On the Significance of Skill Trees in Gaming

As long as the expansion does something right they’ll continue to make money. Worst case scenario they eventually scale down their plans. Seasons may not be going great but their own expectations may have been low.

Imagine if it had multiple modes/player-defined loadouts you could switch in combat, especially if it worked in conjunction with challenge. The stones seem to be sufficient or close. From what I saw today it appeared only one governing stone was active at a time, which I found strange given two are equipped. How many combinations will a single player avail themselves of regularly? Meanwhile the designer who came up with the idea is “geeking out on” realizing the thing can heal you as well as complement your build. Fools, and they seem immature as hell. Unreal.

And those games suck too! The whole genre sucks, that’s why so few bother with “the real game” beyond the story and Diablo is the only actually popular franchise despite being inadequate in so many areas. This genre runs on the ghost of Diablo 2. You people just can’t see past your own noses and can conceive of only what you have already been shown. What I want is the logical progression of a game. They’ve been running the same braindead concept into the ground for 20 years now and can’t get a clue. How does none of them go, “Boy, this game is so basic, maybe as game designers we should be looking at expanding into all that untapped potential of what the game could be as opposed to doing the same old crap over and over again and pretending it’s 2004”? Instead they have this dork geeking out on some numbskull crap. No way, different things do different things!

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