My Open BETA Feedback

Video/Graphics

Positives:

  • The graphics are gorgeous, well done, truly superb.
  • Dark atmosphere, which is in theme with a Diablo game

Negatives

  • Cutscenes; if you are riding a horse before it swaps to another scene, you will disappear off the horse, there are other areas where this happens too, it’s immersion-breaking.
  • Extreme stuttering, this can especially be noticed when other IRL character loads in, but not a requirement for the stutters to happen
  • Memory Leak… Fix
  • DLSS version is 2.4.0, it’s outdated, and it shows
  • Needs Global Illumination Raytracing for an even greater atmospheric reproduction
  • No Dedicated Full-Screen option

Visuals

Negative

  • I have only played a sorceress this BETA, chain lightning looks bland, it needs love. Other abilities look great for her.

Character Creation

Negatives

  • The options provided in character creation are severely limited, where are the options to increase the character’s height, muscle mass, breast size, more skin pigmentation options for blemishes, cleanliness, or decrepitness. More jawlines/faces for Caucasian females, it could be for others too, but I can’t find one I like. This is why it’s best to have a face morphing system, so people can create what they like.

Inventory

Negatives

  • When the inventory is open, it’s not very intuitive, Diablo 1, 2 & 3 have this better under control, the gear is spaced and near where you expect the item to go, meaning, a belt near the waste, a glove, near the hand, etc.
  • Text, is harder to read, blurry, and not in theme with previous Diablo games
  • The whole thing lacks refinement, it’s too “square” no polish

User Interface

Negatives:

  • Unable to scale, I noticed there is an option to put it to the side,but it’s still to big and in my face
  • Mini-Map can’t zoom in/out
  • Mini-Map is bland, assets need to pop, it’s sometimes difficult to follow a road in town.
  • Can’t hide specific assets, for example, “Tab” Map & JournaL, or “Tab” or the keep the chat window hidden when NPC’s are talking
  • No latency indicator that can be toggled… we do not all have a localized AWS server, and need to monitor our latency

Gameplay

Positives:

  • The combat feels fantastic, smooth, polished
  • I appreciate the traversing between terrain, via climbing, shimming across a rope etc, it makes exploring fun and less mundane.
  • Love the Evade mechanic
  • World-boss encounters are fun.
  • Skill system tree is easy to understand, configure, and re-specialize
  • Encountering other players make the world feel less empty

Negatives:

  • No followers; they were great to have around for company on the road when you didn’t have someone to play with, especially if they had good lore based stories/backgrounds.
  • Back-tracking in dungeons can be annoying when searching for whichever item to open the door.

Itemization

Positive/Negative

  • Time will tell with this one, what I saw, I liked, but that doesn’t necessarily mean it will be good for end-game. The gear you receive, you can make a build around it, it’s great, but it might cause frustration in the future.

Audio

Positives

  • Music is in theme with Diablo games
  • Beautiful ambiance sounds
  • Combat spells sound punchy
  • Voiceovers are fantastic, as usual
  • Things that need bass and need to be punchy made my windows shiver, and as a result, so did my underpants with a certain encounter. Good job.

Negatives

  • When opening a door in dungeons, there is no sound when you open the lock or as the chains fall off, at least, not what I heard

I’ll add one: When playing Co-Op, sometimes one player triggering a cutscene or dialogue with an NPC doesn’t activate it on the other player’s screen. My wife and I game side-by-side so I was able to look at her screen to not miss out on story, but for players who aren’t in the same room they would be missing out completely. There needs to be some fine-tuning on the Co-Op experience so that players aren’t missing things.

Another example is the quest where you carry that thing around to different shrines. For the person holding it, the environment gets dark and foggy, and enemies appear to ambush you from the fog.

For the other player however, the environment does not change, there is no fog, and enemies just pop onto the screen.

How can you be riding a horse when mounts are not supposed to be available in the BETA?

It’s when you transition between the cutscenes after you made your character, you disappear, just before the next cutscene loads in. :slight_smile: