you to consider: “Comparison is the thief of joy”. It might be beneficial to ponder that and apply it. Rogue is still plenty good and this change doesn’t gimp the class by any means. Not defending Blizzard incompetence here, we should legitimately be outraged by the lack of transparency they promised they would rectify. Puncture running Pestilence affix will trigger the pools, so it still is more than adequate to kill Uber Lilith. Not suggesting there is no grounds for frustration here, but when the grievance narrative is centered around what other classes can do, etc., I find such thinking tends to only leave a person in a perpetual state of disappointment. My 2 cents.

4 Likes

Well sum up. Exactly my spirit state since yesterday.

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Very zen, very nice.

Still want my Doombringer though. :rofl:

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I’m glad they fixed an exploit with poison, I’m glad they fixed barber. During the course of this and every live service game, nerfs come and go, and people only REALLY complain when it affects them.

I have yet to kill Lilith and likely won’t without changing to a sepecific build. I’m currently a 95th TB rogue and can say I’ve had a very enjoyable leveling experience and not once felt gimped. I can kill stuff with easy 10+ levels above me.

I guess “Honor” and “Rogues” don’t always go together, but when I finally get my Lilith kill, I want it to be done with skill, not an exploit. Each to their own.

Vote with your wallet, vote with your time, don’t be a matyr. Quit the game, refuse to buy any further battlepass or expansion. Or suck it up play on or change class. It’s a game ;(

This isn’t the first nerf, nor will it be the last. Some nerfs get fixed, some don’t. In a few weeks when you hit 100, you likely won’t play a rogue again this season. You’ll either stop and play another game waiting for Season 2 or roll another class on season 1.

3 Likes

You’re correct, rogue is not useless, but this build now is.
A build I spent weeks on. I’m angry at just how bad these affixes are. They need a buff. 10% is almost intentionally bad.

BV was only good for Lilith.

Icy Alchemist was a trash aspect completely overshadowed by Barber and at least 10 other aspects.

Yes, I played a cold/shadow rogue to level 100. I played poison too. These two aspects were trash for 99.99% of the content prior to the patch.

Stop with the crying already. Rogues still have the #1 spot for NM speed clears and Lilith kills without bugged aspects.

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Density is a double edged sword. Before the patch the only NM dungeon I would not touch was Immortal Emination. With the new density I am pretty much eliminating all dungeons with the red and green ghosts in them. I could survive 10 projectiles but I have difficulty surviving 15 of them at NM58-60. And this is in full damage resist gear with +armor stats, max rolls of disobedience and might and momentum stack with stolen vigor active.

I’m also considering removing any dungeons with bees from my rotation as well which will leave about 6-8 NM dungeons above 60+ worth doing for the rest of the season.

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spent a week on, spend 5 mins (and a lot of gold) to change.

I’ve had to change my TB build regualy as I leveled up, swapping out skills and aspects many times. Broken Barber caused big changes to skills and aspects, fixing it caused big changes to put it back.

One of the meta’s used to be level as melee, end game as ranged.

Change is good, but it does suck yeah, when a build is nerfed and not as good as it used to be. Then you feel obligated to change, so you can feel as powerful in the game as you were on a nerfed build.

One perfect way to fix this is a “Build” screen. Let us save our builds, ourgear, our skills, our paragons. Let us swap between them at will (even on a cooldown or with a gold cost). WoW had this for years. They gave us slots to save cosmetic loadouts . . . but not actual loadouts. That’ll come with Season 9 and a one time paymnet of $9.99

You guys think its bad for you? I was what i decided to call a rainbow alchemist build. I used all 3 imbues and all 3 imbue proc aspects plus vile apothecary. I made my own paragon board to buff all non elemental damage and imbued skill damage (not the imbuement damage). I knew bv was probably bugged, but i had no idea the other 2 (icy and toxic alchemist) were. I used to be able to freeze a whole screen more or less just by shadowstepping, hitting shadow imbue, and using a barrage while wearing penitent greaves. Now, im lucky if anything at all freezes even though i have 50% lucky hit from gear and my barrage goes up to 30% because i use both lucky hit boosting talents as well. The “fix” quite literally blew my spec into oblivion. I used to be able to do a 40 nmd in about 4 or 5 minutes. Now im licky if i finish it in 10 to 12.

4 Likes

i was doing monster 25lvls above me with almost no problem… lvl 80 doing 111lvl monster. But now iam doing not great :((((

I hit the same speed bump at around 80 too, my DPS was similar, but my survivability sucked.

40+ paragon points and maxed out gylphs makes a WORLD of difference.

I’m 95 now, all glyphs at 21 and still a few paragons left to get, but i’m back to breezing through content 15+ levels aboive me (and almost never need a chug of potion)

Many rogues hit a wall due to survivability issues. Damage should never be an issue for Rogue unless your build sucks.

For survivability, consider running Stolen Vigor on amulet, Disobedience, and Might.

Poison is still great for tanking because of the damage resistance.

If you run Cold or Penitent, consider grabbing the damage resistance when chilled paragon nodes.

Daze/knockdown/shared misery will let you perma CC enemies assuming you don’t blow them up with your opener.

This will take care of 99% of survivability issues, and will let you speed clear T60s with minimal effort.

I don’t know about useless. I’m actually quite enjoying the way it is now. It makes ranged mobs come to me instead of shoot me and it makes things clump on me for easy destruction.

Kill them before they kill you WTF. Even better kill them before they even think about killing you. The life of a Rogue ~

It was broken in PvP, it taunted players and made for easy kills. Seeminly they couldn’t fix one, without breaking the other.

HOTFIX 6 - AUGUST 9, 2023 - 1.1.1

This hotfix is currently being deployed and should be complete in the next few hours.

Bug Fixes

  • Fixed an issue where the Shadow Clone from the Trickery Malignant Heart did not taunt enemies.

Seasonal Bug Fixes

  • The drop rate and craft chance for Wrathful Hearts and Invokers has been increased.
    • The previous chance to get a Wrathful Invoker from crafting an Uncertain Invoker was 3%.
      • The chance is now 15%.
    • Previous chance to get a Wrathful Heart from crafting an Uncertain Heart was 2%.
      • The chance is now 10%.
    • Wrathful Invokers now also have a chance to drop from elites in addition to other Invokers.

Miscellaneous

  • Further Stability improvements.

Improved the chance of getting one, as well as fixing the other rogue heart issue.

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The whole point of the damn thing was to put a clone down and it taunting enemies, which then run into the poison trap, which where I will be so they can still come to you.

As for the other people, this isn’t just about Echo of Lilith. Icy Alchemist can only trigger if the boss is CC’d, and that got hit with this… ‘fix’ too. Making it utterly useless now.

The heart is just busted now, and we still have overpower damage on our gear. :joy:

Being able to proc Icy alchmist of off other attacks when an enemy was infected with chill and shadow imbuement, was a cool interaction that allowed you to make basic attack on-hit builds. On bosses it requires you to knock their defiance bar down.

It wasn’t even that strong and it still got made utterly useless now, I wouldn’t have minded if they didn’t intentionally buff elemental damage, buffs those aspect, want to steer people towards basic attacks too, but when people actually use it… They make it useless, and this in the middle of a season.