One shotting things is bad

It has everything to do with hardcore. Because of how loud softcore players are, doesn’t matter whether it is eternal or seasonal they get what they want. We saw this happen again with Season 1. What the devs put in the game effects both game modes. Being softcore and hardcore.

You are confusing balance with what actually happens. Even the devs themselves have stated that they are very careful not to ruin players fun. Normally the fun means OP builds. This was what the devs took from the season 1 outcry. That was the communities fault not the devs.

The devs vision never was fully realized because it was reversed before it even started.

Still does not make it a good decision. In fact it’s decision that provides others like it as well

Think I’ve talked about this enough, will take a step back for 2 months…

We’ll see if this remains to be the biggest complaint now that discussion of problems with the itemization is supposedly (or at least temporarily) out

I’ll be shocked if that does not become the #1 issue in the period to follow tbh, but again - will give it a bit of time…

GL with the S4 speedrun

I wish it wouldn’t become a trivial thing to get to lvl 100 in HC, but the Pit will push leveling out the door. In fact people won’t be satisfied until there’s account wide everything and D3 style power leveling, to act as psuedo class change options for the hamster wheel (Pit).

I rest my case, think I was clear with the points

  • The game should not follow the top 2% of playerbase and design the game according to them. Especially because they beat a 3 month content in 30 hours and move on to other
  • The game should not treat players like horse-racers, we’re intelligent beings that want to do things on our own. Not what we’re “told” to that works and see if you/whoever can make that 5% better.
  • Many of us don’t want to be compared unless willingly taking a part in some competition
  • There are 3 possible goals to design the game for people to strive for - perfection, competition, creativity, the first pushes the 2nd and 3rd out of the door, strive for perfection is a very long lone run with as little competition and creativity possible
  • The reward-first or reward-centric design focuses wayy too much on the destination and reward, neglecting the action that happens DURING that intent/strive to reach/earn/unlock the reward
  • Accepting a challenge-first (i.e. activity-first) design approach provides a better gameplay experience accross the board - in other words makes a “good to play rather than a good to beat” type of game
  • No matter what, the vast majority of people will play to play or play to experiment, very little will play to beat (especially if the finish-line gets moved further and further as seasons go)

That’s where I’ll finish (2 months hiatus), don’t want to go further into this cause frankly it’s frustratingly obvious. Wanna see how people feel after 2 months, and whether or not this is still an issue, cause feel I’ve been quite clear and quite loud

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The responses to the OP are mediocre at best.

All one shot builds are exploiting game the mechanics that the Devs purposely left in the game.

Multipliers were changed in the first season and only “glitch” aspects or skills have obese multipliers.

Why? Cause the Devs can’t kill Lilith without them… Nor do they have the skills to manage the other bosses without their supreme need to feed their Uber egos.

Im sorry - your uber ego …?

Point: the Devs revamped damage and implemented scaling then added “glitch mechanics” for their fanboi egos.

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The game keeps moving further and further away from the slow methodical gameplay though. The game started like that and the game hemorrhaged players so fast they had no choice but to cave and speed things up. Remember the first patch? It actively slowed down the game and the outrage on the forums was immeasurable.

Whether you like it or not, people want a quick journey and make the item hunt the game. They don’t care about the leveling process. They don’t even care about challenge until they have their full build.

As long as people keep praising the direction they’re going in and stay engaged with the game, that’s the direction Blizzard will take. To assume there will be enough people clamoring to go back to how they originally designed game is definitely a stretch. The player base was already loud and clear that’s not what they wanted.

You know what other game started out with challenging content and a slow level process? Diablo 3. The game everyone loves to hate. It wasn’t until much later that it became what it is today because that’s what players wanted. Diablo 4 will ultimately go the same route because that’s just what players want these days.

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It’s not an on-off switch though, requires some wisdom of realization and how frustration works

Yes people were complaining about it but it’s all in the details of implementation

TLDR ? - a game without obstacles on the way will never work. The player should never have a feeling “I’m slow, why am I slow, wasn’t this enough damn it”, they should never feel like lagging behind even if there’s no direct indicator, i.e.

The game speeding gameplay up itself is a negative feedback loop alone. The experience should be mostly about - whoa, glad I did that and look what I got, never the other way round (or at least vast majority of cases - not)

You’re spewing high level mumbo-jumbo, none of which is actionable feedback.

I can’t tell if you are using a bad translator or you just haven’t developed your writing skills yet.
Consider running it through some sort of AI, like chatgpt, because while we know you’re trying, you are really hard to understand. Everything you write reads as if it’s been run through a cheap translator, that doesn’t work.

It’s called abstraction, not keeping only to what is but what could be. I know it’s hard for some to understand but it is one of the biggest drives for people to try out and play games

Tell how exactly ?

Yes, English is not my first language, imagine :slight_smile:

Thank you. This post is so much easier to read.

You can’t really be comparing a game as it is in maintenance mode O.o. It’s in maintenance mode, they said here the game is at its end but we will keep it up with alot of qol buffs for those who still want to play it. you Can’t compare ANY Arpg to the “Current” state of D3!

Its truw because D3 isnt an arpg and hasnt been for a very very long time. Someone was just spouting off you couldnt be max level in like 30 min.

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Yeah, D3 started out reasonably good (ignoring the AH) and ended like trash, for this reason.

No it isn’t. It is what some players want. While other players want the exact opposite. And the reason we are seeing games go in both directions (and various other directions).

going from WT2 to 3 o 4 lowers the player resitances…to make it more difficult…but the thing is that is not fun killing in 1 shot and not fun dying in 1 shot.

4 lvls is not enough tbh , we need torment II - III - IV where monster are harder.

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then even your reply doesn’t show anything buddy.
once again : how does barb being OP is linked to hardcore specifically ?

if a class is OP it’s bad whether it’s in SC or HC

your reply to it don’t make any sense…since as you said it affect both modes…so why talking about HC specifically on such a simple thing as “barb is op” ?

no there is no “normally” there.
Fun is subjective

for some it’s having actual challenge (so : no OP build) and for others it’s being able to do anything and everything with no effort (so : yes to OP Build)
personally i’am in the players that want builds to be balanced and the game to be challenging
and yes i did play HC solo too (i play both mode and the discussion at hand don’t have anything to do with a SC VS HC)

i’am not english nor american, english being my third language , but if ad hominem is all you can do it show how childish you are buddy.
You could but you don’t specifically, especially if you don’t play much like you said.
what the point if you only play 1 or 2 weeks ?
the players playing for months or for the whole season are more likely to buy cosmetics it’s basic logic.

you don’t know what kind of contract they have though.
it could be per bandwidth used or not
But eitherway it’s a far cry from cosmetics purchases in term of money.

doesn’t mean people don’t enjoy leveling nor that they disagree with “me” or everyone else that said that the exp is too fast.
they are testing things, sure currently they are pushing for end-game content , but it doesn’t mean like some people ask : that they want every player to be level 100 in less than 10h.

I’m with you, there is no reason for more speed. The climb is part of the game and should not be discarded. It’s not fun on the 2nd day of the season we’ll already have people pitting 190. And many haven’t even created it yet your characters. This is not a race to 100. There is no fun where everything has already been explored in just a few. I never found D4 tedious because I always tested builds and it was always fun.

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@Gamma you have more posts than I do and you want me to look for the evidence that is going to only support my case? I am telling you what you should already know. Does the Marry Poppins movie quote:

" A spoon full of sugar helps the medicine go down"

Does that mean anything to you?

not real sure why someone being able to 1 shot bosses affects your gameplay. Those 1 shot meta builds aren’t just thrown together, a lot of time is spent min maxing

nice joke.

S3 min maxing isnt really that difficult if you have experience with ur class, know how to build and optimize paragons, which is in fact very easy for ppl who invested a bit of time into their build creating.

I did tons of sorc builds myself, all were functional, and dmg wise close to maxrolllevel or sometimes even better.

The game is starting to offer more diversity in s4 so build creating needs more thinking, which is the best they could do. Cause s3 build creating was boring as hell, after u know a couple of build concepts u know them all.

And in no way any theorycrafting should enable easy 1shotting all of the content, get out of here if u think we need that. :rofl:

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Yes it did, but that’s because specific players cried that there Eternal character more than likely from softcore no less, complained non stop to the dev’s that when the Season of Malignant patch released those players cried and the dev’s caved. You could argue as a player that the nerfs were too severe and that their needed to be buffs to play styles and builds that were underperforming and that would be fair criticism. Instead most the fanbase cried that they would have to seek the statues of Lilith, regather all the renown for the different regions, and then complained that the nerfs were to much when most of the builds that were nerfed were due to streamers showing how busted some of those builds were.

This game exists already. It is called the Ultimate Evil Edition of Diablo III that comes with the full content. As in ROS expansion, all the seasons past, Necromancer pack and all the wings and cosmetics that the player could get from other Blizzard titles or from the game itself.

We know already the type of players that are praising the coming changes and those changes that came before. The only thing as a HC player, is explain why Diablo IV launch was actually good and that it was a shame that the Diablo IV dev’s course corrected. Does it suck? Yeah does it make sense as a business decision? Yes. Especially considering Activision Blizzard were trying to get the Microsoft purchase to go through. In the end, yes not too big on the changes made but still looking forward where the game still goes.

No. The max level for vanilla Diablo III was 60. You could also power level players but it was harder to do given the structure of the difficulty system was that of Diablo II’s but only in that one similarity. The itemization of Diablo III’s vanilla was nothing in comparison to Diablo II LOD’s. Was the game harder though? It is hard to say either way given the amount of influence and impact both the Real Money and Gold Auction Houses had on the game. Having both of those with the addition of Hardcore play and softcore play made it so it was hard to grind for anything without spending money on what you needed to improve your build. But players did buy from the auction house’s. So the grind could be skipped depending upon what difficulty you as the player were on.