On the Significance of Skill Trees in Gaming

Come on frenchie, tell me it’s a bad idea to change the following:

  1. Remove boss mats from seasonal realm for season 3

  2. Change PvP zone mobs to be at least 144, this will enable all 925 drops in PvP zone. This would also erase the idea that the PvP zone isn’t an end game area.

  3. Soft ban people who abused item duping.

  4. Give eternal realm better rewards floor for gambling shards of hatred.

Btw I PvPed on my sorc in eternal realm last night. 3v1, sorc, sorc, barb all lv 100. They couldn’t kill me 3v1.

The endgame mats grind is so mind-numbing I can 100% understand why people would trade for this stuff, including outright buying it. You’re basically trying to squeeze any last drop of juice from this game despite all activities being bad, playing the uber lottery when Duriel helplessly dies. Then all you can do with those is go against the uber math of an AoZ-like activity. As I’ve told you before, character combat is too lame for PvP. People don’t care for PvP because it sucks, and at the root of it lies a lack of dynamic options. As much else in this game it is mind-numbing and build-following farmed dorks will either one-shot you or kill you in literal moments. It’s a horrendous experience. There is no population for any sort of matchmaking. The “best of the best” kill one another in seconds as well and the most skill you can get out of it is maybe having particular items and happening to time one of your few abilities earlier or better. It’s debatably not even the tic-tac-toe of gaming. PvP will suck until character combat sucks, end of story. How is this difficult to understand? This person intuitively understands what PvP in this game is:

The thing that gets me with Blizzard in particular is that they have done so many hard things right, namely the look and feel of the game, a story and world around it too. I am playing season 3 and the game has critical key elements, an entire foundation. But boy, when it comes to qualitative logic they practically have no idea what that means. They either don’t know what fun means or the 800-pound gorilla in the room is that they just can’t do much outside of what has been done before, whether it’s because of a lack of talent or technical peculiarities. To make matters worse, most of this game’s so-called community bleats only about stuff they have seen before too, so you’ve got this comical spiral of stupidity and frustration. The ceiling of any modern ARPG is profitable mediocrity, which is how you can summarize this game’s roadmap and what PoE 2 will likely shape into as well. It takes a special group of people to actually deal with the inane nature of these games on a regular basis, and they form their own echo chambers as well. The dogma of the genre, praying to the idol of Diablo II.

Eh.

This is what happens when people listened to the feedback that said “Take some pages from D2’s book!” I had a lot of fun back in the day farming the same things over and over and over but man, that ship has sailed.

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Yep. It ain’t that simple. Apparently the creators of Diablo II themselves were unsuccessful in recreating Diablo II… go figure.

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It’s gonna be a lot harder to fix Diablo 4 now that Microsoft laid off almost 2,000 employees today.

Granted they could combined 2 or 3 of those employees salaries together and they’d be able to draft pick me.

And honey you should see me in a crown.

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They dismantled an entire game and targeted other departments more readily susceptible to “AI” and apparently outsourcing. Microsoft are well aware Diablo IV is a live service game of a storied franchise that sells with pending expansions.

Hey frenchie, how often in your life have you met someone capable of solving D.B.Cooper, the fountain of youth, a song of ice and fire, one piece, forest fenn treasure hunt and many complex math riddles?

You don’t need to believe if I’m right about zoro being the one piece or Brienne being Rhaenys Targaryen, your opinion on the matter is worthless. There is so much source material that indicates I am correct.

It isn’t just reading comprehension, my super power also includes being able to see perspective information for what it is really is.

I’m sure the random 120 IQer who thinks Danny or Jon is Azor Ahai reborn really believes they are right. I’m sure the 20 year veteran of one piece who thinks luffy is the man roger was waiting for think they are right. But that doesn’t change the facts.

I could tell you things right now about dark matter and black holes that scientists today haven’t even begun to grasp.

I could fully explain to you how time isn’t a real thing, what you call time is simply motion.

Did you know if you look at the Big Bang zoomed out on a large scale, it looks like a computer firing up?

I can’t communicate with more than 1% of the world, due to lack of people who are on my level of consciousness.

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HeWhoIsHim…Didn’t you say your replies would be contained in your last thread? :laughing:

Let’s just settle this in FoH. I need a server instance that has more than PvE monsters. :+1:

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I think the more active Field of Hatred right now is this forum. :smiley:

You’re like my alter ego who’s scheduled for a lobotomy. The similarities are uncanny.

Didn’t some Einstein guy do this one a century ago?

So your IQ is only 135?

Isn’t that the skill system of Wolcen you are describing there? If yes it’s ok, but honestly I am glad with the Diablo 4 skill tree even if I wish I could put more than just 5 points into a skill.

Agreed.
And even when people pick the same skills, there should be a bunch of sub-choices for each skill to make them potentially be worlds apart.

Actually no, no human has ever properly explained why time isn’t real.

Other than me.

Okay let’s say someone did, explain away how I solved d b cooper, one piece, the invisible college, a song of ice and fire, and a plethora of formerly unsolved math riddles?

Do you know what percentage of non free mason humans will ever or have ever solved the invisible college? Lol.

The riddle is hundreds of years old lmfao

Btw it’s the clock tower in Prague. It was built by this guy and when he finished the king blinded him as a reward.

Now we know why you cut someone’s tongue out, but why do you blind an architect who is one of a kind at the time and probably best in the world at the time when he built the worlds first astronomy based clock for you? Why do you blind him?

Riddle me that frenchie. It’s because the clock isn’t a clock. It’s a lock that also functions as a clock.

Just remember frenchie, you insulted one of the most intelligent humans who will ever exist for this period of the earths existence.

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I don’t think so, that looks like a traditional fixed choice skill tree to me. Are you referring to “weapon combos” where there is a different automatic behavior? Amusing. Picture what I’m suggesting this way. Go in D4 and press S. That should pull up the “Skill Assignment Flyout”. A fixed choice skill tree (full disclosure, these are arbitrary terms I made up) is what you have in Diablo 4 - those skills are all available for selection but you can have only as many available in battle/on your action bar as there are button slots. A dynamic choice skill tree will look exactly the same except from every single level/row of skills you will have three to four skills selected available to choose from in-combat. This would work through button remapping - entering the tree remaps four of your normal ability buttons to the first level of the tree. You execute one skill from the first level to progress to the second level. Completing the tree requires executing an action from every level. A dynamic dependent choice skill tree is the same except skills you executed before determine what skills you’ll have available to execute later. I haven’t encountered something like this in gaming. There was one poster who claimed he/she/it/they encountered something of the sort which was “unique”, but he/she/it/they couldn’t remember the game.

I’m not suggesting to replace the Diablo 4 skill tree. I’m suggesting to supplement it with one of these more novel dynamic skill trees per class.

Of which there is a “dynamic” version as discussed in the Dynamic Runes and Runewords post. If this game just continues to retread the beaten path, especially given how behind it is, at most it will be just another ARPG with a mediocre fan/playerbase that sees neither far nor wide. Obviously you’ll see less resistance giving people stuff they have already seen that they cry for because they know little else, but the basic limitations of this genre will continue to apply. It’s a question of mindset, really. Observing what is happening right now the Blizzard developers seem barely able to keep their heads over water, which is discouraging. Microsoft also seems to have little tradition of making great games so from the outside what’s happening here looks like just another corporate clusterbuck where a ton of presumably especially qualified people furnished with the best and most resources working first and foremost to make money ironically fail at making good games. The worst-kept secret in gaming is that player communities are even dumber. But like with politicians needing votes corporations needing money wouldn’t dare to verbally slaughter the idiots playing their games in fear of losing support speaking the truth.

I’ll probably make a “Dynamic Actions” post at some point combining the runes and runewords concept with these skill trees and attempting a druid example for the former but now is not the time.

Isn’t that what Donald Trump was trying to do after losing the 2020 presidential election? Apparently the freemasons do the “person, woman, man, camera, TV” acuity test.

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Free masonry is just a system of checks and balances. Only certain types of people on different sides of the spectrum would ever join.

For example, I have been invited to apply multiple times. However I have morals and am principled person. If you can’t tell me how you choose your leader, I have no interest in joining your club.

Nothing against them, their rules just conflict with my principles.

Free masons are why America was able to prosper in its expansion west. They created law and order and society. They stopped corruption and evil and lawlessness.

However it is foolish to believe that free masons are all good. The type of connective power being a member of the group gives you is enticing to bad people too.

Which is why I never attempted to join. I am woefully aware that the concentration of good and bad in that group isn’t favorable towards people like me. That coupled with the fact they could not tell me how they choose their leader was enough.

The answer given for how a leader is chosen was “everyone is born equal, but some people are born more equal than others”. Red flag :triangular_flag_on_post:, unless you are French, then it’s just what you believe to be true always.

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I actually think at this point they should give some more skill points, incorperate some abilities that are locked behind legendary aspects and just incorperate into skill tree to able to classes to continue flourishing as more aspects get introduced into the game as intended.

Glacial aspect for Sorc is a good one for example, just build it back into skill tree. Some WW ones for Barb as another.

And please good sir, create an account, name it SheWhoIsHer before derailing any good threads by engaging in the side conversations.

Sounds like all you want is extra power. It won’t make you as happy as you think. The game is already generally (not sure about this season yet) too easy, that extra power will have to be counter-balanced. Your character will look and feel a little cooler, granted. That’s not addressing gameplay. This game has a gameplay problem, not a power problem.

Ah ok man gotcha, I got it in the wrong way then.

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No, I want the skills to work without aspects.

Blizzard without Glacial is basically no damage at all. So then you look at build diversity and the core problem becomes most skills are on the skill tree aren’t useable until they release an Aspect or unique to finally make them useable. This is not good design. They compensate it as you would say with power when really the underlying skill tree itself is just bad.

I like the above posters pointing out it’s a skill bush not tree. That was a good one.

Kind of like the incinerate problem (although no item makes incinerate actually useful yet).

They need to

  1. balance the reward ratio of min maxing a build.

  2. Give eternal realm content that is extremely challenging. I finished a nightmare dungeon 100 on a nerfed ball lightning eternal sorc that I didn’t respec in anyway after losing all vampiric powers or having my ball lightning go from 34k damage per tick at 3x the tick rate at least to 12k damage ticks. It wasn’t that challenging at all.

  3. Accept that Uber Lilith being eternal realm “end game” is bad design. Is it fun to do? No. Does it feel fulfilling to accomplish? Also no.

  4. Give us ways to upgrade our gears affix rolls.

  5. Get rid of the item duping and ban the heavy offenders.

Also notable is I can also 3v1 PvP on that same sorc against other lv 100s. Despite my low damage.

Right, aspects are often key and even downright necessary, but you still get them. You want them baked in so you can get more, which may happen when as you pointed out the set of aspects and items expands. In the big scheme of things that’s a marginal difference.

?

There is a lack of challenge in general. They have tried to shoehorn it in specific late-game activities like Uber Lilith and AoZ, which I’m not sure anyone has found fun. Challenge is certainly one of the pillars they have to work on.

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