On the Significance of Skill Trees in Gaming

The endgame mats grind is so mind-numbing I can 100% understand why people would trade for this stuff, including outright buying it. You’re basically trying to squeeze any last drop of juice from this game despite all activities being bad, playing the uber lottery when Duriel helplessly dies. Then all you can do with those is go against the uber math of an AoZ-like activity. As I’ve told you before, character combat is too lame for PvP. People don’t care for PvP because it sucks, and at the root of it lies a lack of dynamic options. As much else in this game it is mind-numbing and build-following farmed dorks will either one-shot you or kill you in literal moments. It’s a horrendous experience. There is no population for any sort of matchmaking. The “best of the best” kill one another in seconds as well and the most skill you can get out of it is maybe having particular items and happening to time one of your few abilities earlier or better. It’s debatably not even the tic-tac-toe of gaming. PvP will suck until character combat sucks, end of story. How is this difficult to understand? This person intuitively understands what PvP in this game is:

The thing that gets me with Blizzard in particular is that they have done so many hard things right, namely the look and feel of the game, a story and world around it too. I am playing season 3 and the game has critical key elements, an entire foundation. But boy, when it comes to qualitative logic they practically have no idea what that means. They either don’t know what fun means or the 800-pound gorilla in the room is that they just can’t do much outside of what has been done before, whether it’s because of a lack of talent or technical peculiarities. To make matters worse, most of this game’s so-called community bleats only about stuff they have seen before too, so you’ve got this comical spiral of stupidity and frustration. The ceiling of any modern ARPG is profitable mediocrity, which is how you can summarize this game’s roadmap and what PoE 2 will likely shape into as well. It takes a special group of people to actually deal with the inane nature of these games on a regular basis, and they form their own echo chambers as well. The dogma of the genre, praying to the idol of Diablo II.

Eh.