There, I said it.
Because of it’s multiplicative nature, it is a mandatory stat in every single build, you are forced to have a source of vulnerability or you will effectively slash your damage in half because of how ridiculously high the value of vulnerability is. With just the weapon enchant on sacred+ gear, you get 80%+ vulnerability, that’s a 1.8x modifier on all of your damage. Compare this to the amount of investment required for crit to provide anywhere close to that, vulnerability just provides too much and needs to be toned down so that we can build around not having it.
Every non-frost sorc build is pigeon-holed into using frost nova for the vulnerability.
Every non-bone necro build is pigeon-holed into using iron golem, bone prison, or corpse tendril for the vulnerability.
And I’m sure it’s the same for rogue, barb and druid.
Nerf Vulnerability.
Edit: Seems like people think I’m asking for a nerf to how vulnerability work as a whole.
I’m asking for a nerf to the bonus damage from vulnerability stat, not the debuff existence or its 20% base itself.
1 Like
Lets nerf the queen in chess its too op. I don’t want to use the queen!!!
2 Likes
I would probably die of a heart attack if I tried to min max this game. I didn’t even use berserking on my barbarian until level 35.
I dont disagree that Vulnerability is HUGE and probably over performing but I do want to mention this. Rogues are much more reliant on Vulnerability than other classes are. No matter how they build, applying and keeping vulnerability on targets is one of the main things Rogues do. It’s pretty much the only utility they have in groups too since they don’t provide any buffs, very low and limited crowd control, and limited amounts of stagger.
So if Vulnerability was nerfed as it arguably should be, Rogues would need their entire skill trees reworked from the ground up to compensate for it.
What might actually make more sense, is to remove Vulnerability from other classes entirely, adjust their damage to compensate for not having it, and keep Vulnerability as a Rogue characteristic. That would probably be easier than the amount of work would have to go into reworking every Rogue ability interaction around a nerfed Vulnerability.
2 Likes
Nerf everything. Especially resource generation.
Wouldn’t it make more sense to just enable vulnerability in other skills rather than remove the only viable build of the sorc? I know that without vulnerability my sorc would be useless.
2 Likes
If we nerf the nerfs, would that be a buff?
I don’t know. Vulnerability is kind of key to some workable druid builds so far. Several abilities synergize off of attacking vulnerable enemies. Would probably need to redesign parts of the class if Vulnerability was changed too much.
It would make more sense to nerf vulnerability instead of making it mandatory and buff the classes that can’t work without vulnerability so that they can work without vulnerability.
As it stands, you don’t get to play without frost nova as a sorc. That’s not good for the class.
I would say that nerfing vulnerability would make rogues more valuable in group play for the simple fact that other classes wouldn’t also be running sources of vulnerability for their solo play.
As it stands, everyone provides their own vulnerability because everyone is forced to do it because of how overpowered it is. Unless you’re expecting to spend 99% of your time right next to someone else doing vulnerability for you, there’s no reason not to have your own source of vulnerability because it’s just that overpowered.
That’s why my idea of removing it from other classes completely is a better idea.
If you nerfed it you’d seriously have to COMPLETELY redo Rogues. It’s that critical to their entire playstyle. Every build, every core skill/basic skill combo set up uses Vulnerability in some way. I’m not talking about just the popular builds that are meta, I’m talking about literally every combo in the Rogue tree uses at least one if not several forms of vulnerability, it’s absolutely EVERYWHERE in the Rogue skill tree.
It makes more sense to make it exclusive to them, and balance the other classes around not needing it.
Nah just nerf barbs and sorcs again problem solved.
Vulnerability doesn’t need a nerf, it needs to have an option so we can toggle off the stupid combat text.
If they nerf vulnerability then we’ll just stack something else. I’m happy to have more options than stacking crit.
Right now it’s one of many multipliers we can utilize, it’s not the best stat for every build. Crit/crit damage is the best for my barbarian build, but vulnerability augments that. Damage to slowed, bleeding, and crowd controlled is on more of my gear than vulnerability is.
Instead of nerfing stronger stats, buff the weaker stats.
Slap yourself until you feel bad about what you’ve said.
Yeah, also nerf critical, too OP. And main stat: is its own multiplier. Way OP.
Clearly you didn’t read past the title.
Try again.