Not only is the possibility to brick items by tempering extremely bad game design, but also

… it is ridiculous that even the RNG does not work properly, resulting in bricking items by tempering much more often than it is supposed to.

Today I bricked a one-handed sword 3GA strength + life + critdamage that I searched two months for and that I bought or 50 billion gold.

What happened? I wanted to temper an affix on that sword. So I chose the recipe with three possible outcomes per temper attempt. I also had a scroll of restoration, so I knew that I had 16 attempts to get that affix on the sword.

But 16 times I got only the two other affixes from the recipe. Not a single time the wanted affix.

Now you might say this would be badluck, but I don’t think so, because similar things happened too often to me already. And mathematically speaking, the chance to NOT hit the wanted affix in 16 temper attempts with a recipe of 3 possible affixes is (2/3)^16 = 0.15%.

Things like that happen way too often for a theoretical probability this low.

It means that either the RNG is totally bugged or developers have implemented AI to identify what affix the player might want and then NOT give it to the player in order to artificially prolong the grind.

Both of these would be devastating.

I think Rod Fergusson should be fired as he is clearly not able to manage to deliver a product coherent in itself. Instead he constantly delivers a product with many new bugs and many misdesigns. On top of that the whole D4 development team under Fergusson is completely IGNORANT to the constant (and JUSTIFIED!!!) complaints by players, especially with regards to not only keep tempering RNG, enchanting RNG, masterworking RNG in the game, but also adding even more RNG to the game, e. g. leveling glyphs has become gambling too, which it should not! The whole game is a nasty casino slot machine. There are also complaints about ridiculous damage numbers due to excessive implementation of too many multiplicative damage bonuses and too high multiplicative damage bonuses. But instead of listening to the complaints, they implement even more and higher multiplicative damage bonuses to the game, putting the game in a corner where there is no possibility to ever nearly balance it. Another critic point was that Blizzard send a survey to players regarding season 8 where they asked players if players want a season about bosses and the survey asked many detailed things about what only days later would be announced in the campfire chat as the new season 8 about bosses. In other words: They did a survey asking players if they like the idea about a season 8 about bosses, when in reality Blizzard had already decided that season 8 shall be about bosses and when in reality Blizzard had already decided all the details about the “boss season 8”. But then it makes no sense to ask players in a survey if they want it, when in reality it was already decided. A manager who is responsible for developing a product and only then asks customers if they would like such a product, when the product has already been nearly fully developed, would be fired by any responsible company. Rod Fergusson was also the manager responsible for developing Diablo Immortal in the first place, completely out of touch with the community, resulting in a bizarre Blizzcon where some Blizzard employee asked the notorious question “Don’t you guys have phones?”. The manager responsible for this disaster is still employed by Blizzard and continues to lead a team under the motto “continue to be out of touch with the community, we don’t care about the community”.

In a normal company, such a manager like Rod Fergusson would be FIRED. The fish stinks from its head like so often in dysfunctional teams.

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And again:

Your data on a single item is pretty much meaningless.

Isnt it fun that quite some people keep complaining about tempering, yet never came up with anything to proof their claims?

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Calm down there champ. Its just a video game. There are many people that play it and like it. Its ok if you dont, just do something else you do like.

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That is wrong. The number of players has decreased dramatically since release of the base game and since release of the expansion. And season 8 will be the “last nail in the coffin” of this game.

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Sure it will be buddy…

See ya in s8 when you will say the same thing about s9.

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I fixed it for ya bud!

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Nope, there are still many players out there. Again, its ok if you dont like it but many do. Its not normal to get this butt-hurt over a silly video game. Do something you like.

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just provide options for people to pay:

  • USD$1.99 for chosen tempering
  • USD$2.99 for chosen 4/12 masterworking
  • USD$3.99 for chosen 8/12 masterworking
  • USD$5.99 for chosen 12/12 masterworking
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credit card warriors love this trick! :smiley:

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elites should have the option to aim for higher goals.

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Sure, i totally believe that you wont play s8.

Actually thats too bad, would have been a great chance to start your “tempering is rigged - heres the proof!” project.

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Ah, your daily thread where you dont interact.

Tempering is fine. Throwing a temper tantrum is not.

The only issue is your own entitled feelings to get what you want. Tempering only completes an incomplete item. If you have issue with that you should be asking blizz to put the last 2 stats on drop like it use to be.

Tempering only made it easier to get what you want. RNG is fine, just because you have bad luck doesnt mean its broken. Please feel free to come back and complain when you have good luck and got to much of what you wanted.

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Just do what normal people do when an item doesn’t turn out the way you want it to - go find another one.

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Got it… People who can afford to pay to win are elite… Check…

Because it isn’t RNG, it’s weighted. There will be naysayers but I have seen enough personally to know it is anything but RNG. 2 months for a decent item and poof in 30 seconds. Talk about frustration to the point of not wanting to play D4 anymore.

Yeah, me too. Revenue over anything else. Cheap sales tactics. Intentional broken builds. Everytime this guy opens his mouth it’s a whopper. Everyone knows it but him. The downside is they could actually put in someone worse. And, yeah, that could be possible.

Cool looking forward to your data set and evidence. There was already someone who tempered 3000 times and the results were pretty balanced disproving claims of weights on tempering.

Its easier yo wear a tin foil hat and call foul I guess :person_shrugging:

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Some random internet person no one knows posts data about a supposed test they did that no one saw stating some information that no one can trust is true or not.

Also, the weatherman is correct 99% time. Don’t believe everything you see or hear on the internet. The NIgerian Prince thing sounds interesting though.

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He was actually really critical of the game “blizzards bad” attitude and had a problem with everything. That says alot.

No one else has done it so :person_shrugging:

Reality is no ones going to do that much work when you only lose tempering 1-2 items a season unless your being greedy and gambling for higher stats.

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Kind of agree with this. Just because someone claims they did this…doesn’t make it some academic study with real controls over it being a valid test. This thread was up there with “trust me bro”.

That said, tempering is what it is, and it is not a problem for well adjusted gamers.

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I promise you they know

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