First of all I am enjoying the beta and can’t wait for release. There are obviously some bugs to work out but better than most games in the last few years.
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Game difficulty - Needs to be bumped up a level. I am playing on Veteran and it is very easy. Each difficulty needs to be bumped by one level.
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Need more mobs - This is supposed to be a hellish end of times scenario right? Need more Demons, maps feel empty half the time. This is even more so when in dungeons with friends. Many times one of us stomps a mob and the other doesn’t get to do anything. (more on this below)
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More mob health - Weaker mobs need some more health, they die WAY too easy and fast. (like 20% - 30% more) Elites seem to be ok but could get another 10% - 15% more. Bosses feel fine.
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Scaling - INCREASED Scaling difficulty and health for multiplayer groups needs to be in (if it isn’t, doesn’t feel like it) primarily in dungeons/instanced content. As for open world content, it also needs this when multiple players are present in an event or fighting the same group of mobs. Would have to be careful here to not break it. Look to some of the points above on this.
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Barb did feel weak at first but then started to feel better as I got further, there is a lot of “barb too weak” posts but I don’t feel that it is that bad. Barb could be looked at a little though.
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Druid feels pretty bad and even weaker than Barb as you get higher level (kinda reverse if you will). This is most probably because we don’t have our spirit buffs but there is no way to test that obviously.
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Sorc is way too strong. Haven’t played it as I never liked mages but I have watched many streamers and other players in game zoom around and nuke everything. There are plenty of others going into more detail here so I’ll leave this here.
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Neckro seems to be pretty strong as well but not as bad as Sorc. It does have issues with requiring corpses for minions that can be a problem in certain places when they are not available. This class is also known as the AFK class since everything can be done by your minions while you go bake a cake. If this is how you intend for it to work then all good.
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Dungeon/cellar/other “inside” content. Please STOP DODGING this critique! Many players have given feedback on going inside a dungeon or cellar and the LAYOUT is the same! Stop side stepping and talking about how there are other zones that are different, we know, but they will have the same feedback if we could see them based on what we’ve seen so far. Put a few randomized layouts and objectives in your dungeons/cellars/etc. Seeing the same layout over and over with the same ~2-3 objectives to get to the boss is already getting boring. If this happens at ~20% of the game that we’ve seen, it will only get worse when we see the rest.
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Are Strongholds able to be reset? If not can they be? Could be another thing to do to tie rewards to.
I may edit this post to add more later.
I will probably step on someone’s pinky toe from the above comments but remember this is MY feedback on what I have played or seen. That means it is subjective and not wrong, just as your own feedback would fall into the same vein. Don’t turn this into a flame topic like many of the posts on here have devolved into.
Edits:
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- Clarified that I want increased scaling.
- added #10