The Power of Unique Items:
In Diablo 4, unique items are meant to define and elevate your character build, adding depth and variety to gameplay. One such item, the Ring of Mendeln, has taken center stage in the Necromancer’s toolkit. Paired with the Bone Prison aspect, which spawns a pool of blight, this combination transforms the Necromancer into an unstoppable force. But here’s the problem: the Ring of Mendeln is a unique item that only becomes accessible after reaching levels 50-60+ in World Tier 3 or 4. In essence, it becomes a requirement for this build to work effectively.
A Unique Item Should Enhance, Not Define:
Unique items are meant to enhance a character’s abilities, not define them entirely. In the case of the Necromancer, the Ring of Mendeln turns a lackluster class into a powerhouse, but only if you’re lucky enough to find it. This is not how a class should function in a game that prides itself on diversity and character individuality.
Necromancer’s Native Minion Damage:
Let’s not mince words - the base minion damage of the Necromancer is simply horrible. The primary role of a Necromancer should be summoning and commanding an army of the dead with ease, but the game currently falls short in this regard. Without the Ring of Mendeln, the damage output of your minions is lackluster at best. This shouldn’t be the case for a class that’s all about raising the dead.
A Cry for Balance:
It’s high time the developers address this glaring issue. The Necromancer should not be overly reliant on a single unique item to be viable. Unique items should enhance gameplay, not define it.
Let’s be crystal clear: minions are the core essence of the Necromancer class. They define our playstyle, our fantasy, and our enjoyment of the game. Saying that they don’t need a buff is a gross misjudgment. It’s like telling a warrior that their swords shouldn’t be sharp. Minions are our tools, and right now, they’re as dull as spoons.
We, the players, invest our time, passion, and sometimes even money into Diablo 4. We deserve to have a class that’s not just playable but enjoyable without the crutch of a single unique item. It’s high time you recognize that a Necromancer should be powerful, with or without the Ring of Mendeln.
Your community is frustrated, irritated, and frankly, fed up. We’ve voiced our concerns time and time again, but it seems like our pleas have fallen on deaf ears. This isn’t a matter of preference; it’s a matter of balance and fairness.
So here’s our demand, delivered with all the force and irritation we can muster: Buff the minions. Make the Necromancer great again, not just with a unique item but with inherent strength. It’s time to rectify this glaring issue and give us the class we deserve.