One shotting things is bad

That is more or less what an arpg is. Taking a single skill jacking it up to 11 and picking up other skills to support it and deleting everything with it. A lot of people hold D2 to some gold standard, but I can delete players 8 Baal in less than 2 seconds on any of my sorc, my frenzy barb, hell my Javazon only needs 2 pokes and he’s dead.

Now people say D3 was a bad game and it was hot garbage at first. They slowed the game down from D2, items were trash and inferno was brutally hard. That’s why D3 fell off hard. No one wanted that brutal difficulty and slower gameplay which is why the expansion got a lot of praise. It sped up the game and let you feel like a god proper once you got your gear set up.

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Hell, at one point they tried to slow poe down… the backlash…

Even before the 30th it was like that.

Longer than 4 hours of gameplay every 3 months. As a stand alone candy crush arcade game I can were where some may have fun.

D3 was hot garbage at launch and now.

I also think there is too much power creep. And with “GRs” being added to the game, it seems like D4 is copying the worst aspects of D3.

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PoE length to max lvl seems good.

Definitely this. A-RPGs where you just focus on a single skill are bad.
Builds should have at least 2-3 different, but relatively equal, attack skills.
Tbh, while D2 also suffered from this, the immunity system (which was bad, dont copy it) at least encouraged multiple different attacks for some builds.
But yeah, most A-RPGs are struggling hard with this.
That isnt merely a combat issue, it is also a build issue, by making both of these shallow. Honestly one of the biggest issues in the genre currently.
Blizzard should add monster resistances to D4, that could help somewhat. And differentiate better between AoE and single target skills, to encourage builds to have both of these for different situations. And make it harder to generate resources, so make generators more relevant again, but also massively increase generator skills dmg, so they contribute with a meaningful share of the total dmg.

Difficulty is NOT a genre. A-RPGs should not be Souls in terms of gameplay, but they could easily be Souls in terms of difficulty design.

This is not true.
D3 combat was at its best in the early days.
Which is not to say it was good. Just better.

Indeed. It pretty much just changed around which aspects were hot garbage.

Yep.

That’s on you my man, you didn’t accomplish anything.

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Haha there was nothing to accomplish. What play an extra hour for slightly better participation throphy paragon system or the participation gear cause nothing was rare.

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First, i was talking about the one shotting that the OP talked about

Second, ARPGs should NOT copy Souls in terms of difficulty design, because the genres are completely different

AGain, ARPGs are about PROGRESSION, Souls are not about progression, they are about learning mechanics to beat bosses or being one shotted

Both genres have different goals

Again, in ARPG, you should start weak, but after progressing (in levels, gear, and any other system implemented) you should become a GOD. Thats how the genre works, that’s what made the genre great

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Eh, that is wrong. For one, they do have quite a bit of progression.
And two, Souls games very rarely have oneshotting (if using an even slightly reasonable build, which is the same as in A-RPGs).
If there is a genre known for oneshotting, it is rather A-RPGs. But that too should change. It is not genre defining, it is just bad.

Same. Getting rid of oneshotting would help with making monsters matter. Which they were clearly designed to do, otherwise there would be no reason to have more than one monster type, nor elite affixes etc.

It honestly seems like some people look at A-RPGs and see the massive issues they are struggling with, as an integral part of their design. When they are just flaws.
Same with the big imbalances that D4 is suffering from. Not a feature, just bad design.

Indeed.

Lol what does any of what you said have to do with what I said? I can keep up just fine. People getting to level 100 fast isn’t what I’m saying. The mechanics being so out of wack that it one shots WB is what I’m talking about. FYI I tried out the HOTA build last season and one shot the boss myself. Didn’t take much effort to get the gear needed. That doesn’t make me special. It means it’s a broken build.

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I love D3, but you’re right it only got good after Reaper of Souls. Its just too long winded to put D3: RoS.

The world bosses drop summoning materials for varshan, a level 75 boss in WT4. It’s the same level of challenge as helltides, and legion events, which provide similar rewards.
Leveling content, SUPER trivial for a lv 100.

Then you progress to Varshan lv 75, Grigiore at 75, Zir at 80, Beast at 85

These are leveling bosses, and trivial for a level 100 character.

Only Duriel is level 100. Once you’ve killed him a few times, of course he goes down easy. That would be progression.

What is out of wack is you expecting all these leveling bosses to stand a chance with lv 100’s pounding on it.

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fully agree on this one m8 now i come to a world boss fight see a few lvl 100 join in and i know the boss is not going to last more then a few sec what is not fun at all.

Right. I’ll just gear up my level 100 summoner necro to take on the world boss by myself. I should be one shotting it right? Because I’m level 100, everything should be one shot. My build isn’t overpowered but I’m 100 so easy stuff. 2 hits max.

It’s kind of obvious you missed the point.

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People hit lv 100 in the first 12-24 hours after the season starts.
That puts your window where a level ~75 world boss will be challenging at around 4-8
hours.

Past that window, people will outgear and outlevel them.

more likely
you just need to lrn2play or accept that you are slow

I hear there are level 200 bosses coming that will be a challenge. But you don’t actually want anything challenging right. You just want slightly harder my little pony.

It actually started out this way, but due to community backlash and player engagement metrics they’ve moved it to what it is now and are making it even easier in season 4. Blizzard will always chase money and whatever it takes to keep people playing that is the game we will get.

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They have never been challenging. It’s a dps check with minor don’t stand in fire mechanics.

Isn’t this both Eternal softcore play and softcore Seasonal play? Hardcore does exist you know. Just because you don’t play HC doesn’t mean it doesn’t exist.

For me it becomes better, it makes it a lot easier. I have a maximum of 2 hours to play a day and I don’t want to spend half of it looking at items. I want to make the tide
hellish, change an amulet and see if I can go further down the pit. Or just get into the game and walk around messing around in the woods and killing demons.

The general direction in the genre of more is better needs to be brought back to its roots. More is certainly not always better, duration and timing of exciting events matter more.

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