… it is ridiculous that even the RNG does not work properly, resulting in bricking items by tempering much more often than it is supposed to.
Today I bricked a one-handed sword 3GA strength + life + critdamage that I searched two months for and that I bought or 50 billion gold.
What happened? I wanted to temper an affix on that sword. So I chose the recipe with three possible outcomes per temper attempt. I also had a scroll of restoration, so I knew that I had 16 attempts to get that affix on the sword.
But 16 times I got only the two other affixes from the recipe. Not a single time the wanted affix.
Now you might say this would be badluck, but I don’t think so, because similar things happened too often to me already. And mathematically speaking, the chance to NOT hit the wanted affix in 16 temper attempts with a recipe of 3 possible affixes is (2/3)^16 = 0.15%.
Things like that happen way too often for a theoretical probability this low.
It means that either the RNG is totally bugged or developers have implemented AI to identify what affix the player might want and then NOT give it to the player in order to artificially prolong the grind.
Both of these would be devastating.
I think Rod Fergusson should be fired as he is clearly not able to manage to deliver a product coherent in itself. Instead he constantly delivers a product with many new bugs and many misdesigns. On top of that the whole D4 development team under Fergusson is completely IGNORANT to the constant (and JUSTIFIED!!!) complaints by players, especially with regards to not only keep tempering RNG, enchanting RNG, masterworking RNG in the game, but also adding even more RNG to the game, e. g. leveling glyphs has become gambling too, which it should not! The whole game is a nasty casino slot machine. There are also complaints about ridiculous damage numbers due to excessive implementation of too many multiplicative damage bonuses and too high multiplicative damage bonuses. But instead of listening to the complaints, they implement even more and higher multiplicative damage bonuses to the game, putting the game in a corner where there is no possibility to ever nearly balance it. Another critic point was that Blizzard send a survey to players regarding season 8 where they asked players if players want a season about bosses and the survey asked many detailed things about what only days later would be announced in the campfire chat as the new season 8 about bosses. In other words: They did a survey asking players if they like the idea about a season 8 about bosses, when in reality Blizzard had already decided that season 8 shall be about bosses and when in reality Blizzard had already decided all the details about the “boss season 8”. But then it makes no sense to ask players in a survey if they want it, when in reality it was already decided. A manager who is responsible for developing a product and only then asks customers if they would like such a product, when the product has already been nearly fully developed, would be fired by any responsible company. Rod Fergusson was also the manager responsible for developing Diablo Immortal in the first place, completely out of touch with the community, resulting in a bizarre Blizzcon where some Blizzard employee asked the notorious question “Don’t you guys have phones?”. The manager responsible for this disaster is still employed by Blizzard and continues to lead a team under the motto “continue to be out of touch with the community, we don’t care about the community”.
In a normal company, such a manager like Rod Fergusson would be FIRED. The fish stinks from its head like so often in dysfunctional teams.