During the Server Slam weekend, on two occasions, out of around 20h of gameplay, my fps dropped to 4fps for about 15 seconds, as measured by the in-game FPS counter. This happened once while at Kor Dragan and the 2nd time it happened in a dungeon, during the Bound by Blood side-quest, in the Smuggler’s Hoard dungeon. See the clip below:
On both occasions, my FPS is rock solid at 138 (fps cap with nvidia reflex enabled) the entire time and seemingly out of nowhere it just plummets down to 4fps for 10-15s, before going back up to 138. Unfortunately, I didn’t have GPU-Z or HWmonitor running to measure things like CPU/GPU usage and other useful metrics.
I never had this problem during the last 2 beta weekends, where I accumulated 77 hours of gameplay between them, however did not play Rogue on those weekends, so it could be an issue specific to Rogue? The other potential culprit is Nvidia reflex, as that wasn’t available during the previous betas but was for the Server Slam. Unfortunately, I didn’t think to disable it and test, before the Server Slam weekend ended. I don’t have any performance issues in any other games as well, certainly not ones that plummet my fps down to 4.
I get this exact same issue. For me it occurs after about an hour of game play or so but it’s not explicitly the same time frames.
I have to exit the game and restart it to solve the problem. I suspect it might be a memory leak maybe?
Mine is exactly like this, regardless of the config I use, as soon as I enter the game the fps is already locked at 4. I reinstalled the game several times, checked and cleaned the cache, installed a specific driver to support Diablo, but it didn’t help. my computer doesn’t suffer this kind of problem in any game, all run above 120 fps
I turned off DLSS and it went back to normal FPS.
Could just be a coincidence but I shall test further later after work.
First time it happened I had a full inventory so I thought maybe it might be to do with an item etc, but obviously I’m not sure.
Anything else I discover I will report. Especially if it seems linked to DLSS.
In the full release this issue still persists for me but it ONLY happens after like 10 or 15 minutes after launching the game. I will get one instance of this FPS drop to 4fps, for about 10 seconds, then my game will run fine for hours and hours.
Unfortunately no idea what the issue is. Some people, like me, just get one drop and then they’re fine. Others are stuck at 4fps forever. And then other people get more of a fluctuating FPS, down to 4fps, which ends up feeling/appearing more like a stutter.
Some people have said the issue could be “device polling” by the game. Others have said it’s a network thing and setting your network settings in Windows to “public,” which means the PC is restricting network traffic more (as you’re basically telling your PC the network is less secure) solves the issue but it’s not 100% for everyone.
Hopefully Blizzard can get to the root of the problem
Interesting I will try both of these ideas and see what happens.
I think for sure it isn’t an individual hardware issue per say as we all get drops to exactly 4 FPS. This is uniform so it is definitely a set of circumstances that are repeating no matter the hardware. Could the hardware type be a result yes it’s entirely possible. Right now I share brands with the OP of MSI and intel so I’d be interested to hear other users specs who have the same issue.
My ethernet connection is always set to private anyway so that portion is ruled out for me.
Ok. So I stopped the FPS drops!
I don’t know which of these worked but try them all:
*Checked my network was set to private
*Unticked hardware acceleration in batnet and set to shut completely when launching game
*Disabled UDP Diablo 4 rule in firewall
*Set background & Foreground FPS to match
As a side I was running Druid class when FPS drops where happening.
I have the exact same problem described by others in this thread. I’m playing with everything ultra maxed out and after 20min-30min of gameplay the game constantly stutters every other 5s-10s. I almost bet that this is a game bug streaming ultra textures to memory in the background. Check my linked thread where I show this problem happening in a capture with low ping (so no, this isn’t a network latency problem).
I also experience the same issues, I cap my frames at 100 and run that with zero issues. My GPU (5700XT) is not maxed out, it sits at about 80% usage, and my CPU never goes past about 25%. After maybe an hour or so, the FPS will not go above about 40, no matter what graphics settings I use. I do not have VSync, I do not use hi-res textures, everything is set to low.
The only solution I have found is to restart the game. One thing I also found is opening the overlay map brings my framerate back to the max (hitting Tab inside a dungeon). The only other thing I found to fix is to just sit AFK in town for a while. Maybe its VRAM? I noticed the game will eat up all 8GB I have on my GPU but setting lower textures does not reduce this at all.
This issue for me seems to potentially have been fixed in one of the recent post-launch patches. I have not experienced any FPS drops (certainly not ones where my FPS plummets to 4fps for 15 seconds) for the last 2 or 3 days and have easily played 10+ hours each day.