Mythic Uniques actual drop rate released by blizz and

I have 12 Mythics from 50 Tormented kills and one was a double drop.

That is insanely lucky. I have zero in my last 120-130 kills. Playing on console or pc? Maybe that matters.

PC of course, can’t stand playing rogue without precise targeting.

Yep. First Normal Grigoire kill at level 70 got a Tyraels

No. I get nothing, barely see a 2 GA or unique GA or triples. I get trash, lots of it. I cant solo tormented so, yeah this is a pain point for me, either i play the right build or i get nothing becasue the bar is too high and everything is locked behind tormented boss. I did get one triple on a alt on a T2 IH. that was the best thing i have ever found in the game so far.

That was days ago and this is why i get bored. There is not enough carrot loot. Even a double or triple could be trash or bricked so why the hell are they so rare i am sick of playing trash collector yet again in a diablo game. Getting exciting gear once the build is set, is the only thing that keeps you going and it seems like you need groups or play 12 hours a day to get it. Trash unique raining from ever reward box, it gets tedious.

The journey into endgame is the same for me, it feels gated to groups and the bar jumps to control no lifers. and pro diablo players. There is no middle ground for the endgame journey. and i get the urge to give up every time becasue of it, so much so i usually start a alt as its more progression at least and therefore i get that rush when i find something becasue at that stage in the journey those items are good and can be found and tempered, no i just collect trash items, waiting for at least a double or even single GA or better to replace my gear.

So yeah not really feeling this so called quality over quantity in the new loot tbh.

And people complained that “Pits punish group players” endlessly.

So we’re here now. Unless grouping gets incentives, players will complain “there’s no reason to group”.

Of course, the utter lack of social/grouping features doesn’t help D4 much to begin with.

Its fine for incentive, but this feels like left in the gutter compared to how fast i have seen groups start getting mythic

Sure, it doesn’t help, but i want to play solo regardless, since i am a D1 fan i prefer to play these game solo, if its going to be group game i would play a mmo.

I tolerate groups in Open world and WB, but would gladly turn it off it the game let me sometimes. Beyond that its fine for those places to have other players. But man organising players and joining groups, even in D3 it was forced to a point if you wanted to get ahead before you part ways and go solo. argh its just so lame to force it in a arpg like this. have it sure by all means. but making the game exclusive to it, or you suffer. Pretty sad for a genre that used to accommodate the solo gamer.

If the dont fix, well atleast i have grim dawn and others like that to fall back on. Shame though this is what has happened to modern games. Ever game has to be Fortnite.

Im up to 20 Tormented boss kills and no mythic unique drop. There needs to be a pity timer.

Im not convinced this 1.5% 5 times is better than whatever we had before. I am doing much worse this season than last season with number of ubers per 10x torment rotas.

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Its the same as it was last season. The difference is every boss has the same chance now. Thats it. It’s 1.5% chance period. Nevermind the 7.5% cumulative garbage, thats just for probability which is meaningless. You have 5 drops at 1.5% chance roll each drop.

Its just you had better luck last season. There are a bunch of people here in the forums that have good luck every season so they act like the stuff drops like candy. It does… for them. I have poor luck every season. Over 80 kills last season nothing. Over 20 kills this season so far nothing. Lifetime uber drops for me… zero.

You know i probably went about 70ish of a dry spell of torms. I can’t imagine going to 150+.

Ouch.

Summoning Duriel alone…I summoned him back to back to back… probably around
300 + Times and I got Zero.

Had other people in my party and they got 2 myth . ubers each.

Out of all the back to back runs (resetting dungeons in the past), me summoning Duriel is the worst luck I ever had.

mmmmmk, After running over 200 + Duriel runs (normal duriel) with 2 other people, They both got 2 ubers each while I had NONE - and I was doing the summoning.

So I decided to run the remainder of the mats I had SOLO and I got 2 shackos within 5 minutes of each other doing duriel runs…

Literally WTH is going on with this game… lol

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Casual players deserve casual drops

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Have to agree - casual players can’t expect to push endgame content so they don’t “need” mythics.

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But Im a dad gamer and only play Tuesday nights. <—go to d3 they have 37,000 LB spots

Yeah that checks out. That’s what happens with miniscule drop rates. You need a CRAP TON of data points to see the actual average emerge and sorry, 200ish runs ain’t it.

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The push to make this game even more easier is quite disheartening. There is Wizard 101 for causals

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1.5 on 5 different drops is not 7.5 chance to receive a drop. its actually 7.28. But after a few hundred runs I can tell you this not the case it is still about 1.5 percent chance to drop. Never seen 2 drop on 1 run still have 100+ run streaks without one.

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I got some mythics off normal Duriel and Andarial last season it feels like the drop rate is lower this season which blows hard.