NO TRADING Please

ofc.

pvp will not be balanced (as every diablo games has been same unbalanced mess) but some ppl will love it (as pvp is popular in diablo games to those types)

Yeah but nobody should change anything just because of their egos

what we need is SSF Vs open trading realms
that’s the ticket.

So this game will be balance around PVP you say? Well have fun not having P2Wthen.

Because trade is always tied to drop rate for game balance ? Ofc trade versus not impact your personnal experience if you are forced to go on d2jsp to get items to beat pve content…

now-a-days no trading wont fix drop rates.

games now days want you to play longer thus keep drops low regardless.
its all to buff game user statistics.

Self found, not SSF, there’s a huge difference

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Rarity is not an excuse for being either overpowered or lack basic strengths/weaknesses.

Some items should be super rare. But tbh, the rarer the item the more specialized it should be, and there is no need for the rare item to be more powerful. It being specialized, maybe allowing you to make some adjustment to a build you otherwise could not, is the reward for its rarity.

D2 might not have gotten that much right, but at least it got some of its rarity design right.

right maybe characters that have never done a trade could have a special tag. and even a separate sub ladder within the ladder

oh look im in the top 10 of the self found ladder this season

that would be cool. and it would throw a bone to the players that dont like trading/the RMT that comes with that.

doesn’t really matter either way if the game isn’t balanced around trading, which so far d4 isn’t because the big items aren’t tradeable outside of group

In those thousands of hours you should see some really rare items but not all of them. Then you should be able to trade the rare items you find for other rare items.

Droprate now probably is mostly tied to keep players playing and buying cosmetic MTs.

Eh, not the way I like my games, trading feels like cheating. Prefer to get my drops myself, and that should be reasonably obtainable.

Big ticket items the endgame rares are tradable in this game. I guess the drop rates must already be terrible for rares then. What needs to be tradable are the legendaries and uniques so that you can make a build through trade.

The difference between 4/5 and 5/5 perfect affixes will likely be way more than 10%
Should it? Maybe not. But Blizzard gonna Blizzard with their itemization it seems.

In any case, D4 is an example of a game with limited trading. So yeah, less advantage than if there was free trading, as some people in this thread want.

Yes, at a wildly higher efficiency than without trading. Which was the point I was making too.

No, solely trading, not RMT. RMT is fairly irrelevant imo (I mean, anyone doing it should be banned, it just isn’t very relevant for the trading issue)

No matter what happens with trading, I just want D2JSP to be as out of it as possible along with trading websites. I am aware this is not going to happen sadly.

Most people won’t care about perfect rares.

Legendaries and uniques don’t need trading, there’s smart loot.

thats what d4 is you simply cannot trade the godly items, you HAVE TO drop them yourself.

at this point anyone advocating for no trading at all is just trying to prevent people from playing how they want to play not the other way around.

They will care about rares because the endgame gear consists of 5 affix rares rolled how you want them to be with you adding your legendary effect of choice to them. The most important items are already tradable. We just need the items that will be consumed for their legendary effects to be tradable so that builds can be made.

Are HH based builds the only fun builds?

This is kind of the point I’m driving at here. The term that’s used is ‘chase’ items. But they are like a side quest, side content, not THE content. And yes, I agree, POE requires a PhD. nowadays to play - and when it comes to building builds, POE has no match. If D4 can simplify that a bit and deliver a better story, different twist (open world), and good experience - I’m all for that. The cool thing about trade with chase items, is that if you acquire one that you don’t use and don’t need to use, you can trade it for a chase item you do want because someone else may want that item.

It makes the chase item acquisition exciting even if it’s not for your build. That seems to be the underlying point that drops should feel rewarding for both “trade-based” and “solo-based” arguments. The difference being that acquiring a chase item you can’t use is worthless in a solo-based game (unless completion run but that’s it’s own thing). In addition, acquiring a chase item gives you currency/value/acknowledgement of your time/effort that is so often used to describe positives for SSF type modes.

With good policing (which Blizzard certainly has that capability given the persistent online requirement), the side effects of a trade-based game can and should be curtailed to not impact the player’s experience.

If that does bother you, just play SF on your own. In the end, acquiring the item/build “legit” and legit is defined as you how you define it - then just play that way. No one is stopping you in a trade-based game from doing that.

I think the concern is that chase items shouldn’t be required for 90% of builds and that at minimum something like 75% of builds should be easily to acquire on your own is a fair concern that should be addressed. This can be addressed by power and builds being made through skill choices and leveling and not by chase items. This is the way to go and is a fair point - but that is a completely independent design choice separate from trade vs. no trade as it relates to drop rates.