Bad GPU cooling aside, the point of this video/thread is to show that bringing up the menu that shows your 3D character model causes a huge spike in the GPU’s needed power and with that comes a spike in temperature. What is weird is that I could have 100 fires on the screen and fight Uber Lilith and the GPU would work nowhere near as hard.
I don’t get what’s so demanding about the inventory but this seems very, very poorly optimised if it makes a GPU heat up this much.
Again, the point of this is to show that the menu/inventory/3D character model puts a lot of stress on the PC and there’s no good reason for it. Normal gameplay gets nowhere near this temperature/GPU usage.
For reference I have a Gigabyte RTX 2060 Super Windforce OC, which is a notoriously bad card for thermals, but that’s besides the point. The point is that Diablo 4’s inventory seems to demand a ton of resources from your PC, far more than normal gameplay does. And that’s simply weird. I’m sitting in town with nothing happening, then I open inventory and my PC is on fire.
If I had to guess what is causing it, it is the 3D model of your character in the inventory screen being rendered in real-time. If they had an option to disable that, it would fix the issue.
I don’t actually think this is a bug. They are asking your GPU to render all those unnecessary high-resolution graphics. This causes more power usage and heat in your GPU.
Why couldn’t they just have an option to have a static image there, instead of an animated rendering of the image?